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Woodsmen
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Views: 215
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Class and category |
light infantry
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| Soldier |
Woodsmen, 48, 0, 0.3
Soldier model, Number of the soldier, Number of extras, Mass of the men
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| Mount |
Type of animal or vehicle ridden on and its effect
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| Engine and Ship |
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| Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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| Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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| Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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| Primary weapon |
6, 9, no, 0, 0, melee, melee_blade, slashing, axe, 225, 1.0, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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| Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 0.35, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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| Primary armour |
0, 2, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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| Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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| Heat and ground effect |
2, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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| Mental |
7, normal, trained
Morale, Discipline, Training
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| Cost |
1, 1024, 164, 65, 50, 1024, 4, 40
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Woodsmen are a hardy folk from the forests of North Eastern Europe. These are tough men, accustomed to lives of hard work in an unforgiving environment. They band together with likeminded fellow woodsmen to protect their homes and people in times of need. Armed with their tools of the trade, a large axe, they can hew down other light infantry, and inflict considerable damage on heavier foes. They are especially dangerous ambushing in their native forests.
| Armour upgrade |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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| Ownership factions |
Woodsmen light infantry Hardy folk from the forests of North Eastern Europe, armed with a large axe.
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Woodsmen light infantry Hardy folk from the forests of North Eastern Europe, armed with a large axe.
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Woodsmen light infantry Hardy folk from the forests of North Eastern Europe, armed with a large axe.
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| Require buildings |
| No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
| 1 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.5 |
4 |
0 |
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| A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
| 2 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.5 |
4 |
0 |
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| A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
| 3 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.5 |
6 |
0 |
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| A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
| 4 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.5 |
6 |
0 |
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| Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
| 5 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.5 |
6 |
0 |
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| Army Barracks are the first training facilities capable of training full-time professional soldiers. |
| 6 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.9 |
6 |
0 |
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| Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
| 7 |
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Mustering Hall |
0 |
0.2 |
1 |
0 |
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| Men must be gathered, selected and trained if military strength is to be maintained. |
| 8 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.5 |
4 |
0 |
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| A garrison is a source of much military wisdom and skill for new recruits to the army. |
| 9 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.5 |
6 |
1 |
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| Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
| 10 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.5 |
6 |
2 |
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| Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
| 11 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.9 |
6 |
2 |
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| An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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