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Royal Military Academy 皇家軍事學院
Home 首頁 / Stainless Steel 5.1b 鋼鐵咆嘯 5.1b / The Moors 摩爾帝國 / Traits 特性
Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
The Moors 摩爾帝國 The Moors 摩爾帝國
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
241 LoyaltyStarter Loyalty Starting Value 1 Sets starting loyalty value. +5 Loyalty Hidden
隱藏
When to test : CharacterComesOfAge
Condition :
Affects : LoyaltyStarter 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : LoyaltyStarter 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : LoyaltyStarter 1
Chance : 100 %
When to test : OfferedForMarriage
Condition :
Affects : LoyaltyStarter 1
Chance : 100 %
242 MarriageCertificate Marital Ties 1 No longer a potential suitor, this man finds himself bound to one woman. (No Effect)
When to test : CharacterMarries
Condition : FactionIsLocal
Affects : MarriageCertificate 1
Chance : 100 %
243 MarriedAPrincess Royal Ties 1 This man's marriage into royalty has given extra reason to remain loyal to the people he now serves. +3 Loyalty
When to test : CharacterMarriesPrincess
Condition :
Affects : MarriedAPrincess 1
Chance : 100 %
244 MathematicsSkill Talent with Numbers 1 Has a better grasp of numbers than most thanks to scholastic efforts. +10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
When to test : CharacterComesOfAge
Condition : CharacterReligion islam
Affects : MathematicsSkill 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition :
Affects : MathematicsSkill 1
Chance : 2 %
Good at Math 2 Well versed enough in the way of numbers to be considered adept at mathematics. +1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
Mathematician 4 Has a complete enough understanding of mathematics to be considered a scholar of sorts. +2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income
245 MerchantEnemies A Few Enemies 1 Angry promises of revenge have been hurled at this merchant by those he has driven out of business… -1 from personal security (increases the chances of falling victim to assassination)
When to test : AcquisitionMission
Condition : MissionSucceeded
Affects : MerchantEnemies 1
Chance : 25 %
Several Enemies 3 The merchants this man has put out of business still appear to have enough cash to hire some muscle… -2 from personal security (increases the chances of falling victim to assassination)
A Marked Man 6 It is whispered that the merchants that this man has personally ruined are unifying to seek their revenge. -4 from personal security (increases the chances of falling victim to assassination)
246 MerchantExoticCorrupt Specializes in Exotic Wares 1 Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and completes every transaction unofficially... -1 Finance
When to test : CharacterTurnEnd
Condition : CharacterNumTurnsIdle = 10
AgentType = merchant
NoActionThisTurn
TradingExotic
Trait MerchantExoticPure = 0
Trait MerchantExoticCorrupt = 0
Affects : MerchantExoticCorrupt 2
Chance : 50 %
247 MerchantExoticPure Specializes in Exotic Wares 1 Exotics from the far East have always tantalized the Western eye. A wise merchant understands this simple truth and inflates his prices appropriately. +1 Finance
When to test : CharacterTurnEnd
Condition : CharacterNumTurnsIdle = 10
AgentType = merchant
NoActionThisTurn
TradingExotic
Trait MerchantExoticPure = 0
Trait MerchantExoticCorrupt = 0
Affects : MerchantExoticPure 1
Chance : 100 %
248 Merchantfamily Prominant Family Ties 1 This merchant is a member of a relatively well-connected merchant family with origins in a large city that is well-equipped to handle trade. +1 Finance
When to test : AgentCreated
Condition : not AtSea
AgentType = merchant
SettlementBuildingExists >= merchants_quarter
Affects : Merchantfamily 1
Chance : 50 %
When to test : AgentCreated
Condition : not AtSea
AgentType = merchant
SettlementBuildingExists >= warehouse
Affects : Merchantfamily 1
Chance : 25 %
Famous Family Ties 2 This merchant is a member of an extremely powerful merchant family, with ties from China to the Middle East to the Italian city-states, to, it is rumoured, the southern reaches of Africa. +2 Finance.
