Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness.
+1 Command when fighting at night
When to test : CharacterTurnStart Condition : Trait NightBattleCapable = 0 IsGeneral Attribute Command >= 5 Affects : NightBattleCapable 6 Chance : 100 %
When to test : PostBattle Condition : IsGeneral Attribute Command >= 1 IsNightBattle Trait NightBattleCapable = 0 WonBattle Affects : NightBattleCapable 6 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : NightBattleCapable 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Affects : NightBattleCapable 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Affects : NightBattleCapable 1 Chance : 10 %
202
Noctophilia
Likes the Dark
2
The dark is not something to be feared, but rather, something to take advantage of in battle.
+1 Command when fighting at night
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 2 IsNightBattle Affects : Noctophilia 1 Chance : 100 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear BattleOdds >= 0.5 BattleOdds < 2 IsNightBattle Affects : Noctophilia 1 Chance : 100 %
Effective at Night
3
Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield.
+2 Command when fighting at night
Nocturnal
5
Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark.
+3 Command when fighting at night
203
Noctophobia
Spooked at Night
2
On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness.
-1 Command when fighting at night
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess >= clear BattleOdds >= 0.8 IsNightBattle Affects : Noctophobia 1 Chance : 50 %
When to test : PostBattle Condition : not WasAttacker IsGeneral not WonBattle BattleSuccess >= clear BattleOdds < 1.5 IsNightBattle Affects : Noctophobia 1 Chance : 50 %
Fear of the Dark
3
Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it!
-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
Noctophobic
5
This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man.
-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
204
NonAuthoritarian
Fair Ruler
3
Sees little use in oppressing the people simply because he has opportunity to do so.
-2 from unrest (improves public order), -1 from law (has a negative effect on public order)
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= brothel Affects : NonAuthoritarian 1 Chance : 5 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : NonAuthoritarian 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait Authoritarian >= 1 Affects : NonAuthoritarian 1 Chance : 50 %
When to test : OccupySettlement Condition : Affects : NonAuthoritarian 1 Chance : 3 %
When to test : OccupySettlement Condition : Trait StrategyChivalry > 0 Affects : NonAuthoritarian 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait NonAuthoritarian >= 1 Affects : NonAuthoritarian 1 Chance : 4 %
Understanding Ruler
4
Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest.
-1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order)
Liberal Leader
6
A firm believer that allowing the people their personal freedoms makes for a more prosperous society.
-2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order)
the Kind
205
office_chancellor
Chancellor
1
He is the Royal Chancellor
+2 Loyalty, 20% bonus on mining income, 10% bonus on tax income, +1 to law (improves public order)
- Royal Chancellor
When to test : CharacterTurnEnd Condition : IsFactionAIControlled HasAncType office_chancellor Trait office_chancellor = 0 Affects : office_chancellor 1 Chance : 100 %
When to test : CharacterSelected Condition : Trait office_chancellor = 1 I_EventCounter office_chancellor = 3 not IsFactionAIControlled Affects : office_chancellor -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait office_chancellor = 1 I_EventCounter office_chancellor = 4 not IsFactionAIControlled Affects : office_chancellor 1 Chance : 100 %
206
office_marshall
Grand Marshall
1
He is the Grand Marshall
+2 Loyalty, +2 Command
- Grand Marshall
When to test : CharacterTurnEnd Condition : IsFactionAIControlled HasAncType office_marshall Trait office_marshall = 0 Affects : office_marshall 1 Chance : 100 %
When to test : CharacterSelected Condition : Trait office_marshall = 1 I_EventCounter office_marshall = 3 not IsFactionAIControlled Affects : office_marshall -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait office_marshall = 1 I_EventCounter office_marshall = 4 not IsFactionAIControlled Affects : office_marshall 1 Chance : 100 %
207
Paranoia
Slow to Trust
1
Takes considerable time with someone before believing their intentions to be as they claim.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Paranoia 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Paranoia >= 2 Affects : Paranoia 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Paranoia 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : Trait Paranoia >= 1 Affects : Paranoia 1 Chance : 4 %
Overly Suspicious
2
Suspicious of unseen plots and dreaded fates, many of which are obviously untrue.
+2 to personal security (improves the chances of detecting and foiling assassination attempts)
Paranoid
4
Typically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly!
