Scots Pike Militia
|
Views: 1327
|
Class and category |
spearmen infantry
|
Soldier |
Scots_Pike_Militia, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
can_withdraw, free_upkeep_unit, hide_forest, pike, sea_faring
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 8, square, phalanx
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, spear, long_pike, spear_bonus_8
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
0, 1, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
2, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
3, normal, trained
Morale, Discipline, Training
|
Cost |
1, 150, 125, 75, 60, 150, 4, 30
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
 |
These lowland Scots have been levied into local militias to defend their settlement and bolster armies. Given some training and equipped with a pike, these units are useful against cavalry and can resist good infantry for a while at least. Their lack of armour and shields make them very vulnerable to archery though.
Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
|
|
|