This man has an basic grasp of how to stave off a besieging enemy.
+1 Command when defending walls
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Siege BattleOdds < 1.7 Affects : GoodSiegeDefender 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : GoodSiegeDefender 1 Chance : 2 %
Strong at the Walls
2
This man has a good understanding of how to defend a settlement.
+2 Command when defending walls
Urban Protector
4
Admired by the people for his ability to protect their lives and homes.
+3 Command when defending walls
Savior of Cities
8
Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence.
+4 Command when defending walls
the Defender
162
GoodSpy
Inconspicuous
1
Able to blend in most places without drawing attention to himself.
+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
When to test : SpyMission Condition : MissionSucceeded Affects : GoodSpy 1 Chance : 75 %
Adept Agent
2
Proven capable of seeing what needs to be seen, without being seen himself.
+2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
Spy
4
Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence.
+3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted)
Adept Spy
8
A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes.
+4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted)
Master Spy
16
No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network.
+5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted)
the Clever
163
GoodTaxman
Good with Taxes
1
Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression.
10% bonus on tax income
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel = loyalty_disillusioned GovernorTaxLevel > tax_high Affects : GoodTaxman 1 Chance : 45 %
When to test : CharacterComesOfAge Condition : Affects : GoodTaxman 1 Chance : 2 %
Thorough Taxman
2
Adept at ensuring that tax collection under his rule is diligent and efficient.
20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting Taxman
3
Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people.
30% bonus on tax income, +2 to unrest (has a negative effect on public order)
164
GoodTrader
Understands Trade
24
Has a firm grasp of how trade and mercantile industries operate.
10% bonus on all trade income
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= merchant_bank Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= caravan_stop Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= port Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= roads Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= merchants_wharf Affects : GoodTrader 1 Chance : 40 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= corn_exchange Affects : GoodTrader 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : GoodTrader 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : GoodTrader 12 Chance : 2 %
Trader
48
Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand.
20% bonus on all trade income
Master Trader
60
This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire.
30% bonus on all trade income
165
GreekConquer_Constantinople
Savior of Constantinople
1
This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens!
+1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield
When to test : GeneralCaptureSettlement Condition : SettlementName Constantinople not Trait RivalConquer_Constantinople >= 1 not Trait GreekConquer_Constantinople >= 1 not Trait RivalConquer_Constantinople1 >= 1 not Trait GreekConquer_Constantinople1 >= 1 Affects : GreekConquer_Constantinople 1 Chance : 100 %
166
GreekConquer_Constantinople1
Savior of Constantinople
1
This man's name is cheered in the streets; races are held in his honor. Let it be remembered that he reclaimed Constantinople from the heathens! He's quite taken it all to heart...
+1 Command, +2 Authority, +1 to law (improves public order), +1 Morale for all troops on the battlefield, Lowered Loyalty.
When to test : GeneralCaptureSettlement Condition : SettlementName Constantinople not Trait RivalConquer_Constantinople1 >= 1 not Trait GreekConquer_Constantinople1 >= 1 Affects : GreekConquer_Constantinople1 2 Chance : 10 %
167
Gregarious
Sociable
1
Comfortable shaking hands or becoming the centre of attention.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Gregarious >= 1 Affects : Gregarious 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : Affects : Gregarious 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Trait Gregarious >= 1 Affects : Gregarious 1 Chance : 4 %
Gregarious
2
A man of the men, more at home when surrounded with friends than alone on a throne.
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
Everyone's Friend
3
Enjoys his popularity, always keen to assemble a group of friends, or friends to be.
+2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
168
GrowingConviction
Growing Conviction
1
Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event.
+1 Piety
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = heretic Affects : GrowingConviction 1 Chance : 33 %
Strengthened Resolve
2
Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with.
+2 Piety
Feeling Invulnerable
4
Survived so many attempts on his life that he now holds himself with extreme confidence in all situations.
+3 Piety
169
Haemophobic
Un-Manly
1
Goes pale at the sight of blood, a weak quality unbefitting of a true man.
-1 Authority, -1 Morale for all troops on the battlefield
When to test : CharacterComesOfAge Condition : Affects : Haemophobic 1 Chance : 2 %
Disgusted by Blood
2
Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one.
-2 Authority, -2 Morale for all troops on the battlefield
Fears Blood
3
Usually turns at the sight of blood, and he if cannot do so, is immediately sick.