249 MerchantsGuildMember Merchant's Guild Apprentice 1 The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = merchant
FactionBuildingExists = gm_merchants_guild
Affects : MerchantsGuildMember 2
Chance : 100 %
250 MerchantsGuildTrained Financial Training 1 The influence of the local merchants' guild house have made this man more shrewd with money. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= m_merchants_guild
Affects : MerchantsGuildTrained 1
Chance : 100 %
251 Miserly Mean with Money 1 Uncomfortable with letting go of money unless it is sure to bring a worthy return. 2% bonus on tax income, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Generous >= 1
Affects : Miserly 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : FatherTrait Miserly >= 1
Affects : Miserly 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition :
Affects : Miserly 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait Miserly >= 1
Affects : Miserly 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsUnderSiege
IsGeneral
Affects : Miserly 1
Chance : 20 %
Hoarder of Wealth 2 This man is interested in keeping his wealth, not parting with it. 2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
Miserly 4 Wouldn't spare a coin to the dying man who had left him all his wealth in his written will. 5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order) the Mean
252 Missionary Missionary 1 Bringing the entire flock into the one true faith is an admirable achievement. +1 Piety, +1 Eligibility, +1 Purity, -1 Violence
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
TimeInRegion > 4
TimeSinceReligion > 95 >= 10
PopulationOwnReligion > 95
ReligionShift > 10
Affects : Missionary 1
Chance : 85 %
Spreader of Faith 3 Has ensured his own religion is dominant on more than one occasion. +2 Piety, +1 Eligibility, +2 Purity, -2 Violence
Beacon of Faith 6 A true champion of spreading the faith. He always leaves a trail of believers in his wake. +3 Piety, +2 Eligibility, +3 Purity, -2 Violence the Missionary
253 Monopolist Capitalist 3 Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself. +1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
TradingMonopoly
Affects : Monopolist 1
Chance : 85 %
Market Controller 6 Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it. +2 Finance
Monopolist 12 Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers. +3 Finance,-1 from personal security (increases the chances of falling victim to assassination)
254 Multilingual Bilingual 1 Speaks both his faction's tongue, plus that of the locale he grew up in. +1 Influence
When to test : AgentCreated
Condition : AgentType = diplomat
DistanceCapital >= 40
Affects : Multilingual 1
Chance : 33 %
When to test : AgentCreated
Condition : Trait Multilingual >= 1
Affects : Multilingual 1
Chance : 33 %
Multilingual 2 Can speak fluently in several languages, making his work in foreign courts much more effective. +2 Influence
Translator 3 Fluent in most major dialects throughout Europe, Asia Minor and the Middle East. +3 Influence
255 MVC First Major New Victory 1
When to test : PostBattle
Condition : IsGeneral
Trait MVC > 4
Affects : MVC -5
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess >= clear
PercentageEnemyKilled > 50
BattleOdds < 1
Affects : MVC 1
Chance : 100 %
Second Major New Victory 2
Third Major New Victory 3
Fourth Major New Victory 4
Fifth Major New Victory 5
256 NaturalAssassinSkill Cold Killer 1 This man can kill pragmatically, a quality that makes him well suited to his profession. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
Affects : NaturalAssassinSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill = 1
Affects : NaturalAssassinSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill >= 2
Affects : NaturalAssassinSkill 1
Chance : 33 %
Talent for Murder 2 Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice. +2 to agent's skill
Born to Kill 3 Can find a way to kill anyone, almost like an art form, but more truly an instinct. +3 to agent's skill
257 NaturalDiplomatSkill Diplomatic Nature 1 Has always had a talent for being able to talk things through amiably. +1 Influence
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : NaturalDiplomatSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = diplomat
Trait NaturalDiplomatSkill = 1
Affects : NaturalDiplomatSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = diplomat
Trait NaturalDiplomatSkill = 2
Affects : NaturalDiplomatSkill 1
Chance : 45 %
Natural Mediator 2 With his innate ability to settle disputes so well, it is no wonder he became a diplomat. +2 Influence
Diplomatic Genius 3 All his life this man has always been able to make others see things in a way they will be able to agree with him. +3 Influence
258 NaturalHereticSkill New Faith 1 A new take on spirituality has given this man a little more faith than he had in the past. +1 Piety
When to test : PriestBecomesHeretic
Condition : Attribute Piety < 1
Affects : NaturalHereticSkill 1
Chance : 100 %
When to test : PriestBecomesHeretic
Condition : Trait NaturalHereticSkill >= 1
Affects : NaturalHereticSkill 1
Chance : 33 %
When to test : PriestBecomesHeretic
Condition : Trait NaturalHereticSkill >= 2
Affects : NaturalHereticSkill 1
Chance : 10 %
When to test : AgentCreated
Condition : AgentType = heretic
Affects : NaturalHereticSkill 1
Chance : 75 %
When to test : AgentCreated
Condition : Trait NaturalHereticSkill >= 1
Affects : NaturalHereticSkill 1
Chance : 25 %
When to test : AgentCreated
Condition : Trait NaturalHereticSkill >= 2
Affects : NaturalHereticSkill 1
Chance : 10 %
New Conviction 2 A pure belief that he now has a true understanding of the divine has made this man all the more pious. +2 Piety
Spiritually Reborn 3 Gripped by a new religious fervour, this man follows his new set of mandates with amazing conviction. +3 Piety
259 NaturalMerchantSkill Good with Money 1 Displayed an uncommon understanding of how to work with money from an early age. +1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
Affects : NaturalMerchantSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait NaturalMerchantSkill = 1
Affects : NaturalMerchantSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait NaturalMerchantSkill >= 2
Affects : NaturalMerchantSkill 1
Chance : 33 %
Natural Born Merchant 2 Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result. +2 Finance
Mercantile Genius 3 Able to make money without even trying, this man was born to work with coin. +3 Finance
260 NaturalMilitarySkill Talent for Command 1 Always showed a natural understanding for military tactics. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait NaturalMilitarySkill >= 1
Affects : NaturalMilitarySkill 1
Chance : 17 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition :
Affects : NaturalMilitarySkill 1
Chance : 17 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 1
Affects : NaturalMilitarySkill 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 2
Affects : NaturalMilitarySkill 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 3
Affects : NaturalMilitarySkill 1
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
When to test : OfferedForMarriage
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
Natural Commander 2 A natural leader of men, well suited to military command. +2 Command
Born to Command 3 Born with both the will and ability to lead other men decisively in battle. +3 Command
Born Conqueror 4 A military savant, blessed with a mind that pioneers winning battle tactics. +4 Command
13 / 26 : P9 , P10 , P11 , P12 , P13 , P14 , P15 , P16 , P17 , P18
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