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Royal Military Academy 皇家軍事學院
Home 首頁 / Stainless Steel 5.1b 鋼鐵咆嘯 5.1b / The Turks 塞爾柱帝國 / Traits 特性 / Family general's traits 王室將軍特性
Stainless Steel 5.1b 鋼鐵咆嘯 5.1b
The Turks 塞爾柱帝國 The Turks 塞爾柱帝國
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
301 SpyMaster Espionage 8 Has taken an interest in the field of espionage, having recruited numerous spies and agents. 10% discount on agent training costs
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : SpyMaster 1
Chance : 25 %
Espionage Expert 16 Focused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage 24 This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs the Watcher
302 Stoic Reserved 1 Doesn't let his emotions show, making him at least appear calm in crisis. 100% increase to cost to bribe
When to test : CharacterComesOfAge
Condition : FatherTrait Epicurean >= 1
Affects : Stoic 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Stoic >= 1
Affects : Stoic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
InEnemyLands
Affects : Stoic 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition :
Affects : Stoic 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Stoic >= 1
Affects : Stoic 1
Chance : 4 %
Stone Faced 2 Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face. +1 Loyalty, 200% increase to cost to bribe
Utterly Stoic 4 His manner of utter self control gives him great strength as leader, but stifles his sense of compassion. +2 Loyalty, 300% increase to cost to bribe
303 StrategicSkill Promising Strategist 2 Has shown an aptitude for strategy during his studies. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait StrategicSkill >= 1
Affects : StrategicSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : StrategicSkill 1
Chance : 33 %
When to test : CharacterComesOfAge
Condition :
Affects : StrategicSkill 1
Chance : 6 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds < 1.5
Affects : StrategicSkill 1
Chance : 10 %
Strategically Sound 4 This man made a point of studying strategic matters properly when given the chance. +2 Command
Strategist 8 This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. +3 Command
304 StrategyChivalry Fair in Rule 1 His actions suggest he favours a path of fairness to his people when ruling. +1 Chivalry
When to test : RefuseBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyChivalry 1
Chance : 85 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : StrategyChivalry 1
Chance : 17 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : StrategyChivalry 1
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= jousting_lists
Affects : StrategyChivalry 1
Chance : 40 %
When to test : GeneralJoinCrusade
Condition : IsCrusade
Trait CrusaderHistory < 1
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
Affects : StrategyChivalry 2
Chance : 100 %
When to test : OccupySettlement
Condition :
Affects : StrategyChivalry 1
Chance : 85 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel = loyalty_happy
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel > loyalty_disillusioned
Treasury < 0
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 33 %
Noble in Rule 2 The people smile upon a ruler who put their support behind noble projects and tasks. +2 Chivalry
Chivalrous in Rule 4 People under the rule of this man feel as if led by a knight, driven to a higher set of ideals. +3 Chivalry, +1 Authority the Chivalrous
Honourable Ruler 8 Not even his enemies would declare this man anything short of honourable in intentions as a ruler. +4 Chivalry, +2 Authority the Honourable
Saintly Ruler 16 This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. +5 Chivalry, +3 Authority the Saint
305 StrategyDread Mean Leader 1 Has not shown too much concern for the plight of the peasants lately. +1 Dread
When to test : AcceptBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyDread 4
Chance : 85 %
When to test : ExterminatePopulation
Condition :
Affects : StrategyDread 1
Chance : 85 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_extortionate
GovernorLoyaltyLevel < loyalty_happy
Treasury > 10000
TimeInRegion > 3
Affects : StrategyDread 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 33 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : StrategyDread 1
Chance : 25 %
When to test : LeaderOrderedBribery
Condition :
Affects : StrategyDread 1
Chance : 25 %
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 5 %
Cruel Leader 2 Flogging for insubordination, or perhaps for amusement is plausible with this one. +2 Dread
Merciless Leader 4 The people are not this man's concern, they are there to serve, and not ask for better. +3 Dread, +1 Authority the Merciless
Malevolent Leader 8 As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. +4 Dread, +2 Authority the Malevolent
Tyranical Leader 16 Rules with an iron fist that none question, for fear of the consequences. +5 Dread, +3 Authority the Tyrant
306 StrickenSerious Wracking Cough 1 Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSerious 1
Chance : 10 %
When to test : CharacterTurnEnd
Condition : Trait StrickenSerious >= 1
Affects : StrickenSerious 1
Chance : 4 %
Evil Illness 2 Haunted by an illness that he has not been able to fully shake since encountering a witch. -2 Command, -2 Morale for all troops on the battlefield
Stricken Down 3 This man's life is all but over, his health stolen by dark sorcerous arts! -1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
307 StrickenSilly Warts 1 Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch > 0
HighestAttAdjacentChar Magic witch < 4
Affects : StrickenSilly 1
Chance : 8 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 4
HighestAttAdjacentChar Magic witch < 7
Affects : StrickenSilly 1
Chance : 5 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSilly 1
Chance : 2 %
Flatulant 2 Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly. -2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden 3 The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff. -1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
308 Stripped Title stolen! 1 This man has been stripped of titles, deeds, and lands unjustly (so he thinks) by his King! Lowered loyalty...best watch this man.
