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Royal Military Academy
Home / Medieval II Total War / The Timurids / Elephants
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Elephants
Elephants
Rate: 63 ratings
Great unit
Views: 5170
Class and category heavy cavalry
Soldier Elephant_Crew, 18, 6, 1
Mount elephant, horse +4, camel +2
Engine and Ship
Attributes can_run_amok, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, hardy, sea_faring
Formation 7, 11, 13, 16, 2, square
Hit points 1, 6
Primary weapon 16, 3, arquebus_bullet, 120, 40, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1, ap
Secondary weapon 10, 9, no, 0, 0, melee, melee_simple, piercing, none, 25, 1, area, launching, ap
Primary armour 5, 7, 0, metal
Secondary armour 13, 3, flesh
Heat and ground effect 1, 0, 1, -6, -1
Mental 9, normal, trained
Cost 1, 2090, 0, 400, 400, 2090, 1, 520
Unit Description
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Elephants Armed with deadly arquebuses these riders fire from atop these fearsome beasts, which can trample men and horses into the dust. Elephants occasionally go berserk in battle, trampling over friend and foe alike, therefore their riders have a special hammer and chisel they can use on their mount's head to kill it should they need to.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Earl's Stables 1 0.4 3 0
Earl's stables allow for the recruitment of elite cavalry units.
2 King's Stables 1 0.4 3 0
King's stables allow for the recruitment of the penultimate cavalry units.
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