-1 Command, -1 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
Completely Paranoid
8
Utterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself.
-2 Command, -2 Authority, +4 to personal security (improves the chances of detecting and foiling assassination attempts)
208
Perverted
Sexually Liberated
1
Unfussed with what others think of his bedroom antics - it is not their business in the first place.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Perverted >= 2 Affects : Perverted 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Perverted 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Perverted >= 1 Affects : Perverted 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Perverted 1 Chance : 5 %
When to test : OfferedForAdoption Condition : Affects : Perverted 1 Chance : 3 %
When to test : OfferedForMarriage Condition : Affects : Perverted 1 Chance : 3 %
Sexually Eccentric
2
This man's tastes for carnal pleasures are outlandish and irregular, and not something to let others known of.
-1 from popularity (has a negative effect on public order)
Sexually Debauched
4
The pleasures found in the depths of depravity have left unpleasant stains on this man's character.
-1 Piety, -2 from popularity (has a negative effect on public order)
Sexually Perverse
7
There are no depths to which this man will not sink in his quest for physical satisfaction.
-2 Piety, -3 from popularity (has a negative effect on public order)
Sexually Corrupt
10
It is common knowledge that this man indulges in carnal pleasures that any decent person would deem an affront to God.
-3 Piety, -1 Authority, -4 from popularity (has a negative effect on public order)
Diabolically Degenerate
12
This man carries out sexual acts that would make most physically sick at their mere mention. Nothing is too much - torture, bestiality, necrophilia...
-4 Piety, -2 Authority, -5 from popularity (has a negative effect on public order)
the Foul
209
PoliticsSkill
Political Promise
5
Showing interest and promise in the deadly games of politics.
+1 Authority
When to test : LeaderOrderedBribery Condition : Affects : PoliticsSkill 5 Chance : 50 %
When to test : LeaderOrderedDiplomacy Condition : Affects : PoliticsSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait PoliticsSkill >= 2 Affects : PoliticsSkill 5 Chance : 20 %
When to test : OfferedForMarriage Condition : Affects : PoliticsSkill 1 Chance : 17 %
Political Animal
10
Few savour the world of politics but this man has a love for the deals and schemes of kingdoms.
-1 Loyalty, +1 Authority
Perfect Politician
15
Has an iron-clad grip on the world of politics, and is a master of dealing with and understanding other peoples.
-2 Loyalty, +2 Authority
210
PopesEnforcer
Pope's Enforcer
1
Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
+1 Dread, +1 Command when fighting against Muslims
When to test : LeaderMissionSuccess Condition : MissionID assassinate_cardinal Affects : PopesEnforcer 1 Chance : 100 %
Pope's Executioner
3
Some show their devotion through prayer, but this man shows it through battling in God's name.
+2 Dread, +2 Command when fighting against Muslims
the Executioner
211
Pragmatic
Mostly Rational
1
More of this man's beliefs are based on his own common sense than what others would preach to him.
+1 Authority
When to test : CharacterComesOfAge Condition : FatherTrait Pragmatic >= 1 Affects : Pragmatic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement InEnemyLands Affects : Pragmatic 1 Chance : 2 %
No Nonsense
2
Not open to hearing talk of divine and mystical perils that may befall us. Why have these things not happened then?
+2 Authority, +1 Morale for all troops on the battlefield
Utterly Pragmatic
3
There is little romance or imagination in this man's mind, making him most expedient, but very dry.
+3 Authority, +2 Morale for all troops on the battlefield
212
Prim
Proper Morals
1
Behaves in a noble and proper way without prompting.
+1 Authority, 20% increase to cost to bribe, +1 to unrest (has a negative effect on public order), +1 to law (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Girls >= 1 Affects : Prim 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Arse = 1 Affects : Prim 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Cuckold >= 1 Affects : Prim 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Arse > 1 Affects : Prim 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait Prim >= 1 Affects : Prim 1 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Prim 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Girls >= 1 Affects : Prim 1 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Girls >= 2 Affects : Prim 3 Chance : 60 %
When to test : CharacterBecomesAFather Condition : Trait Girls >= 3 Affects : Prim 6 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Girls >= 4 Affects : Prim 12 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Prim 1 Chance : 5 %
When to test : CharacterMarries Condition : Trait Girls >= 1 Affects : Prim 1 Chance : 40 %
When to test : CharacterMarries Condition : Trait Girls >= 2 Affects : Prim 3 Chance : 60 %
When to test : CharacterMarries Condition : Trait Girls >= 3 Affects : Prim 6 Chance : 40 %
When to test : CharacterMarries Condition : Trait Girls >= 4 Affects : Prim 12 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Prim 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Prim >= 1 Affects : Prim 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church Affects : Prim 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= masjid Affects : Prim 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church_o Affects : Prim 1 Chance : 4 %
Prim
3
Prim and proper, this man's righteousness make him rather humourless.
