This man doesn't enjoy the slaughter of battle. He has seen too many battles to think war is the best of human behavior. He has lost too many friends, those who pledged their lives to protect him...
-2 Command, lower hitpoints, +1 Piety
When to test : PostBattle Condition : IsGeneral not WonBattle GeneralNumKillsInBattle > 0 PercentageBodyguardKilled > 25 Affects : Humane 1 Chance : 10 %
When to test : PostBattle Condition : IsGeneral GeneralFoughtInCombat PercentageBodyguardKilled > 40 Affects : Humane 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : Trait Humane >= 1 Affects : Humane 1 Chance : 3 %
Doubts War's Point
4
This man is aware of the commonality between all human beings. It softens him. While he may make a great diplomat or administrator... his battle skills reflect his understanding of the pain he inflicts on his enemies. He has seen too many friends and inno
-3 Command, lowered loyalty, hit points, troop morale, +3 Piety
War is Hell!
8
This man truly not only feels for others but can see things from their perspective as well as his own. He has real trouble commanding troops to the brutal, bloody business of battle... While he may be dutiful to you, m'lord, he has seen enough of war and
+1 command, +1 Piety
202
Hypochondriac
Feeling Poorly
1
Often mistakes a bad night's sleep for an oncoming bout of illness.
-1 Command when attacking, -2 from your general's hitpoints (how many hits your general can take before dying)
When to test : CharacterComesOfAge Condition : Affects : Hypochondriac 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Hypochondriac >= 1 Affects : Hypochondriac 1 Chance : 4 %
Delusions of Illness
2
Slips into periods where he stubbornly swears blind that he is in grave health. It is a worrisome trait.
-1 Morale for all troops on the battlefield, -1 Command when attacking, -4 from your general's hitpoints (how many hits your general can take before dying)
Hypochondriac
3
There is no convincing this man that there is nothing wrong with him. If anything, this fatalistic condition is his sickness.
-2 Morale for all troops on the battlefield, -2 Command when attacking, -6 from your general's hitpoints (how many hits your general can take before dying)
203
Ignorance
Ignorant
5
Has a habit of annoying those around him with his lack of knowledge.
-1 Authority, 2% penalty on all trade income, 2% penalty on tax income
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 InEnemyLands Affects : Ignorance 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : Affects : Ignorance 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : Trait Ignorance >= 1 Affects : Ignorance 1 Chance : 4 %
Sadly Ignorant
10
Frustratingly unaware of how things work, more so for those that must answer to him than others.
-1 Authority, 5% penalty on all trade income, 5% penalty on tax income
Blissfully Ignorant
20
It is a wonder one so ignorant can manage to have lived as long as this clueless dolt has.
-2 Authority, 10% penalty on all trade income, 10% penalty on tax income
204
ImpEgg
"Imperator Romæorum"
1
The banner of Rome flies once more, supported by the very general that promised it would be burn alongside the ruins of Constantinople. To inaugurate such a brazen action, he has proclaimed himself 'Imperator' of the Romans.
+3 Command, +1 troop morale, -10 Loyalty
When to test : CharacterTurnEnd Condition : Trait VanquisherRoman = 2 RandomPercent < 20 Affects : ImpEgg 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : Trait VanquisherRoman = 2 Attribute Loyalty <= 2 Affects : ImpEgg 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : Trait VanquisherRoman = 2 Attribute Loyalty <= 1 Affects : ImpEgg 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : Trait VanquisherRoman = 2 Attribute Loyalty <= 3 Affects : ImpEgg 1 Chance : 5 %
205
Inbred
A Bit Odd
1
There's something not entirely right about this man.
Decreases the chance of having children
When to test : CharacterComesOfAge Condition : FatherTrait Inbred >= 1 Affects : Inbred 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Inbred >= 2 Affects : Inbred 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Inbred >= 3 Affects : Inbred 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Inbred >= 4 Affects : Inbred 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Inbred >= 5 Affects : Inbred 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Inbred 1 Chance : 1 %
Of Dubious Lineage
2
Displays some lameness that suggests his lineage may not be as noble as one would expect.
Decreases the chance of having children
Inbred
3
Men like this bring into question if there are enough noble families for proper courting anymore?
-1 Command, 2% penalty on tax income, Decreases the chance of having children
Woefully Inbred
4
Sadly inbred men like this bring into question if there are enough noble families for proper courting anymore?
