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Elephants
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Views: 5170
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Class and category |
heavy cavalry
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Soldier |
Elephant_Crew, 18, 6, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
elephant, horse +4, camel +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_run_amok, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, hardy, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
7, 11, 13, 16, 2, square
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Hit points |
1, 6
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
16, 3, arquebus_bullet, 120, 40, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
10, 9, no, 0, 0, melee, melee_simple, piercing, none, 25, 1, area, launching, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 7, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
13, 3, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
1, 0, 1, -6, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 2090, 0, 400, 400, 2090, 1, 520
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Armed with deadly arquebuses these riders fire from atop these fearsome beasts, which can trample men and horses into the dust. Elephants occasionally go berserk in battle, trampling over friend and foe alike, therefore their riders have a special hammer and chisel they can use on their mount's head to kill it should they need to.
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Ownership factions |
Elephants heavy cavalry Armed with deadly arquebuses these riders fire from atop these fearsome beasts, which can trample men into the dust.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.4 |
3 |
0 |
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Earl's stables allow for the recruitment of elite cavalry units. |
2 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.4 |
3 |
0 |
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King's stables allow for the recruitment of the penultimate cavalry units. |
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