Has taken an interest in the field of espionage, having recruited numerous spies and agents.
10% discount on agent training costs
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : SpyMaster 1 Chance : 25 %
Espionage Expert
16
Focused upon maintaining an effective network of agents to assist him in his strategies.
+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage
24
This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage.
+1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
the Watcher
402
Stoic
Reserved
1
Doesn't let his emotions show, making him at least appear calm in crisis.
100% increase to cost to bribe
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Stoic 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Stoic >= 1 Affects : Stoic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 InEnemyLands Affects : Stoic 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : Affects : Stoic 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Stoic >= 1 Affects : Stoic 1 Chance : 4 %
Stone Faced
2
Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.
+1 Loyalty, 200% increase to cost to bribe
Utterly Stoic
4
His manner of utter self control gives him great strength as leader, but stifles his sense of compassion.
+2 Loyalty, 300% increase to cost to bribe
403
StrategicSkill
Promising Strategist
2
Has shown an aptitude for strategy during his studies.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait StrategicSkill >= 1 Affects : StrategicSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral IsFactionAIControlled Affects : StrategicSkill 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : StrategicSkill 1 Chance : 6 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds < 1.5 Affects : StrategicSkill 1 Chance : 10 %
Strategically Sound
4
This man made a point of studying strategic matters properly when given the chance.
+2 Command
Strategist
8
This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.
+3 Command
404
StrategyChivalry
Fair in Rule
1
His actions suggest he favours a path of fairness to his people when ruling.
+1 Chivalry
When to test : RefuseBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyChivalry 1 Chance : 85 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : StrategyChivalry 1 Chance : 17 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : StrategyChivalry 1 Chance : 5 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : StrategyChivalry 1 Chance : 40 %
When to test : GeneralJoinCrusade Condition : IsCrusade Trait CrusaderHistory < 1 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade Affects : StrategyChivalry 2 Chance : 100 %
When to test : OccupySettlement Condition : Affects : StrategyChivalry 1 Chance : 85 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel = loyalty_happy TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel > loyalty_disillusioned Treasury < 0 TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 33 %
Noble in Rule
2
The people smile upon a ruler who put their support behind noble projects and tasks.
+2 Chivalry
Chivalrous in Rule
4
People under the rule of this man feel as if led by a knight, driven to a higher set of ideals.
+3 Chivalry, +1 Authority
the Chivalrous
Honourable Ruler
8
Not even his enemies would declare this man anything short of honourable in intentions as a ruler.
+4 Chivalry, +2 Authority
the Honourable
Saintly Ruler
16
This man has become a champion of virtues through his righteous path of improving the lives of all under his rule.
+5 Chivalry, +3 Authority
the Saint
405
StrategyDread
Mean Leader
1
Has not shown too much concern for the plight of the peasants lately.
+1 Dread
When to test : AcceptBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyDread 4 Chance : 85 %
When to test : ExterminatePopulation Condition : Affects : StrategyDread 1 Chance : 85 %
When to test : GovernorAgentCreated Condition : AgentType = assassin Affects : StrategyDread 1 Chance : 33 %
When to test : GovernorAgentCreated Condition : AgentType = spy Affects : StrategyDread 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel < loyalty_happy Treasury > 10000 TimeInRegion > 3 Affects : StrategyDread 1 Chance : 33 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 33 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : StrategyDread 1 Chance : 25 %
When to test : LeaderOrderedBribery Condition : Affects : StrategyDread 1 Chance : 25 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 5 %
Cruel Leader
2
Flogging for insubordination, or perhaps for amusement is plausible with this one.
+2 Dread
Merciless Leader
4
The people are not this man's concern, they are there to serve, and not ask for better.
+3 Dread, +1 Authority
the Merciless
Malevolent Leader
8
As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes.
+4 Dread, +2 Authority
the Malevolent
Tyranical Leader
16
Rules with an iron fist that none question, for fear of the consequences.