-1 Command, -1 Authority, 5% penalty on tax income, Decreases the chance of having children
Spawn of Incest
5
Was told to be happier when mother and father's marriage transformed them into husband and wife from brother and sister.
-2 Command, -2 Authority, 10% penalty on tax income, Decreases the chance of having children
Betrothed to Mother
6
Likely to sire children with his mother, and maybe with one of them once they're at breedin' age.
-3 Command, -3 Authority, 15% penalty on tax income
the Idiot
206
IndecisiveAttacker
Hesitant Attacker
8
One to get close enough to engage before making a decision to fight.
-1 Command when attacking
When to test : CharacterComesOfAge Condition : Affects : IndecisiveAttacker 1 Chance : 2 %
When to test : PreBattleWithdrawal Condition : IsGeneral I_WithdrawsBeforeBattle BattleOdds > 0.8 BattleOdds < 1.5 Affects : IndecisiveAttacker 1 Chance : 33 %
When to test : PreBattleWithdrawal Condition : IsGeneral I_WithdrawsBeforeBattle BattleOdds > 3 Affects : IndecisiveAttacker 2 Chance : 17 %
When to test : PreBattleWithdrawal Condition : WasAttacker Affects : IndecisiveAttacker 1 Chance : 85 %
Over-Cautious Attacker
16
His troops are understandably apathetic when this man orders an attack.
-2 Command when attacking
Indecisive Attacker
32
This commander has all but forgotten the notion of attacking. He is now a master of packing up and withdrawing aimlessly.
-3 Command when attacking
the Unsure
207
Infertile
Effete
1
Seems drained and spent - something that could be adversely affecting his ability to spawn heirs.
Decreases the chance of having children
When to test : CharacterComesOfAge Condition : FatherTrait Infertile >= 1 Affects : Infertile 1 Chance : 17 %
When to test : CharacterComesOfAge Condition : FatherTrait Infertile >= 2 Affects : Infertile 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Infertile 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : Trait Infertile >= 1 Affects : Infertile 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait Infertile >= 2 Affects : Infertile 1 Chance : 33 %
Infertile
2
It is worrisome when a man who must carry on a family legacy is unable to carry the family on at all.
Decreases the chance of having children
Lame of Loin
3
There seems absolutely no hope at all that this man will ever sire a child. He is known to be lacking in potency.
Decreases the chance of having children
208
InquisitorFailure
StrikeThree
3
DO NOT TRANSLATE - Hidden trait for inquisitors
-10 Piety
Hidden 隱藏
When to test : DenouncementMission Condition : not MissionSucceeded AgentType = inquisitor Trait BadDenouncer >= 2 Affects : InquisitorFailure 1 Chance : 100 %
209
Insane
Dysfunctional
1
This man has times when his madness prevents him from dealing with what's at hand at all.
-1 Authority, -1 Morale for all troops on the battlefield
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 3 Affects : Insane 1 Chance : 17 %
When to test : CharacterTurnEnd Condition : Trait Hardened >= 4 Affects : Insane 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : Insane 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Insane >= 1 Affects : Insane 1 Chance : 4 %
Quite Mad
2
Not making sense most of the time, often launching into tirades of utter nonsense.
-2 Authority, -2 Morale for all troops on the battlefield
Utterly Insane
3
Barely knows when he is spoken to, nor what he says. There is no cause or reason left in this poor man's mind at all. He is beyond salvation.
-4 Authority, -3 Morale for all troops on the battlefield
the Mad
210
InspiringSpeaker
Can Tell a Tale
1
Able to hold an audience well enough when trying to get a story or message across.
+1 to law (improves public order)
When to test : PostBattle Condition : IsGeneral WonBattle not Trait Ignorance > 0 Affects : InspiringSpeaker 1 Chance : 4 %
When to test : PostBattle Condition : IsGeneral WonBattle not Trait Ignorance > 0 Affects : InspiringSpeaker 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : InspiringSpeaker 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait SmoothTalker >= 1 Affects : InspiringSpeaker 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : Affects : InspiringSpeaker 1 Chance : 4 %
Great Speaker
2
Capable of inspiring tears or cries of joy when addressing a group of men on a serious matter.
+1 to law (improves public order)
Inspirational Speaker
4
When this man speaks, other men become better than themselves, ready to live or die for his cause.
