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Royal Military Academy 皇家軍事學院
Home 首頁 / Stainless Steel 5.1b 鋼鐵咆嘯 5.1b / The Turks 塞爾柱帝國 / Traits 特性 / Family general's traits 王室將軍特性
Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
The Turks 塞爾柱帝國 The Turks 塞爾柱帝國
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
201 MathematicsSkill Talent with Numbers 1 Has a better grasp of numbers than most thanks to scholastic efforts. +10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
When to test : CharacterComesOfAge
Condition : CharacterReligion islam
Affects : MathematicsSkill 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition :
Affects : MathematicsSkill 1
Chance : 2 %
Good at Math 2 Well versed enough in the way of numbers to be considered adept at mathematics. +1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
Mathematician 4 Has a complete enough understanding of mathematics to be considered a scholar of sorts. +2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income
202 Miserly Mean with Money 1 Uncomfortable with letting go of money unless it is sure to bring a worthy return. 2% bonus on tax income, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Generous >= 1
Affects : Miserly 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : FatherTrait Miserly >= 1
Affects : Miserly 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition :
Affects : Miserly 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait Miserly >= 1
Affects : Miserly 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsUnderSiege
IsGeneral
Affects : Miserly 1
Chance : 20 %
Hoarder of Wealth 2 This man is interested in keeping his wealth, not parting with it. 2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
Miserly 4 Wouldn't spare a coin to the dying man who had left him all his wealth in his written will. 5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order) the Mean
203 MVC First Major New Victory 1
When to test : PostBattle
Condition : IsGeneral
Trait MVC > 4
Affects : MVC -5
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess >= clear
PercentageEnemyKilled > 50
BattleOdds < 1
Affects : MVC 1
Chance : 100 %
Second Major New Victory 2
Third Major New Victory 3
Fourth Major New Victory 4
Fifth Major New Victory 5
204 NaturalMilitarySkill Talent for Command 1 Always showed a natural understanding for military tactics. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait NaturalMilitarySkill >= 1
Affects : NaturalMilitarySkill 1
Chance : 17 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition :
Affects : NaturalMilitarySkill 1
Chance : 17 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 1
Affects : NaturalMilitarySkill 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 2
Affects : NaturalMilitarySkill 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 3
Affects : NaturalMilitarySkill 1
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
When to test : OfferedForMarriage
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
Natural Commander 2 A natural leader of men, well suited to military command. +2 Command
Born to Command 3 Born with both the will and ability to lead other men decisively in battle. +3 Command
Born Conqueror 4 A military savant, blessed with a mind that pioneers winning battle tactics. +4 Command
205 Near_Loyalty Has the King's eye 1 This man is not unnoticed by the King. He knows this, and tries to behave accordingly. Slight Loyalty increase.
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Trait Near_Loyalty > 0
Affects : Near_Loyalty -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
not IsFactionHeir
not IsFactionLeader
DistanceCapital < 10
not Trait Near_Loyalty >= 4
not FactionType mongols
not FactionType timurids
Affects : Near_Loyalty 1
Chance : 20 %
King's Right Hand 4 This man knows his place, and is aware his sovereign lord knows that place too. Increased loyalty and morale for his troops in the field.
