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Dale Cavalry
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Unit Description 兵種描述 |
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The cavalry of Dale are rare because the terrain of Dale isn't suited to horse, but in recent years they have become more numerous, and often sell their services to the dwarves of Erebor, who have literally no cavalry. The reason for this increase in numbers is the fall of the kingdom of Rhovanion. The people of this land were excellent horsemen and their kingdom was in the open lands east of Mirkwood and south of Dale, but they were destroyed by the Balchoth horde from Rhun. Much of the remaining population either migrated north to Dale and Lake-town or west to the Eotheod. These horsemen greatly increased the cavalry of the dwarves and men of Dale. The best horsemen formed the knights of Rhovanion, and the rest were recruited into the Dale Cavalry.
Armour upgrade 護甲升級 |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category 兵種 |
light cavalry
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Soldier 兵員數量 |
Feudal_Knights, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, mercenary_unit
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2, 4.4, 3, 6, 2, square
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Hit points 生命值 |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
5, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
4, 3, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
4, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
11, normal, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 740, 270, 85, 85, 740, 4, 170
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Ownership factions 擁有勢力 |
Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
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Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
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Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.2 |
2 |
1 |
and region_religion northmen 40 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
2 |
1 |
and region_religion northmen 40 |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
1 |
and region_religion northmen 40 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
city Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.2 |
2 |
0 |
and region_religion northmen 50 |
Knight's stables allow for the recruitment of cavalry units. |
5 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
2 |
0 |
and region_religion northmen 50 |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and region_religion northmen 50 |
Earl's stables allow for the recruitment of elite cavalry units. |
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