+5 Dread, +3 Authority
the Tyrant
406
StrickenSerious
Wracking Cough
1
Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSerious 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : Trait StrickenSerious >= 1 Affects : StrickenSerious 1 Chance : 4 %
Evil Illness
2
Haunted by an illness that he has not been able to fully shake since encountering a witch.
-2 Command, -2 Morale for all troops on the battlefield
Stricken Down
3
This man's life is all but over, his health stolen by dark sorcerous arts!
-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
407
StrickenSilly
Warts
1
Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch > 0 HighestAttAdjacentChar Magic witch < 4 Affects : StrickenSilly 1 Chance : 8 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : StrickenSilly 1 Chance : 5 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSilly 1 Chance : 2 %
Flatulant
2
Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly.
-2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden
3
The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff.
-1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
408
Stripped
Title stolen!
1
This man has been stripped of titles, deeds, and lands unjustly (so he thinks) by his King!
Lowered loyalty...best watch this man.
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Stripped > 0 Affects : Stripped -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : not HasAncType dearmad_her Trait Titled >= 1 not IsFactionLeader Affects : Stripped 1 Chance : 100 %
Seethes for revenge!
2
Gods above! What curse lays on this family? Titled, stripped of rights, title again, and stripped of rights... again!? This man has sworn to avenge his good name at the expense of his King... one day...
Severely decreased loyalty, gains in command and Troop Morale, as he prepares for the day of reckoning against you, m'lord.
409
StrongFaith
Growing Faith
1
Seeing that his preaching has made a difference is helping this priest's faith grow.
+1 Piety
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 8 TimeInRegion < 3 Trait StrongFaith < 1 Affects : StrongFaith 1 Chance : 85 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 10 TimeInRegion < 5 Trait StrongFaith = 1 Affects : StrongFaith 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 10 TimeInRegion < 5 Trait StrongFaith = 2 Affects : StrongFaith 1 Chance : 33 %
When to test : PriestBecomesHeretic Condition : Trait StrongFaith > 0 Affects : StrongFaith -100 Chance : 100 %
Strong Faith
4
Though there has been much heresy about him, his tangible results against it has only fuelled his faith.
+2 Piety
Shining Faith
8
Years of missionary work have only reaffirmed his belief and conviction.
+3 Piety
Unquestionable Faith
12
Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith.
+4 Piety
410
Superstitious
Silly Beliefs
1
Still prone to a few silly superstitious beliefs that he should probably have outgrown.
-1 Piety
When to test : CharacterComesOfAge Condition : FatherTrait Superstitious >= 1 Affects : Superstitious 1 Chance : 20 %
When to test : CharacterDamagedByDisaster Condition : RandomPercent < 96 Affects : Superstitious 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : Superstitious 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Superstitious >= 1 Affects : Superstitious 1 Chance : 4 %
Superstitious
2
Pays heed to mystic beliefs, some of which make other men raise an eyebrow.
-1 Piety, -1 Morale for all troops on the battlefield
Slave to Superstition
3
Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone.
-2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
411
SuppliedBySea
Resupplied by Supply Ship
1
Up to 50 percent stores replenished each time.
Your General must remain on board to facilitate resupply.
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : SuppliedBySea 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal SuppliedBySea > 0 Affects : SuppliedBySea -1 Chance : 100 %
412
Supplies
Army Fully Supplied
1
It can live off its own land for 4 turns or 2 in foreign regions, before reducing stores.
This army has enough supplies to last 8 turns in a foreign territory, 16 in its own.
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Trait PoorLogistics < 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnStart Condition : IsGeneral CharacterIsLocal Trait Supplies < 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 2 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 4 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement not InEnemyLands Trait TimeInField = 4 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
Army Supplies 75 Percent
2
The army has spent too long living off the same region's land and has now had to consume 1/4 of its own supplies
This army has enough supplies to last 6 turns in a foreign territory, 12 in its own.
