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Royal Military Academy
Home / Medieval II Total War / Venice / Feudal Knights
Medieval II Total War
Venice Venice
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Feudal Knights
Feudal Knights
Rate: 15 ratings
Great unit
Views: 2288
Class and category heavy cavalry
Soldier Feudal_Knights, 32, 0, 1
Mount barded horse, elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring
Formation 2, 4.4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 7, 5, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 5, 0, -2, -4, 0
Mental 9, impetuous, trained
Cost 1, 730, 250, 120, 95, 730, 4, 180
Unit Description
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Feudal Knights These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Fortress (Upgrade) 1 0.4 3 0
A fortress is a permanent statement of ownership, and not something that is easily taken.
2 Citadel (Upgrade) 1 0.4 3 0
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
3 Baron's Stables 1 0.5 4 0
Baron's stables allow for the recruitment of capable cavalry units.
4 Earl's Stables 1 0.7 6 0
Earl's stables allow for the recruitment of elite cavalry units.
5 King's Stables 1 0.7 6 0
King's stables allow for the recruitment of the penultimate cavalry units.
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