-3 Authority, -3 Morale for all troops on the battlefield
170
HaleAndHearty
Ghastly and Gaunt
1
A disheartening sight, indeed. A corpse cannot sire a child, let alone command an army!
-3 hit hoints, -1 Fertility, -2 troop morale
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 2 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan not FactionIsLocal Affects : HaleAndHearty 3 Chance : 90 %
When to test : CharacterTurnEnd Condition : IsUnderSiege CharacterNumTurnsIdle > 2 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -2 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsBesieging CharacterNumTurnsIdle > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 37 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC TimeInRegion > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -2 Chance : 7 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementHasPlague Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 50 %
When to test : CharacterTurnEnd Condition : AtSea Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 15 %
When to test : CharacterTurnEnd Condition : RandomPercent > 75 Trait HaleAndHearty > 1 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty -1 Chance : 2 %
When to test : CharacterTurnEnd Condition : RandomPercent < 61 not EndedInSettlement Trait HaleAndHearty > 0 Trait Diseased = 0 not FactionIsLocal Affects : HaleAndHearty 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 1 Trait HaleAndHearty < 3 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan not FactionIsLocal Affects : HaleAndHearty 2 Chance : 90 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = public_baths Affects : HaleAndHearty 3 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = aqueduct Affects : HaleAndHearty 3 Chance : 10 %
When to test : CharacterTurnEnd Condition : Trait HaleAndHearty = 0 Trait Diseased = 0 EndedInSettlement Affects : HaleAndHearty 11 Chance : 100 %
When to test : CharacterTurnEnd Condition : Trait HaleAndHearty = 0 Trait Diseased = 0 not EndedInSettlement Affects : HaleAndHearty 9 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterComesOfAge Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterTurnStart Condition : I_TurnNumber = 0 Affects : HaleAndHearty 12 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : HaleAndHearty 12 Chance : 100 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 5 Trait Diseased = 0 SettlementBuildingExists = public_baths Affects : HaleAndHearty 1 Chance : 60 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 6 Trait Diseased = 0 SettlementBuildingExists = aqueduct Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 7 Trait Diseased = 0 SettlementBuildingExists = bimaristan Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 7 Trait Diseased = 0 SettlementBuildingExists = great_bimaristan Affects : HaleAndHearty 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : Trait Leprosy = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : HaleAndHearty 3 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 0 Trait HaleAndHearty < 2 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan FactionIsLocal Affects : HaleAndHearty 3 Chance : 75 %
When to test : CharacterTurnEnd Condition : IsUnderSiege CharacterNumTurnsIdle > 2 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -2 Chance : 50 %
When to test : CharacterTurnEnd Condition : IsBesieging CharacterNumTurnsIdle > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 75 %
When to test : CharacterTurnEnd Condition : EndedInEnemyZOC TimeInRegion > 1 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -2 Chance : 15 %
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementHasPlague Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : AtSea Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 30 %
When to test : CharacterTurnEnd Condition : RandomPercent > 75 Trait HaleAndHearty > 1 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty -1 Chance : 5 %
When to test : CharacterTurnEnd Condition : RandomPercent < 61 not EndedInSettlement Trait HaleAndHearty > 0 Trait Diseased = 0 FactionIsLocal Affects : HaleAndHearty 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 1 Trait HaleAndHearty < 3 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan FactionIsLocal Affects : HaleAndHearty 2 Chance : 75 %
When to test : CharacterTurnEnd Condition : Trait Pneumonia = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : CharacterComesOfAge Condition : Affects : HaleAndHearty 3 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Scurvy = 1 Trait HaleAndHearty > 0 Affects : HaleAndHearty -25 Chance : 100 %
When to test : PostBattle Condition : Trait SeverelyWounded = 1 Trait HaleAndHearty > 3 Affects : HaleAndHearty -1 Chance : 100 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 60 Affects : HaleAndHearty 1 Chance : 1 %
When to test : CharacterTurnEnd Condition : EndedInSettlement not IsUnderSiege Trait HaleAndHearty > 2 Trait HaleAndHearty < 4 Trait Diseased = 0 not SettlementBuildingExists = public_baths not SettlementBuildingExists = aqueduct not SettlementBuildingExists = bimaristan not SettlementBuildingExists = great_bimaristan Affects : HaleAndHearty 1 Chance : 50 %
Deteriorating Health
4
One cannot help but sense frailty creeping into his every movement. This has clearly upset the men.