+2 to law (improves public order)
the Silver-Tongued
211
Intelligent
Sharp
1
Has a natural intelligence, one that is apparent to others.
+1 Command, +1 Authority, 2% bonus on all trade income, 2% bonus on tax income
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = alchemists_lab Affects : Intelligent 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = alchemy_school Affects : Intelligent 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = library Affects : Intelligent 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : Intelligent 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = university Affects : Intelligent 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= alchemists_lab Trait Intelligent < 2 Affects : Intelligent 1 Chance : 45 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Intelligent 1 Chance : 33 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = university Affects : Intelligent 1 Chance : 45 %
When to test : CharacterComesOfAge Condition : FatherTrait Intelligent = 3 Affects : Intelligent 2 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Intelligent = 2 Affects : Intelligent 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Intelligent = 1 Affects : Intelligent 1 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Intelligent 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : Affects : Intelligent 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab Affects : Intelligent 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Affects : Intelligent 1 Chance : 8 %
When to test : OfferedForMarriage Condition : Affects : Intelligent 1 Chance : 8 %
Intelligent
2
Understands things others can't without having to try much of the time.
+2 Command, +2 Authority, 5% bonus on all trade income, 5% bonus on tax income
Genius
4
Blessed with a superior intellect, this man's genius is an asset that he can apply to all aspects of his life.
+3 Command, +3 Authority, 10% bonus on all trade income, 10% bonus on tax income
212
Introvert
Aloof
1
Sometimes picky about his social encounters.
-1 from popularity (has a negative effect on public order)
When to test : SufferAssassinationAttempt Condition : Affects : Introvert 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait Introvert >= 1 Affects : Introvert 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : Affects : Introvert 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : Trait Introvert >= 1 Affects : Introvert 1 Chance : 4 %
Introverted
2
Typically prefers his own company, or that of those very close.
-1 Morale for all troops on the battlefield, -2 from popularity (has a negative effect on public order)
Totally Closed
3
Extremely distant and hard to speak to on any sort of personal level.
-2 Morale for all troops on the battlefield, -3 from popularity (has a negative effect on public order)
213
JaguarWarlord
Mighty Eagle
1
A true Aztec warrior, who has lead the eagle warriors into battle several times before.
+1 Dread, +2 Command
When to test : CharacterComesOfAge Condition : Trait JaguarWarlord >= 1 Affects : JaguarWarlord 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait JaguarWarlord >= 2 Affects : JaguarWarlord 1 Chance : 33 %
Mighty Jaguar
2
A leader of the Jaguar warriors, and a highly respected leader among the Aztecs.
+2 Dread, +4 Command
Grand Jaguar
3
Has been responsible for many great victories, a truly mighty Aztec commander.
+3 Dread, +6 Command
214
JihadHistory
Holy Soldier
3
Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men.
+1 Chivalry, +1 Piety, +1 Command when fighting against Catholics
When to test : GeneralJoinCrusade Condition : IsJihad Trait JihadHistory < 1 Affects : JihadHistory 2 Chance : 100 %
When to test : GeneralArrivesCrusadeTargetRegion Condition : IsJihad Affects : JihadHistory 2 Chance : 100 %
When to test : GeneralAssaultsResidence Condition : IsOnJihad IsRegionJihadTarget Affects : JihadHistory 2 Chance : 100 %
When to test : GeneralTakesCrusadeTarget Condition : IsJihad Affects : JihadHistory 3 Chance : 100 %
When to test : GeneralAbandonCrusade Condition : IsJihad Affects : JihadHistory -3 Chance : 100 %
When to test : PreBattleWithdrawal Condition : IsOnJihad IsRegionJihadTarget Affects : JihadHistory -2 Chance : 100 %
Holy Defender
9
Some show their devotion through prayer, but this man shows it through battling in God's name.
+2 Chivalry, +2 Piety, +2 Command when fighting against Catholics
Holy Warrior
15
To devote one's life to the Crusades is the sort of thing even most knights would deem to be above and beyond the call.
+3 Chivalry, +3 Piety, +3 Command when fighting against Catholics
the Holy Warrior
215
Just
A Sense of Justice
1
This man's sense of justice is evident when he speaks on matters both legal and moral.
+1 Chivalry, +1 to law (improves public order)
When to test : CharacterComesOfAge Condition : Affects : Just 1 Chance : 2 %
Just
3
A genuinely just man, fair and even handed in judgement.
