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Royal Military Academy
Home / Medieval II Total War / Sicily / Halberd Militia
Medieval II Total War
Sicily Sicily
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Halberd Militia
Halberd Militia
Rate: 12 ratings
Promising unit
Views: 2006
Class and category heavy infantry
Soldier Halberd_Militia, 48, 0, 1
Mount
Engine and Ship
Attributes can_withdraw, free_upkeep_unit, hide_forest, sea_faring
Formation 1.2, 1.2, 2.4, 2.4, 4, phalanx, square
Hit points 1, 0
Primary weapon 5, 2, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1, ap, long_pike, spear_bonus_4
Secondary weapon 4, 2, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1, ap, spear_bonus_4
Primary armour 0, 1, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 2, 1, -2, 3, 2
Mental 3, normal, trained
Cost 1, 300, 150, 65, 50, 300, 4, 70
Unit Description
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Halberd Militia Trained and equipped to fight with long halberds, these troops can fend off cavalry and crush many kinds of enemies depending on what part of the halberd they hit them with. Reasonably trained, though not exceptionally brave. These units are initially unarmoured, but can be upgraded substantially.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 1 0.5 4 0
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.7 6 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Army Barracks 1 0.7 6 0
Army Barracks are the first training facilities capable of training full-time professional soldiers.
4 Royal Barracks 1 0.7 6 0
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
5 Master Masons' Guild 1 0.5 4 0
A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
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