-2 hit points, -1 troop morale
Unhealthy
9
With limited access to resources and foodstuffs, the body will weaken over time...
-1 hit points
Relatively Healthy
12
By the standards of the day, this man's health is perfectly normal.
(No Effect)
Healthy
15
In an age when sanitation is paid little heed, simple hygiene can make all the difference.
+1 hit points
Fairly Healthy
20
A man's growing concern for cleanliness results in the infrequency of disease; a man takes note.
+2 hit points
Hale and Hearty
25
When one ones dines on regulated food and drink, and consults medical physicians at the sign of any discomfort, he is generally the most vivacious of the lot.
+3 hit points, +1 Fertility, +1 troop morale
171
Handsome
Handsome
1
Considered by most to be a good looking man.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 1 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 2 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 3 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 1 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 2 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 3 Affects : Handsome 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : Affects : Handsome 1 Chance : 2 %
Physically Attractive
2
Boasts looks that most men would kill to have when courting ladies.
+2 to popularity (improves public order)
Striking to Behold
3
Women commonly lose their words when first addressing this beautiful man.
+1 Authority, +3 to popularity (improves public order)
Physically Flawless
4
There is no chance this man's portrait will be flattering, no matter how deft the artist.
-1 Command, +1 Authority, +4 to popularity (improves public order)
the Handsome
172
Hardened
Hardened to Battle
1
This man has lost a lot of personal friends in battle. Nonetheless he has hardened himself to the task of making war. He is resolved, sure, and committed.
+1 Hit Point
When to test : PostBattle Condition : IsGeneral not WonBattle GeneralNumKillsInBattle > 0 PercentageBodyguardKilled > 25 Affects : Hardened 1 Chance : 10 %
When to test : PostBattle Condition : IsGeneral GeneralFoughtInCombat PercentageBodyguardKilled > 40 PercentageEnemyKilled > 50 Affects : Hardened 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : Trait Hardened >= 1 Affects : Hardened 1 Chance : 3 %
Tempered by Violence
4
Having lost more than his share of dearest friends in battle, seen more than half his bodyguards die around him, and killed more than his fair share of men in personal combat, this man has steeled himself to the hardships of war. He is driven, focused, an
+1 Command and Hit Point
Twisted by Violence
8
Over the years, the ghosts of his dear and long lost friends have come to haunt this man. Of late the ghosts of the men he has personally slain have come to haunt him as well. His only course of action is to drive madly into battle to seek drowned out th
-2 Troop morale (this man appears crazy in battle), -2 Piety (Even the Pope has heard tales of this man's alarmingly cold battle demeanor), +2 hitpoint (The man can not be brought down by mere mortals!)
the Begrieved
173
HarshJustice
Hard Justice
2
States that justice is about crime, and crime is about punishment. Thus, justice is about punishment.
+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
When to test : GovernorCityRiots Condition : Affects : HarshJustice 1 Chance : 5 %
When to test : GovernorCityRebels Condition : Affects : HarshJustice 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : HarshJustice 1 Chance : 2 %
Harsh Justice
3
Believes that if punishment is not being administered on a regular basis, then crime will spread unchecked!
+2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Severe Justice
7
Has no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law.
+1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
174
HarshRuler
Iron Fisted
1
Rules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this.
+1 Dread, +1 to law (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait KindRuler >= 1 Affects : HarshRuler 1 Chance : 33 %
When to test : BrotherAdopted Condition : Affects : HarshRuler 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : Affects : HarshRuler 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait HarshRuler >= 1 Affects : HarshRuler 1 Chance : 4 %
Harsh Ruler
3
Makes the lives of the people less bearable. He often humiliates peasants simply out of spite.
+2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order)
Cruel Ruler
6
Actually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master.
+3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order)
the Cruel
175
HarshWoman
Hard But Fair
1
Feels that it is the people's duty to obey the laws of the land, not question them.