When to test : CharacterTurnEnd
Condition : IsFactionLeader
Trait Stripped > 0
Affects : Stripped -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : not HasAncType dearmad_her
Trait Titled >= 1
not IsFactionLeader
Affects : Stripped 1
Chance : 100 %
Seethes for revenge! 2 Gods above! What curse lays on this family? Titled, stripped of rights, title again, and stripped of rights... again!? This man has sworn to avenge his good name at the expense of his King... one day... Severely decreased loyalty, gains in command and Troop Morale, as he prepares for the day of reckoning against you, m'lord.
309 Superstitious Silly Beliefs 1 Still prone to a few silly superstitious beliefs that he should probably have outgrown. -1 Piety
When to test : CharacterComesOfAge
Condition : FatherTrait Superstitious >= 1
Affects : Superstitious 1
Chance : 20 %
When to test : CharacterDamagedByDisaster
Condition : RandomPercent < 96
Affects : Superstitious 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition :
Affects : Superstitious 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Superstitious >= 1
Affects : Superstitious 1
Chance : 4 %
Superstitious 2 Pays heed to mystic beliefs, some of which make other men raise an eyebrow. -1 Piety, -1 Morale for all troops on the battlefield
Slave to Superstition 3 Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. -2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
310 SuppliedBySea Resupplied by Supply Ship 1 Up to 50 percent stores replenished each time. Your General must remain on board to facilitate resupply.
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Affects : SuppliedBySea 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
SuppliedBySea > 0
Affects : SuppliedBySea -1
Chance : 100 %
311 Supplies Army Fully Supplied 1 It can live off its own land for 4 turns or 2 in foreign regions, before reducing stores. This army has enough supplies to last 8 turns in a foreign territory, 16 in its own.
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
WonBattle
PercentageEnemyKilled > 50
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
WonBattle
PercentageEnemyKilled > 50
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
not WonBattle
PercentageOfArmyKilled > 50
Trait Supplies <= 4
Affects : Supplies 1
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
not WonBattle
PercentageOfArmyKilled > 50
Trait Supplies <= 4
Affects : Supplies 1
Chance : 50 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
not WonBattle
PercentageOfArmyKilled > 50
Trait Supplies <= 4
Affects : Supplies 1
Chance : 50 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
not WonBattle
PercentageOfArmyKilled > 50
Trait Supplies <= 4
Affects : Supplies 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
PopulationOwnReligion > 50
CharacterIsLocal
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
PopulationOwnReligion > 50
CharacterIsLocal
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Trait PoorLogistics < 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnStart
Condition : IsGeneral
CharacterIsLocal
Trait Supplies < 1
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
InEnemyLands
Trait TimeInField = 2
Trait Supplies <= 4
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
InEnemyLands
Trait TimeInField = 4
Trait Supplies <= 4
Affects : Supplies 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
not InEnemyLands
Trait TimeInField = 4
Trait Supplies <= 4
Affects : Supplies 1
Chance : 100 %
Army Supplies 75 Percent 2 The army has spent too long living off the same region's land and has now had to consume 1/4 of its own supplies This army has enough supplies to last 6 turns in a foreign territory, 12 in its own.
Army Supplies 50 Percent 3 The army has spent too long living off the same region's land and has now had to consume 1/2 of its own supplies Enough supplies left to last 4 turns in a foreign territory, 8 in own. Unrest in cities you take supplies from +1
Army Supplies 25 Percent 4 The army has spent too long living off the same region's land and has now had to consume 3/4 of its own supplies Rationed Supplies will last 2 turns in a foreign territory, 4 in his own. Morale -3. Unrest in cities you take supplies from +2
Out of Supplies 5 The situation is critical. This General must move to a settlement to resupply. The army may refuse to fight or desert. Command -2, TroopMorale -6, MovementPoints -5. Unrest in cities you take supplies from +3