206 NightBattleCapable Night Fighter 1 Has a proper understanding of how to organise a large fighting force so that they will not flounder about ineffectually in the darkness. +1 Command when fighting at night
When to test : CharacterTurnStart
Condition : Trait NightBattleCapable = 0
IsGeneral
Attribute Command >= 5
Affects : NightBattleCapable 6
Chance : 25 %
When to test : PostBattle
Condition : IsGeneral
Attribute Command >= 1
IsNightBattle
Trait NightBattleCapable = 0
WonBattle
Affects : NightBattleCapable 6
Chance : 17 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : NightBattleCapable 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition :
Affects : NightBattleCapable 1
Chance : 10 %
When to test : OfferedForAdoption
Condition :
Affects : NightBattleCapable 1
Chance : 10 %
When to test : OfferedForMarriage
Condition :
Affects : NightBattleCapable 1
Chance : 10 %
207 Noctophilia Likes the Dark 2 The dark is not something to be feared, but rather, something to take advantage of in battle. +1 Command when fighting at night
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
BattleOdds >= 0.5
BattleOdds < 2
IsNightBattle
Affects : Noctophilia 1
Chance : 33 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
BattleOdds >= 0.5
BattleOdds < 2
IsNightBattle
Affects : Noctophilia 1
Chance : 33 %
Effective at Night 3 Adept at using the cover of night to disguise his tactical manoeuvres on the battlefield. +2 Command when fighting at night
Nocturnal 5 Known to sleep during the day so he can spend more of his waking hours in darkness. Makes easy prey of enemies unaccustomed to working in the dark. +3 Command when fighting at night
208 Noctophobia Spooked at Night 2 On edge at night, knowing that he cannot be certain of what it is that will emerge from the darkness. -1 Command when fighting at night
When to test : PostBattle
Condition : WasAttacker
IsGeneral
not WonBattle
BattleSuccess >= clear
BattleOdds >= 0.5
BattleOdds < 1.5
IsNightBattle
Affects : Noctophobia 1
Chance : 25 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
not WonBattle
BattleSuccess >= clear
BattleOdds >= 0.5
BattleOdds < 1.5
IsNightBattle
Affects : Noctophobia 1
Chance : 25 %
Fear of the Dark 3 Develops an irrational fear in the dark, that something will strike from somewhere unseen… He cannot bear it! -2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
Noctophobic 5 This man cannot sleep without torchlight nearby, he is utterly afraid of the dark. A sad state for a grown man. -3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
209 NoHeirYet Lacks a Legitimate Heir 1 If this man feels for any concern for his familial dynasty, he will produce an heir of royal blood! Until then, he will be met with skepticism and disapproval. -2 Authority, -1 to popularity (has a negative effect on public order)
When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType turks
I_NumberOfHeirs turks > 0
Trait NoHeirYet = 1
Affects : NoHeirYet -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsFactionLeader
FactionType turks
I_NumberOfHeirs turks < 1
Affects : NoHeirYet 1
Chance : 10 %
210 NonAuthoritarian Fair Ruler 3 Sees little use in oppressing the people simply because he has opportunity to do so. -2 from unrest (improves public order), -1 from law (has a negative effect on public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Authoritarian >= 1
Affects : NonAuthoritarian 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : Trait NonAuthoritarian >= 1
Affects : NonAuthoritarian 1
Chance : 4 %
Understanding Ruler 4 Aware that heavy-handed treatment of the common man's common indiscretion only leads to resentment and unrest. -1 Authority, -4 from unrest (improves public order), -2 from law (has a negative effect on public order)
Liberal Leader 6 A firm believer that allowing the people their personal freedoms makes for a more prosperous society. -2 Authority, -6 from unrest (improves public order), -3 from law (has a negative effect on public order) the Kind
211 Obedient Obedient to his Liege 1 This man appears to have chosen to side with the current King, while recognizing others appear to hint that another man should be King. Slight gain in loyalty.
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Trait Disobedient >= 1
Affects : Obedient 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
Trait Disobedient >= 1
FactionLeaderTrait Offensive_To_Nobles < 1
Affects : Obedient 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : FactionLeaderTrait Offensive_To_Nobles >= 2
IsGeneral
Trait Obedient = 1
not Trait Disobedient >= 1
Affects : Obedient 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : FactionLeaderTrait Offensive_To_Nobles >= 1
IsGeneral
Trait Disobedient = 0
Trait Obedient = 0
not IsFactionLeader
Affects : Obedient 1
Chance : 80 %
When to test : CharacterTurnEnd
Condition : FactionLeaderTrait Offensive_To_Nobles >= 1
IsGeneral
Trait Disobedient = 0
Trait Obedient = 0
Attribute Loyalty >= 6
not IsFactionLeader
Affects : Obedient 1
Chance : 25 %
Royalist! 2 This man has thrown his measure in for the King! He has pledged his life to his liege unto the end. Significant gain of loyalty.
212 Offensive_To_Nobles Offends the Nobility 1 For whatever reason, this man has gravely offended his nobility. Does he claim divine right though his religion denounces it? Has he taxed his people to fund pointless foriegn wars and gotten into debt? Did he ascend to the throne by power and not blood Generals will pick sides for a possible coming civil war...some will gain Loyalty others will lose it... The Authority of you King is in question, especially to those generals who deny his right to the throne.