+2 Chivalry, +2 to law (improves public order)
Serves Justice
7
Known far and wide as a man that will do everything in his power to see justice done.
+3 Chivalry, +3 to law (improves public order)
the Just
216
KindRuler
Reasonable Ruler
1
Understood to wish prosperity for all of his people, and be a very reasonable leader.
+1 Chivalry, -1 from squalor (increases public order and population growth)
When to test : CharacterComesOfAge Condition : FatherTrait Authoritarian >= 1 Affects : KindRuler 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait KindRuler >= 1 Affects : KindRuler 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : KindRuler 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait NonAuthoritarian >= 1 Affects : KindRuler 1 Chance : 4 %
Kind Ruler
3
Has developed a reputation as a kind hearted ruler, with the people's interests in mind.
+2 Chivalry, -2 from squalor (increases public order and population growth)
Benevolent Ruler
7
Devoted to improving the quality of lives in those under his rule. If anything, a servant to his people.
+3 Chivalry, -3 from squalor (increases public order and population growth)
the Good
217
Landlubber
Poor Navigator
1
Seems to show difficulty in grasping how to best navigate during naval combat.
-1 Command at sea
When to test : PostBattle Condition : AgentType = admiral not WonBattle BattleOdds > 1.5 Affects : Landlubber 1 Chance : 100 %
No Naval Nouse
4
Seems to lack any real understanding of how to win battles at sea.
-2 Command at sea
Total Landlubber
5
This man has proven numerous times that he simply cannot command at sea with any degree of success at all.
-3 Command at sea
218
LaxPersonalSecurity
Unconcerned
1
This man is reasonably sure that someone is assigned to guard him, and that they are undoubtedly good at their job.
-1 from personal security (increases the chances of falling victim to assassination)
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : LaxPersonalSecurity 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : LaxPersonalSecurity 1 Chance : 4 %
Lacks Caution
3
Simply doesn't really believe that a grim or diabolical fate will befall him.
-2 from personal security (increases the chances of falling victim to assassination)
No Sense of Mortality
6
Cannot fathom the notion that he may meet an untimely death, regardless of the obvious risks that come with his position.
-4 from personal security (increases the chances of falling victim to assassination)
219
LenientJustice
Soft Judge
2
Finds it easy to be forgiving of crimes not borne of malice.
+1 Chivalry, -1 from law (has a negative effect on public order)
When to test : CharacterComesOfAge Condition : Affects : LenientJustice 1 Chance : 2 %
Merciful Judge
3
Believes that the people will believe in justice when justice is shown to contain mercy.
+2 Chivalry, -2 from law (has a negative effect on public order)
Kind Judge
7
Would probably let murderers go with a warning were it not for the people's expectations of a more permanent punishment.
+1 Chivalry, -3 from law (has a negative effect on public order)
220
Leprosy
Afflicted with Leprosy
1
Under normal circumstances, this man would be thrown into a "leper colony". Necessity dictates that he hide his disfigurements from the men and pray to God for mercy.
-3 Command, -3 Authority, -2 Piety; the effects are numerous...
the Afflicted
When to test : CharacterTurnEnd Condition : RandomPercent < 4 Trait HaleAndHearty > 0 EndedInSettlement SettlementPopulationMaxedOut not FactionIsLocal Affects : Leprosy 1 Chance : 1 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 1 HighestAttAdjacentChar Magic witch < 4 Trait HaleAndHearty > 0 not FactionIsLocal Affects : Leprosy 1 Chance : 4 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Trait HaleAndHearty > 0 not FactionIsLocal Affects : Leprosy 1 Chance : 12 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Trait HaleAndHearty > 0 not FactionIsLocal Affects : Leprosy 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : RandomPercent < 5 Trait HaleAndHearty > 0 EndedInSettlement SettlementPopulationMaxedOut FactionIsLocal Affects : Leprosy 1 Chance : 1 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 1 HighestAttAdjacentChar Magic witch < 4 Trait HaleAndHearty > 0 FactionIsLocal Affects : Leprosy 1 Chance : 8 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Trait HaleAndHearty > 0 FactionIsLocal Affects : Leprosy 1 Chance : 25 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Trait HaleAndHearty > 0 FactionIsLocal Affects : Leprosy 1 Chance : 40 %