-1 Charm
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : HarshWoman 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait Authoritarian >= 1 AgentType = princess Affects : HarshWoman 1 Chance : 33 %
When to test : CharacterComesOfAge Condition : FatherTrait NonAuthoritarian >= 1 AgentType = princess Affects : HarshWoman 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait WifeIsbitch >= 1 AgentType = princess Affects : HarshWoman 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait WifeIsbitch >= 2 AgentType = princess Affects : HarshWoman 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FatherTrait WifeIsbitch >= 3 AgentType = princess Affects : HarshWoman 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Trait HarshWoman >= 1 Affects : HarshWoman 1 Chance : 4 %
Harsh Mistress
2
Considers the need for order justification for rather heavy-handed laws and punishment.
-2 Charm
Cruel Mistress
3
Displays a perverse pleasure in seeing those who put a foot out of place punished.
-3 Charm
176
HashashinsGuildMember
Hashashins' Guild Apprentice
1
The presence of a Master Hashashins' Guild within the kingdom has made this man a more effective operative.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= m_eastern_assassins_guild Affects : HashashinsGuildMember 2 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists = gm_eastern_assassins_guild Affects : HashashinsGuildMember 3 Chance : 100 %
Hashashins' Guild Journeyman
2
The presence of Hashashins' Guild HQ within the kingdom has afforded this man significantly enhanced training.
+2 to agent's skill
177
Hates_Father
Scorns his Father
1
This crown prince has never seen eye to eye with his father. He thinks a change in Sovereigns would be a change for the better.
-1 Loyalty
When to test : CharacterTurnEnd Condition : IsFactionLeader Trait Loves_Father > 0 Affects : Hates_Father 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : Affects : Hates_Father 1 Chance : 10 %
Hates his Father
3
Oedipus had it basically right...kill the father, but kill mom too. Anything to be rid of his idiot Sovereign lord!
-2 Loyalty
178
Hatesaztec
Despises Aztec Ways
1
Knowing that the Aztecs practise live sacrifice upon their victims fuels this man's desire to see them dead.
+1 Command when fighting against Aztecs
When to test : CharacterComesOfAge Condition : FatherTrait Fearsaztec >= 1 Affects : Hatesaztec 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait Hatesaztec >= 1 Affects : Hatesaztec 1 Chance : 25 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 GeneralFoughtFaction denmark Affects : Hatesaztec 1 Chance : 40 %
Hates Aztecs
2
There is no mercy in this man's heart for the Aztec heathens that inhabit this rich New World.
+1 Morale for all troops on the battlefield, +2 Command when fighting against Aztecs
Loathes Heathen Aztecs
4
This man's zealous hatred of the Aztecs borders on frightening to many, particularly the Aztec warriors themselves.
+3 Command when fighting against Aztecs
179
Hatesbyzantium
Dislikes the Byzantines
1
This man wouldn't mind showing the Byzantines some unsanitary things that can be done with a sword.
+1 Command when fighting against Byzantine
When to test : CharacterComesOfAge Condition : FatherTrait Fearsbyzantium >= 1 Affects : Hatesbyzantium 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait Hatesbyzantium >= 1 Affects : Hatesbyzantium 1 Chance : 25 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 GeneralFoughtFaction byzantium Affects : Hatesbyzantium 1 Chance : 40 %
Hates the Byzantines
2
There's enough conviction in this man's drive to defeat the Byzantines in battle that his men are inspired themselves.
+1 Morale for all troops on the battlefield, +2 Command when fighting against Byzantine
Loathes all Byzantines
4
This man passionately insists that the Byzantium Empire is an aging blight that must be lanced from this world.
+3 Command when fighting against Byzantine
180
Hatescatholic
Dislikes Catholics
1
Considers Catholics to be vile heretics that deserve to be taught a very painful lesson.
+1 Command when fighting against Catholics
When to test : CharacterComesOfAge Condition : FatherTrait Hatescatholic >= 1 Affects : Hatescatholic 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : EndedInSettlement IsCrusadeTarget not Religion catholic Affects : Hatescatholic 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsOnJihad Affects : Hatescatholic 1 Chance : 4 %
Hates Catholics
2
Always eager to run a Catholic through, so he can prove to them that their take on the afterlife is entirely wrong.
+2 Command when fighting against Catholics
Loathes Catholics
4
Utterly convinced that Catholicism is a perverse form of heresy that will lead to the destruction of all that is sacred… It must be eradicated!
-1 Morale for all troops on the battlefield, +3 Command when fighting against Catholics