+2 Authority, 30% increase to cost to bribe, +2 to unrest (has a negative effect on public order), +2 to law (improves public order)
Holier than Thou
5
Conducts himself in a manner that is utterly noble and immaculate, distancing himself from the common man.
-1 Command, +2 Authority, 40% increase to cost to bribe, -1 from squalor (increases public order and population growth), +3 to unrest (has a negative effect on public order), +3 to law (improves public order)
213
PublicAtheism
Religiously Improper
2
Poorly masks his disdain for dealing with religious ceremony.
-2 Piety, +1 to unrest (has a negative effect on public order)
When to test : CharacterComesOfAge Condition : FatherTrait PublicAtheism >= 1 Affects : PublicAtheism 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : PublicAtheism 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 CharacterReligion catholic Trait PublicAtheism >= 1 not SettlementBuildingExists >= small_church not SettlementBuildingExists >= chapel Affects : PublicAtheism 1 Chance : 4 %
Humanist
5
More interested in exploring how humans work than skipping that and dwelling on 'the possibilities of the divine.
-4 Piety, +4 to unrest (has a negative effect on public order)
Athiest
12
Not ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish to admit to living by.
-6 Piety, +6 to unrest (has a negative effect on public order)
Despises Religion
20
Feels that religion is a diabolical sham, used to control the masses under threat of eternal spiritual suffering.
-8 Piety, +8 to unrest (has a negative effect on public order)
the Faithless
214
PublicFaith
Religiously Proper
1
Follows the basic mandates, goes to pray often enough.
+1 Piety
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = cathedral Affects : PublicFaith 1 Chance : 35 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = huge_cathedral Affects : PublicFaith 1 Chance : 65 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = jama Affects : PublicFaith 1 Chance : 75 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = great_jama Affects : PublicFaith 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = cathedral_o Affects : PublicFaith 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = huge_cathedral_o Affects : PublicFaith 1 Chance : 75 %
When to test : CharacterComesOfAge Condition : FatherTrait PublicFaith >= 1 Affects : PublicFaith 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FactionType hre Affects : PublicFaith 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : PublicFaith 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= chapel Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= masjid Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_masjid Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church_o Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= chapel_o Affects : PublicFaith 1 Chance : 15 %
Religiously Minded
4
Shows consideration for matters of religion in both his professional and personal lives.
+2 Piety
Religiously Devout
8
Pious enough to be considered a true supporter of the faith.
+3 Piety
Pious Ruler
16
As pious as one can ever be expected to be, this man is a champion of the faith.
+4 Piety
the Pious
215
Rabblerouser
Instigator
1
Often the first man to say something to start a heated debate, but not always the one to finish it.
+1 to popularity (improves public order)
When to test : GovernorCityRiots Condition : Affects : Rabblerouser 1 Chance : 10 %
When to test : GovernorCityRebels Condition : Affects : Rabblerouser 1 Chance : 20 %
Agitator
2
Able to inspire malcontent feelings within an audience.
+2 to popularity (improves public order)
Provoker
4
Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble.
+1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
Leader of the Mob
8
The kind of man who can champion the people with words, their belief in his ability and ideals, absolute.
+2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
216
rank1
rank1
1
No effect
Hidden 隱藏
When to test : CharacterTurnStart Condition : FactionHasRank Trait Candidate1 = 1 Trait Factionleader = 1 Trait ReichMember = 1 Affects : rank1 -9 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait Emperor = 1 Trait Factionleader = 1 Trait ReichMember = 1 Affects : rank1 -9 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionHasRank Trait Factionleader = 1 Trait ReichMember = 1 Trait Acht = 1 Affects : rank1 -9 Chance : 100 %