|
Desert Cavalry
|
Views: 2649
|
Class and category |
missile cavalry
|
Soldier |
Desert_Cavalry, 32, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
can_withdraw, cantabrian_circle, hide_forest, sea_faring, very_hardy
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 4.4, 3, 6, 3, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
8, 2, javelin, 55, 8, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
8, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
0, 5, 3, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
0, 0, 2, -6, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
5, low, untrained
Morale, Discipline, Training
|
Cost |
1, 540, 150, 100, 75, 540, 4, 130
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
The Desert Cavalry are a mixture of Moors and Arabs living in the arid and desert regions of North Africa and the Middle East. The heat of the desert makes armour unpopular with these men, but their loose-fitting robes give them protection both from the sun, and spent missiles or light blows. Armed with javelins these fast moving units are best against other light troops, or harassing enemy flanks where they can stay out of harm's way.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
|
|
|
Ownership factions |
Desert Cavalry missile cavalry Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
|
Desert Cavalry missile cavalry Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
|
Desert Cavalry missile cavalry Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
|
Motte and Bailey (Upgrade) |
1 |
0.2 |
2 |
0 |
|
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence. |
2 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
|
Wooden Castle (Upgrade) |
1 |
0.4 |
3 |
0 |
|
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
3 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
|
Castle (Upgrade) |
1 |
0.4 |
3 |
0 |
|
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
4 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
|
Fortress (Upgrade) |
1 |
0.4 |
3 |
0 |
|
A fortress is a permanent statement of ownership, and not something that is easily taken. |
5 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
|
Citadel (Upgrade) |
1 |
0.4 |
3 |
0 |
|
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
6 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.5 |
4 |
0 |
|
A Stable allows for the recruitment of basic cavalry units. |
7 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.7 |
6 |
0 |
|
Knight's stables allow for the recruitment of cavalry units. |
8 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.7 |
6 |
0 |
|
Baron's stables allow for the recruitment of capable cavalry units. |
9 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.7 |
6 |
0 |
|
Earl's stables allow for the recruitment of elite cavalry units. |
10 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.7 |
6 |
0 |
|
King's stables allow for the recruitment of the penultimate cavalry units. |
|