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Trait Offensive_To_Nobles = 1
Affects : Offensive_To_Nobles 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsFactionLeader
DistanceCapital >= 50
Trait Offensive_To_Nobles = 1
FactionIsLocal
Affects : Offensive_To_Nobles 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Attribute Chivalry < -5
Trait Offensive_To_Nobles = 1
Affects : Offensive_To_Nobles 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Attribute Chivalry < 0
Trait Offensive_To_Nobles = 1
Affects : Offensive_To_Nobles 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Attribute Chivalry > 4
Trait Offensive_To_Nobles = 1
Affects : Offensive_To_Nobles -1
Chance : 4 %
When to test : BecomesFactionLeader
Condition : Trait Offensive_To_Nobles = 0
SettlementsTaken >= 5
Affects : Offensive_To_Nobles 1
Chance : 1 %
When to test : BecomesFactionLeader
Condition : Trait Offensive_To_Nobles = 0
SettlementsTaken >= 10
Affects : Offensive_To_Nobles 1
Chance : 2 %
When to test : BecomesFactionLeader
Condition : Trait Offensive_To_Nobles = 0
SettlementsTaken >= 20
FactionIsLocal
Affects : Offensive_To_Nobles 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Treasury < 0
Attribute Authority <= 5
Affects : Offensive_To_Nobles 1
Chance : 5 %
When to test : BecomesFactionLeader
Condition : Trait Offensive_To_Nobles = 0
SettlementsTaken >= 5
Trait SonofKingPrince <= 0
FactionIsLocal
Affects : Offensive_To_Nobles 1
Chance : 3 %
When to test : BecomesFactionLeader
Condition : Trait Offensive_To_Nobles = 0
SettlementsTaken >= 8
Trait SonofKingPrince <= 0
not FactionIsLocal
Affects : Offensive_To_Nobles 1
Chance : 1 %
Inspires Civil War 2 What was once a political divide between this King and his nobility has widened into a chasm... Some have chosen to follow their king... others have chose to kill him. Generals lose and gain much more loyalty now... WAR appears imminent! Your King's Authority is further in question than ever before.
213 Paranoia Slow to Trust 1 Takes considerable time with someone before believing their intentions to be as they claim. +1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt
Condition :
Affects : Paranoia 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition : FatherTrait Paranoia >= 2
Affects : Paranoia 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Paranoia 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : Trait Paranoia >= 1
Affects : Paranoia 1
Chance : 4 %
Overly Suspicious 2 Suspicious of unseen plots and dreaded fates, many of which are obviously untrue. +2 to personal security (improves the chances of detecting and foiling assassination attempts)
Paranoid 4 Typically believes that others are out to get him, afraid of the intentions others have towards him - they must be dastardly! -1 Command, -1 Authority, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
Completely Paranoid 8 Utterly unable to relax or trust anyone, this man is a total wreck, afraid of possibility itself. -2 Command, -2 Authority, +4 to personal security (improves the chances of detecting and foiling assassination attempts)
214 Perverted Sexually Liberated 2 Unfussed with what others think of his bedroom antics - it is not their business in the first place. +1 to popularity (improves public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Perverted >= 2
Affects : Perverted 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Trait Perverted >= 1
Affects : Perverted 1
Chance : 4 %
Sexually Eccentric 4 This man's tastes for carnal pleasures are outlandish and irregular, and not something to let others known of. -1 from popularity (has a negative effect on public order)
Sexually Debauched 7 The pleasures found in the depths of depravity have left unpleasant stains on this man's character. -1 Piety, -2 from popularity (has a negative effect on public order)
Sexually Perverse 8 There are no depths to which this man will not sink in his quest for physical satisfaction. -2 Piety, -3 from popularity (has a negative effect on public order)
Sexually Corrupt 9 It is common knowledge that this man indulges in carnal pleasures that any decent person would deem an affront to God. -3 Piety, -1 Authority, -4 from popularity (has a negative effect on public order)
Diabolically Degenerate 10 This man carries out sexual acts that would make most physically sick at their mere mention. Nothing is too much - torture, bestiality, necrophilia... -4 Piety, -2 Authority, -5 from popularity (has a negative effect on public order) the Foul
215 Pneumonia Afflicted with Pneumonia 1 If only bloody coughing was the worst of it. High fevers, chills, chest pains and troubled breathing characterize this man's sufferings. -1 Command, -1 Authority, -20% movement points, -2 hitpoints, -1 Piety
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 7
not Trait PneumoniaEncounter = 1