312 SuppliesAdded Supplies Added 1 This description should not be seen. Neither should this.
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
WonBattle
PercentageEnemyKilled > 50
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : PostBattle
Condition : IsGeneral
CharacterIsLocal
WonBattle
PercentageEnemyKilled > 50
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
PopulationOwnReligion > 50
CharacterIsLocal
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
PopulationOwnReligion > 50
CharacterIsLocal
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Affects : SuppliesAdded 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
CharacterIsLocal
Trait Supplies > 1
Trait PoorLogistics < 1
Affects : SuppliesAdded 2
Chance : 100 %
313 TacticalSkill Promising Tactician 1 Not only does this man remember what he has been taught about tactics, he understands the theory as well. +2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess >= average
BattleOdds < 0.70
PercentageOfArmyKilled < 20
Affects : TacticalSkill 1
Chance : 80 %
When to test : CharacterComesOfAge
Condition : FatherTrait TacticalSkill >= 1
Affects : TacticalSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition :
Affects : TacticalSkill 1
Chance : 4 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess >= average
BattleOdds > 0.70
BattleOdds < 1.30
PercentageOfArmyKilled < 20
Affects : TacticalSkill 1
Chance : 80 %
Tactically Sound 2 Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain. +3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician 4 This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield. +4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
314 TIFReset TIFR 4 unseen unseen
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
Trait TimeInField = 4
not EndedInEnemyZOC
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 1
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 3
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 2
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField > 2
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField > 1
Affects : TIFReset 10
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField = 1
Affects : TIFReset 10
Chance : 100 %
315 TimeInField Fresh Foraging 1 None of the army's supplies will be used whilst the army can forage. If outside the army's own lands it must now leave this region to find fresh foraging grounds, allowing this region to recover
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
Trait TimeInField = 4
not EndedInEnemyZOC
Affects : TimeInField 6
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 1
Affects : TimeInField 9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 3
Affects : TimeInField 7
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
TimeInRegion = 1
Trait TimeInField = 2
Affects : TimeInField 8
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
Trait TimeInField <= 3
Affects : TimeInField 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
Trait TimeInField <= 3
EndedInEnemyZOC
Affects : TimeInField 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
Trait TimeInField <= 3
EndedInEnemyZOC
Affects : TimeInField 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
Trait TimeInField <= 3
EndedInEnemyZOC
Affects : TimeInField 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
InEnemyLands
Trait TimeInField = 2
Trait Supplies = 5
Affects : TimeInField 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
CharacterIsLocal
not AtSea
not EndedInSettlement
InEnemyLands
Trait TimeInField = 2
Trait Supplies <= 4
Affects : TimeInField 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField > 2
Affects : TimeInField 8
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField > 1
Affects : TimeInField 9
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
CharacterIsLocal
Trait TimeInField = 1
Affects : TimeInField 9
Chance : 100 %
Wide Range Foraging 2 None of the army's supplies will be used whilst the army can forage. The army can forage once more in this region before consuming part of its own supplies.
Scarce Foraging 3 If deprived of forage, the army must consume part of its own supplies. The army needs to leave this region now to find fresh foraging grounds or use some of its own supplies and allow this region to recover.
No Foraging 4 The army can no longer forage here and now depends on its own supplies. Either you overforaged or the enemy has temporarily prevented foraging. Having allowed this region to recover, the army may soon resume foraging afresh.
316 Titled 1 Hidden
隱藏
When to test : CharacterTurnEnd
Condition : HasAncType dearmad_her
not IsFactionHeir
not IsFactionLeader
Trait Untitled >= 1
Affects : Titled 2
Chance : 100 %
When to test : CharacterTurnEnd
Condition : HasAncType dearmad_her
not IsFactionHeir
not IsFactionLeader
not Trait Titled >= 1
Affects : Titled 1
Chance : 100 %
317 TMVC One Spectacular Monument 1
When to test : PostBattle
Condition : IsGeneral
Trait FMVC > 4
Affects : TMVC 1
Chance : 100 %
Two Spectacular Monuments 2
Three Spectacular Monuments 3
Four Spectacular Monuments 4
Five Spectacular Monuments 5
318 TouchedByTheGods Servant of Heaven 1 Believes that the almighty has a plan that he is meant to be a part of. +2 Piety
When to test : CharacterComesOfAge
Condition :
Affects : TouchedByTheGods 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait TouchedByTheGods >= 1
Affects : TouchedByTheGods 1
Chance : 4 %
Dramatic Visions 2 They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word. +3 Piety
Vision of Prophecy 3 Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction. +4 Piety
319 TourneyKnight Tourney Entrant 1 This man has been bold enough to try his hand in the tourney fields. +1 Chivalry
When to test : CharacterComesOfAge
Condition : FatherTrait TourneyKnight >= 1
Affects : TourneyKnight 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= jousting_lists
Affects : TourneyKnight 1
Chance : 10 %
Fair Jouster 3 Has entered enough jousts to have become an improved man in the saddle. +1 Chivalry, +1 Command when commanding cavalry
Good Jouster 6 More than competent with a lance in hand, and quite a contender at the tourney. +2 Chivalry, +1 Command when commanding cavalry
Knight of Renown 12 Now a tournament veteran, this man has become famous for his dashing skill at the lists. +2 Chivalry, +1 Authority, +2 Command when commanding cavalry
Tourney Champion 18 Renowned for his proud legacy at the tourney, few can now best him with a lance. +3 Chivalry, +2 Authority, +2 Command when commanding cavalry
320 Trusting Naive 1 This man is simply a bit too innocent to understand why others would ever do anything that underhand. -1 from personal security (increases the chances of falling victim to assassination)
When to test : CharacterComesOfAge
Condition :
Affects : Trusting 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Trusting >= 1
Affects : Trusting 1
Chance : 4 %
Trusting 2 It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet. -2 from personal security (increases the chances of falling victim to assassination)
Overly Trusting 6 Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme. -3 from personal security (increases the chances of falling victim to assassination)
16 / 20 : P11 , P12 , P13 , P14 , P15 , P16 , P17 , P18 , P19 , P20
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Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
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