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Royal Military Academy 皇家軍事學院
Home 首頁 / Stainless Steel 5.1b 鋼鐵咆嘯 5.1b / The Moors 摩爾帝國 / Traits 特性
Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
The Moors 摩爾帝國 The Moors 摩爾帝國
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
361 RulerofSicilyBonus Under Sicilian Tutelage 1 This admiral has honed his skills alongside some of the finest sailors of the Mediterranean Sea. +10% to Movement Points
When to test : CharacterTurnEnd
Condition : AgentType = admiral
FactionLeaderTrait RulerofSicily = 1
Trait RulerofSicilyBonus = 0
Affects : RulerofSicilyBonus 1
Chance : 25 %
362 Sailor Competent Sailor 1 This man has proven he at least has the seafaring legs required to survive a scrap at sea. +1 Command at sea
When to test : PostBattle
Condition : AgentType = admiral
WonBattle
BattleOdds < 2.25
Affects : Sailor 1
Chance : 100 %
Fine Officer 2 This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer. +2 Command at sea
Worthy Admiral 4 This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively. +3 Command at sea
Great Admiral 8 So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers. +4 Command at sea
Legendary Admiral 16 Sailors throughout the known world speak of this old sea dog with reverence and awe. +5 Command at sea the Great
363 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition :
Affects : Sane 1
Chance : 5 %
364 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
RandomPercent > 60
Affects : Scout 1
Chance : 1 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
365 Scurvy Afflicted with Scurvy 1 This is the bane of the travelling soldier. He finds his joints stiff, his skin bruised, and his wounds slow to heal. -1 Authority, -1 hitpoints, -10% to Movement Points, -1 Piety
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 6
not Trait ScurvyEncounter = 1
not FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : AtSea
Trait Scurvy = 0
TimeInRegion > 1
not FactionIsLocal
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
RandomPercent > 50
Trait Diseased = 0
Trait HaleAndHearty > 6
not Trait ScurvyEncounter = 1
not FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 7
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
not FactionIsLocal
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 1
not Trait ScurvyEncounter = 1
not FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 1
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
not FactionIsLocal
Affects : Scurvy 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 2
not Trait ScurvyEncounter = 1
not FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 2
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
not FactionIsLocal
Affects : Scurvy 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 6
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
not FactionIsLocal
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 5
not Trait ScurvyEncounter = 1
not FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 5
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
not FactionIsLocal
Affects : Scurvy 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 4
not Trait ScurvyEncounter = 1
not FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 4
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
not FactionIsLocal
Affects : Scurvy 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 3
not Trait ScurvyEncounter = 1
not FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 3
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
not FactionIsLocal
Affects : Scurvy 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : AtSea
Trait Scurvy = 0
TimeInRegion > 1
FactionIsLocal
Affects : Scurvy 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty > 6
not Trait ScurvyEncounter = 1
FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 7
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
FactionIsLocal
Affects : Scurvy 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 1
not Trait ScurvyEncounter = 1
FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 1
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
FactionIsLocal
Affects : Scurvy 1
Chance : 15 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 2
not Trait ScurvyEncounter = 1
FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 8 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 2
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
FactionIsLocal
Affects : Scurvy 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 6
not Trait ScurvyEncounter = 1
FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 6
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
FactionIsLocal
Affects : Scurvy 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 5
not Trait ScurvyEncounter = 1
FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 5
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
FactionIsLocal
Affects : Scurvy 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 4
not Trait ScurvyEncounter = 1
FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 4
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
FactionIsLocal
Affects : Scurvy 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 3
not Trait ScurvyEncounter = 1
FactionIsLocal
TimeInRegion < 2
Affects : Scurvy 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 3
not Trait ScurvyEncounter = 1
TimeInRegion >= 2
FactionIsLocal
Affects : Scurvy 1
Chance : 8 %
366 ScurvyEncounter 3 Hidden
隱藏
When to test : CharacterTurnEnd
Condition : Trait Scurvy = 1
Trait HaleAndHearty > 0
Affects : ScurvyEncounter 1
Chance : 90 %
367 Secretive Discreet 1 Can be relied upon not to be bringing to light things that should be kept in the dark. +1 Influence
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition :
Affects : Secretive 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Secretive >= 1
Affects : Secretive 1
Chance : 4 %
Secretive 2 Able to feign ignorance on almost any topic that is best not discussed. +2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read 4 Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given. +3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
368 SecureMerchant Secure Assets 1 A close scrape that almost put this trader out of business has made him more careful and astute. +1 Finance
When to test : SufferAcquisitionAttempt
Condition :
Affects : SecureMerchant 1
Chance : 50 %
Protected Assets 3 Accustomed to other merchants coming after his assets, this one has secured his well. +2 Finance
369 SecurityMerchant Hires Guards 1 The attempt on his life by a hired blade has warranted spending a little on security. +1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt
Condition : AgentType = merchant
Affects : SecurityMerchant 1
Chance : 45 %
Employs Security 3 The costs of guarding a small fortune can sometimes be a small fortune in itself. -1 Finance, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
370 ServesSelfMerchant Loyal to Coin 1 Aware that his master is too far away to know exactly what he gets up to… -1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