Army Supplies 50 Percent
3
The army has spent too long living off the same region's land and has now had to consume 1/2 of its own supplies
Enough supplies left to last 4 turns in a foreign territory, 8 in own. Unrest in cities you take supplies from +1
Army Supplies 25 Percent
4
The army has spent too long living off the same region's land and has now had to consume 3/4 of its own supplies
Rationed Supplies will last 2 turns in a foreign territory, 4 in his own. Morale -3. Unrest in cities you take supplies from +2
Out of Supplies
5
The situation is critical. This General must move to a settlement to resupply. The army may refuse to fight or desert.
Command -2, TroopMorale -6, MovementPoints -5. Unrest in cities you take supplies from +3
413
SuppliesAdded
Supplies Added
1
This description should not be seen.
Neither should this.
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Trait PoorLogistics < 1 Affects : SuppliesAdded 2 Chance : 100 %
414
TacticalSkill
Promising Tactician
1
Not only does this man remember what he has been taught about tactics, he understands the theory as well.
+2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= average BattleOdds < 0.70 PercentageOfArmyKilled < 20 Affects : TacticalSkill 1 Chance : 80 %
When to test : CharacterComesOfAge Condition : FatherTrait TacticalSkill >= 1 Affects : TacticalSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : Affects : TacticalSkill 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : TacticalSkill 1 Chance : 5 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= average BattleOdds > 0.70 BattleOdds < 1.30 PercentageOfArmyKilled < 20 Affects : TacticalSkill 1 Chance : 80 %
Tactically Sound
2
Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain.
+3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician
4
This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield.
+4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
415
Talkative
Talkative
2
Sometimes prone to over elaborating on a point, bringing other things to light that didn't need to be.
-1 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : AgentCreated Condition : AgentType = diplomat Affects : Talkative 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Talkative 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Talkative >= 1 Affects : Talkative 1 Chance : 4 %
Gossips
4
Is careless in the way he trades secrets, he enjoys it too much to hold back.
-2 Influence
Utterly Indiscreet
8
No secret is secret for long when this man knows it. His name is a byword for foolish indiscretion and loose talk.
-3 Influence, 5% penalty on bribery attempts (decreases the chances that a bribe will be successful)
the Gossip
416
TheologiansGuildMember
Theologians' Guild Apprentice
1
The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest FactionBuildingExists >= m_theologians_guild Affects : TheologiansGuildMember 2 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest FactionBuildingExists = gm_theologians_guild Affects : TheologiansGuildMember 3 Chance : 100 %
Theologians' Guild Journeyman
2
The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation.
+2 Piety
417
TheologiansGuildTrained
Orthodox Instruction
1
The influence of the local Theologian's guild house has only served to make this priest more pious.
+1 Piety
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= theologians_guild Affects : TheologiansGuildTrained 1 Chance : 100 %
418
ThievesGuildMember
Thieves' Guild Apprentice
1
The presence of a Master Thieves' Guild within the kingdom has made this man a more effective operative.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = spy FactionBuildingExists = m_thieves_guild Affects : ThievesGuildMember 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = spy FactionBuildingExists = gm_thieves_guild Affects : ThievesGuildMember 3 Chance : 100 %
Thieves' Guild Journeyman
2
The presence of a Thieves' Guild HQ within the kingdom has afforded this man significantly enhanced training.
+2 to agent's skill
419
ThievesGuildTrained
Trained in Espionage
1
The influence of the local Thieves' Guild house have made this man far more adept in the arts of subtlety and discretion.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = spy SettlementBuildingExists >= thieves_guild Affects : ThievesGuildTrained 1 Chance : 100 %
420
TIFReset
TIFR
4
unseen
unseen
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait TimeInField = 4 not EndedInEnemyZOC Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 1 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 3 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 2 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 2 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 1 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField = 1 Affects : TIFReset 10 Chance : 100 %