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Royal Military Academy
Home / Medieval II Total War / England / Holk
Medieval II Total War
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2. Cog
4. Holk
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Holk
Holk
Rate: 12 ratings
Common unit
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Unit Description
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Holk Constructed with strong and durable oak, the Holk is an 11th century development of the Cog. It can hold and carry more soldiers for added defence and has a fore and aft castle added, giving the archers a better firing platform, as well as a place to mount small artillery, enhancing its already deadly capabilities.

Class and category light ship
Soldier Peasants, 30, 0, 1
Mount
Engine and Ship light warship
Attributes can_withdraw, sea_faring light warship
Formation 50, 50, 75, 75, 1, square light warship
Hit points 1, 0
Primary weapon 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 0, 12, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 0, 0, 0
Mental 8, normal, trained
Cost 1, 670, 200, 150, 150, 670, 4, 160
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Shipwright 1 1 3 0
A Shipwright allows the construction of ships to be undertaken in earnest.
2 Dockyard 1 1 3 0
A Dockyard allows the construction of larger ships, and improves trade.
3 Naval Drydock 1 1 3 0
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
4 Shipwright 1 1 3 0
A Shipwright allows the construction of ships to be undertaken in earnest.
5 Dockyard 1 1 3 0
A Dockyard allows the construction of larger ships, and improves trade.
6 Naval Drydock 1 1 3 0
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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