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Royal Military Academy
Home / Medieval II Total War / Scotland / Knights Templar
Medieval II Total War
Scotland Scotland
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Knights Templar
Knights Templar
Rate: 18 ratings
Great unit
Views: 2607
Class and category heavy cavalry
Soldier Knights_Templar, 32, 0, 1
Mount mailed horse, elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring
Formation 2, 4.4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 7, 5, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 5, 0, -2, -4, 0
Mental 11, impetuous, highly_trained
Cost 1, 880, 250, 130, 100, 880, 4, 220
Unit Description
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Knights Templar The Knights Templar, a fearsome and uncompromising order, were formed shortly after the First Crusade to protect pilgrims. Despite their origins, the order became hugely wealthy and operated the first banking system in Europe. They were disbanded in 1307, after hundreds of Templars were simultaneously arrested and tortured in France on orders from the Pope and the King. Heresy being the main charge. Politics aside, they were famed warriors.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Templars' Minor Chapter House 1 0.4 3 0
A Templars' Minor Chapter House allows the recruitment of Templar knights.
2 Templars' Major Chapter House 1 0.5 4 1
A Templars' Major Chapter House allows the recruitment of experienced Templar knights.
3 Templars' Headquarters 1 0.7 6 2
The Templars' Headquarters allows the recruitment of veteran Templar knights.
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