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Royal Military Academy
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Desert Cavalry
Desert Cavalry
Rate: 10 ratings
Good unit
Views: 2649
Class and category missile cavalry
Soldier Desert_Cavalry, 32, 0, 1
Mount fast pony, elephant -4, camel -4
Engine and Ship
Attributes can_withdraw, cantabrian_circle, hide_forest, sea_faring, very_hardy
Formation 2, 4.4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 8, 2, javelin, 55, 8, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown
Secondary weapon 8, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 0, 5, 3, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 2, -6, -2
Mental 5, low, untrained
Cost 1, 540, 150, 100, 75, 540, 4, 130
Unit Description
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Desert Cavalry The Desert Cavalry are a mixture of Moors and Arabs living in the arid and desert regions of North Africa and the Middle East. The heat of the desert makes armour unpopular with these men, but their loose-fitting robes give them protection both from the sun, and spent missiles or light blows. Armed with javelins these fast moving units are best against other light troops, or harassing enemy flanks where they can stay out of harm's way.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Motte and Bailey (Upgrade) 1 0.2 2 0
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
2 Wooden Castle (Upgrade) 1 0.4 3 0
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
3 Castle (Upgrade) 1 0.4 3 0
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
4 Fortress (Upgrade) 1 0.4 3 0
A fortress is a permanent statement of ownership, and not something that is easily taken.
5 Citadel (Upgrade) 1 0.4 3 0
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
6 Stables 1 0.5 4 0
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.7 6 0
Knight's stables allow for the recruitment of cavalry units.
8 Baron's Stables 1 0.7 6 0
Baron's stables allow for the recruitment of capable cavalry units.
9 Earl's Stables 1 0.7 6 0
Earl's stables allow for the recruitment of elite cavalry units.
10 King's Stables 1 0.7 6 0
King's stables allow for the recruitment of the penultimate cavalry units.
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