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Arab Cavalry
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Views: 2548
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Class and category |
light cavalry
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Soldier |
Arab_Cavalry, 32, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_formed_charge, can_withdraw, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 3, square, wedge
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
9, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 5, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 0, 1, -6, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
5, normal, trained
Morale, Discipline, Training
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Cost |
1, 510, 175, 100, 75, 510, 4, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Recruited from the many Arabs settled across North Africa and the Middle East, these men make useful light cavalry, able to chase off horse archers, run down light infantry, and to get round enemy flanks. Their armour can be also be upgraded, allowing them to take on heavier cavalry. Although used to a hot climate, they are not desert troops.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Ownership factions |
Arab Cavalry light cavalry Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
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Arab Cavalry light cavalry Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
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Arab Cavalry light cavalry Light cavalry recruited from settled areas, and well suited to taking on archers, light infantry and other light cavalry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.2 |
2 |
0 |
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A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
2 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.4 |
3 |
0 |
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A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
3 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.4 |
3 |
0 |
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A fortress is a permanent statement of ownership, and not something that is easily taken. |
4 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.7 |
6 |
0 |
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A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
5 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.5 |
4 |
0 |
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Knight's stables allow for the recruitment of cavalry units. |
6 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.7 |
6 |
0 |
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Baron's stables allow for the recruitment of capable cavalry units. |
7 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.7 |
6 |
0 |
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Earl's stables allow for the recruitment of elite cavalry units. |
8 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.7 |
6 |
0 |
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King's stables allow for the recruitment of the penultimate cavalry units. |
9 |
city Racing Track A Racing Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
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Racing Track |
1 |
0.5 |
4 |
0 |
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A Racing Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness. |
10 |
city Sultan's Racing Track A Sultan's Race Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
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Sultan's Racing Track |
1 |
0.5 |
4 |
0 |
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A Sultan's Race Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness. |
11 |
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Merchants' Guild |
1 |
0.4 |
3 |
0 |
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A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region. |
12 |
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
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Master Merchants' Guild |
1 |
0.4 |
3 |
0 |
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A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region. |
13 |
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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Merchants' Guild Headquarters |
1 |
0.5 |
4 |
1 |
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The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region. |
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