not FactionIsLocal
Affects : Pneumonia 1
Chance : 1 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 1
not Trait PneumoniaEncounter = 1
not FactionIsLocal
Affects : Pneumonia 1
Chance : 16 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 2
not Trait PneumoniaEncounter = 1
not FactionIsLocal
Affects : Pneumonia 1
Chance : 8 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 6
not Trait PneumoniaEncounter = 1
not FactionIsLocal
Affects : Pneumonia 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 5
not Trait PneumoniaEncounter = 1
not FactionIsLocal
Affects : Pneumonia 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 4
not Trait PneumoniaEncounter = 1
not FactionIsLocal
Affects : Pneumonia 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 3
not Trait PneumoniaEncounter = 1
not FactionIsLocal
Affects : Pneumonia 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 7
not Trait PneumoniaEncounter = 1
FactionIsLocal
Affects : Pneumonia 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 1
not Trait PneumoniaEncounter = 1
FactionIsLocal
Affects : Pneumonia 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 2
not Trait PneumoniaEncounter = 1
FactionIsLocal
Affects : Pneumonia 1
Chance : 16 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 6
not Trait PneumoniaEncounter = 1
FactionIsLocal
Affects : Pneumonia 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 5
not Trait PneumoniaEncounter = 1
FactionIsLocal
TimeInRegion >= 1
Affects : Pneumonia 1
Chance : 8 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 4
not Trait PneumoniaEncounter = 1
FactionIsLocal
Affects : Pneumonia 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : EndedInEnemyZOC
Trait Diseased = 0
Trait HaleAndHearty = 3
not Trait PneumoniaEncounter = 1
FactionIsLocal
Affects : Pneumonia 1
Chance : 12 %
216 PneumoniaEncounter 3 Hidden
隱藏
When to test : CharacterTurnEnd
Condition : Trait Pneumonia = 1
Trait HaleAndHearty > 0
Affects : PneumoniaEncounter 1
Chance : 90 %
217 PoliticsSkill Political Promise 5 Showing interest and promise in the deadly games of politics. +1 Authority
When to test : CharacterComesOfAge
Condition : FatherTrait PoliticsSkill >= 2
Affects : PoliticsSkill 5
Chance : 20 %
When to test : LeaderOrderedBribery
Condition :
Affects : PoliticsSkill 5
Chance : 33 %
When to test : LeaderOrderedDiplomacy
Condition :
Affects : PoliticsSkill 1
Chance : 20 %
When to test : OfferedForMarriage
Condition :
Affects : PoliticsSkill 1
Chance : 17 %
Political Animal 10 Few savour the world of politics but this man has a love for the deals and schemes of kingdoms. +2 Authority
Perfect Politician 15 Has an iron-clad grip on the world of politics, and is a master of dealing with and understanding other peoples. +3 Authority
218 PoorLogistics Poor Logistician 1 This general has little grasp of the complexities of supplying an army in the field. Command -1, Troops morale -2
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not EndedInSettlement
InEnemyLands
not Trait LogisticalSkill > 0
Trait Supplies = 5
Trait PoorLogistics < 1
Affects : PoorLogistics 1
Chance : 100 %
219 PopesEnforcer Pope's Enforcer 1 Lords who have no qualms about travelling to far off lands for noble, spiritual causes serve as a great example to their men. +1 Dread, +1 Command when fighting against Muslims
When to test : LeaderMissionSuccess
Condition : MissionID assassinate_cardinal
Affects : PopesEnforcer 1
Chance : 100 %
Pope's Executioner 3 Some show their devotion through prayer, but this man shows it through battling in God's name. +2 Dread, +2 Command when fighting against Muslims the Executioner
220 Poulains Considered a 'Poulain' 1 His European cousins have difficulty believing he is one of their own. The man dresses in Eastern attire, converses in Arabic and is tolerant of pagan ritual! Can he be trusted? -1 Loyalty
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 104 Acre_Province
Affects : Poulains 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 95 Aleppo_Province
Affects : Poulains 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 92 Antioch_Province
Affects : Poulains 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 82 Baghdad_Province
Affects : Poulains 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 101 Damascus_Province
Affects : Poulains 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 90 Edessa_Province
Affects : Poulains 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 108 Gaza_Province
Affects : Poulains 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 107 Jerusalem_Province
Affects : Poulains 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsRegionOneOf 96 Mecca_Province
Affects : Poulains 1
Chance : 100 %
11 / 20 : P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15 , P16
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