Militia Drill Square
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City/Castle 城市/城堡 |
City levels 城市建築等級 |
Castle levels 城堡建築等級 |
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Building class 建築類型 |
city barracks
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Convert to 轉換建築類型 |
castle_barracks LEVEL 4
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Building level 建築等級 |
LEVEL 3 militia_drill_square
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Material 材料 |
wooden
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Capability 建築效果 |
law_bonus bonus 3 recruits_exp_bonus bonus 1 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1
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Faction capability 勢力效果 |
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Construction 建造時間 |
6
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Cost 建造花費 |
4500
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Requires condition 其他建造條件 |
and event_counter large_city_barracks 1
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Recruit units 招募兵種 |
No. |
Card 兵種 |
Name 名稱 |
Start quantity 初始數量 |
Replenishment rate 補充率 |
Max quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
60
Arnor Militia spearmen infantry Motivated militia units equipped with spears and a solid shield.
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Arnor Militia |
1 |
0.25 |
3 |
0 |
and region_religion numenorian 20 and event_counter union_accepted 1 |
Motivated militia units equipped with spears and a solid shield. |
2 |
60
Arnor Men at Arms heavy infantry Highly disciplined men who wield large shields, quality helmets and a sharp sword.
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Arnor Men at Arms |
1 |
0.25 |
3 |
0 |
and region_religion numenorian 50 and event_counter union_accepted 1 |
Highly disciplined men who wield large shields, quality helmets and a sharp sword. |
3 |
60
Arnor Pikemen spearmen infantry Perfect anti-cavalry unit, armed with long pikes and protected by a mix of mail and plate armor.
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Arnor Pikemen |
1 |
0.2 |
2 |
0 |
and region_religion numenorian 60 and event_counter union_accepted 1 |
Perfect anti-cavalry unit, armed with long pikes and protected by a mix of mail and plate armor. |
4 |
60
Breeland Militia spearmen infantry Townspeople and farmers of Breeland armed with short spears and rudimentary training.
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Breeland Militia |
1 |
0.2 |
2 |
0 |
and region_religion northmen 15 and not event_counter union_accepted 1 |
Townspeople and farmers of Breeland armed with short spears and rudimentary training. |
5 |
48
Merchant Militia heavy infantry Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
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Merchant Militia |
1 |
0.12 |
2 |
0 |
and region_religion northmen 40 and not event_counter union_accepted 1 |
Merchant infantry, well equipped but lacking the prowess of dedicated warriors. |
6 |
60
Greenway Guards spearmen infantry Foot soldiers of Eriador tasked with maintaining the Greenway and keeping at bay the dangers of the wilderness. REQUIRES GREENWAY REGION
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Greenway Guards |
1 |
0.2 |
2 |
0 |
and hidden_resource greenway and not event_counter union_accepted 1 |
Foot soldiers of Eriador tasked with maintaining the Greenway and keeping at bay the dangers of the wilderness. REQUIRES GREENWAY REGION |
7 |
48
Battle-ready Dúnedain heavy infantry Dúnedain infantry of great strength and skill bearing two-handed swords. REQUIRES DUNEDAIN REGION
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Battle-ready Dúnedain |
1 |
0.08 |
1 |
0 |
and hidden_resource dunedain and not event_counter union_accepted 1 |
Dúnedain infantry of great strength and skill bearing two-handed swords. REQUIRES DUNEDAIN REGION |
8 |
24
Knights of Annúminas heavy cavalry Elite Dúnedain knights in heavy armour. REQUIRES ANNUMINAS
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Knights of Annúminas |
1 |
0.08 |
1 |
0 |
and event_counter union_accepted 1 and event_counter is_the_ai 1 and hidden_resource annuminas |
Elite Dúnedain knights in heavy armour. REQUIRES ANNUMINAS |
9 |
48
Dismounted Dúnedain Knights heavy infantry Elite heavy infantry of dismounted knights. REQUIRES ANNUMINAS
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Dismounted Dúnedain Knights |
1 |
0.08 |
1 |
0 |
and event_counter union_accepted 1 and event_counter is_the_ai 1 and hidden_resource annuminas |
Elite heavy infantry of dismounted knights. REQUIRES ANNUMINAS |