DistanceCapital >= 60
Affects : ServesSelfMerchant 1
Chance : 3 %
Self Serving 3 After years away from home, this merchant now dips into his master's profits as compensation. -2 Finance
371 SeverelyWounded Severely Wounded 1 These battle wounds cannot be shrugged off. It will take some time for your general to fully heal...be grateful he still lives! -2 Hitpoints, -25% movement points
When to test : PostBattle
Condition : GeneralHPLostRatioinBattle > 0.8
Affects : SeverelyWounded 1
Chance : 25 %
When to test : PostBattle
Condition : GeneralHPLostRatioinBattle > 0.4
GeneralHPLostRatioinBattle <= 0.6
Affects : SeverelyWounded 1
Chance : 4 %
When to test : PostBattle
Condition : GeneralHPLostRatioinBattle > 0.6
GeneralHPLostRatioinBattle <= 0.8
Affects : SeverelyWounded 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : Trait SeverelyWounded = 1
EndedInSettlement
Affects : SeverelyWounded -1
Chance : 90 %
When to test : CharacterTurnEnd
Condition : Trait SeverelyWounded = 1
not EndedInSettlement
Affects : SeverelyWounded -1
Chance : 50 %
372 ShadyDealer Slightly Crooked 1 Growing up in a relatively lawless place has taught this man some undesirable business practises. -1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Affects : ShadyDealer 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ShadyDealer = 1
Affects : ShadyDealer 2
Chance : 33 %
Shady Dealer 3 Can't seem to reach a trade agreement without trying to commit fraud or worse. -2 Finance
373 Sickly Naturally Frail 1 His tendency to tire, and succumb to illness describe him as a sickly, frail individual. -1 hitpoints
When to test : CharacterComesOfAge
Condition :
Affects : Sickly 1
Chance : 2 %
When to test : CharacterTurnStart
Condition : I_TurnNumber = 0
RandomPercent > 50
Affects : Sickly 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Sickly = 1
Affects : Sickly 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : FatherTrait WifeIsSickly = 1
Affects : Sickly 1
Chance : 25 %
374 SicklyPrincess Naturally Frail 1 Her tendency to tire, and succumb to illness describe her as a sickly, frail individual. -10% movement points
When to test : CharacterComesOfAge
Condition :
Affects : SicklyPrincess 1
Chance : 2 %
When to test : CharacterTurnStart
Condition : I_TurnNumber = 0
RandomPercent > 50
Affects : SicklyPrincess 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Sickly = 1
Affects : SicklyPrincess 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : FatherTrait WifeIsSickly = 1
Affects : SicklyPrincess 1
Chance : 25 %
375 Slothful Lazy 1 Inactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Slothful 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Slothful 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition :
Affects : Slothful 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Slothful >= 1
Affects : Slothful 1
Chance : 4 %
Too Comfortable 2 Has become too accustomed to having others do things for him. -10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income the Lazy
Slothful 4 Sleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump 8 A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income the Fat
376 SmoothTalker Stretches Loyalties 2 Has some talent for making men question the merits of their masters. 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission
Condition : MissionSucceeded
Affects : SmoothTalker 1
Chance : 85 %
When to test : CharacterComesOfAge
Condition : FatherTrait SmoothTalker >= 1
Affects : SmoothTalker 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition :
Affects : SmoothTalker 1
Chance : 2 %
Breaks Loyalties 4 Very good at exposing any lingering resentment men have for those they answer to. 20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties 6 So great at skewing perceptions that he could convince a man to betray one he loves for one he despises. 30% bonus on bribery attempts (increases the chances that a bribe will be successful)
377 Sobriety Sensible Drinker 2 Not one to let drink ever get the better of him at all. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Sobriety 3
Chance : 33 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Sobriety 9
Chance : 17 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Sobriety 18
Chance : 90 %
When to test : CharacterMarries
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 30 %
When to test : CharacterMarries
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 30 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : CharacterTurnEnd
Condition : Trait Sobriety >= 1
Affects : Sobriety 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : OfferedForMarriage
Condition :
Affects : Sobriety 1
Chance : 12 %
Sober 4 Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink 8 This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
378 SonofKingPrince Descendant of a King/Prince 1 One of his forefathers, be it his father, or his great-great grandfather, held the seat of King/Prince. Allows his line to be considered true heirs to the throne Hidden
隱藏
When to test : CharacterComesOfAge
Condition : FatherTrait WifeisDaughterofKingPrince > 0
Affects : SonofKingPrince 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait Factionheir > 0
not FatherTrait Factionleader > 0
Affects : SonofKingPrince 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait SonofKingPrince > 0
not FatherTrait Factionleader > 0
not FatherTrait Factionheir > 0
Affects : SonofKingPrince 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FatherTrait Factionleader = 1
I_TurnNumber < 1
Affects : SonofKingPrince 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait Factionleader > 0
not FatherTrait Factionheir > 0
Affects : SonofKingPrince 1
Chance : 100 %
379 SonVanquisherAztecs Vanquishers of the Aztecs 1 This family is credited for the eradication of the Mexica Empire. +1 Authority
When to test : CharacterTurnEnd
Condition : FatherTrait VanquisherAztecs = 2
Trait BastardSon = 1
Affects : SonVanquisherAztecs 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait SonVanquisherAztecs = 1
Affects : SonVanquisherAztecs 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FatherTrait VanquisherAztecs = 2
Trait BiologicalSon = 1
Affects : SonVanquisherAztecs 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait VanquisherAztecs = 2
Affects : SonVanquisherAztecs 1
Chance : 100 %
380 SonVanquisherDanish Vanquishers of the Danish 1 This family is credited for the eradication of the Danish royalty. +1 Authority
When to test : CharacterTurnEnd
Condition : FatherTrait VanquisherDanish = 2
Trait BastardSon = 1
Affects : SonVanquisherDanish 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait SonVanquisherDanish = 2
Affects : SonVanquisherDanish 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FatherTrait VanquisherDanish = 2
Trait BiologicalSon = 1
Affects : SonVanquisherDanish 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : FatherTrait VanquisherDanish = 2
Affects : SonVanquisherDanish 1
Chance : 100 %
19 / 26 : P15 , P16 , P17 , P18 , P19 , P20 , P21 , P22 , P23 , P24
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