Units List |
50
Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
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20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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30
Gun Holk light ship An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
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30
Holk light ship An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
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24
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
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60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
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48
Galloglaich heavy infantry Fierce Scottish warriors who have settled in Ireland. Formidable troops armed with large two-handed axes and wearing light armour.
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16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
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16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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16
Mortar missile siege A siege weapon capable of firing over walls and plunging shots down on enemies hiding behind said walls.
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16
Ribault missile siege A small multi-barrel wagon mounted cannon. A good defensive tool able to fire in a nine-barrel barrage.
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16
Culverin missile siege Able to fire solid or exploding shots, the culverin is devastating against enemy walls and lethal against enemy troops!
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60
Welsh Longbowmen missile infantry The first wielders of the longbow. Totally unarmoured means they need to stay out of melee. Can lay stakes.
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24
Horseboys missile cavalry These young squires are excellent horsemen, they wear little armour and are fast and very accurate with the javelin.
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24
Hobiguir light cavalry Riding their tough native horses, these soldiers carry spears and axes into battle.
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24
Ridire heavy cavalry These knights are from noble families, are well trained and equipped with a lance and mace.
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24
Mounted Calivermen missile cavalry These horsemen wield the lightweight caliver and are equipped with brigandine armour and a sword for close quarters encounters.
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24
Lords Retinue heavy cavalry Strong, brave knights loyal to their masters who wear thick armour and armed with a lance.
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48
Ulster Swordsmen heavy infantry Powerful warriors and skillfull swordsmen, they wield two handed swords.
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24
Muire heavy infantry Well equipped by their lords, these swordsmen protect and guard their masters in return.
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60
Cliathairi spearmen infantry Well trained professional soldiers, skilled in the use of the long spear.
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48
Ceitherne light infantry Irish infantry recruited from the local towns, lightly armoured and wielding an axe and shield.
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48
Ostmen light infantry Soldiers of Viking origin competent in the use of sword and shield.
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60
Gaelic Archers missile infantry These archers are best at close range attacks, and wield light axes when engaged in melee.
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60
Deisi Javelinmen light infantry Tough native tribsmen skilled in the use of the javelin and shillelagh.
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48
Calivermen missile infantry These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
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48
Welsh Skirmishers missile infantry Although unskilled fighters these tribesmen are well suited to fighting with their javelins on rough terrain.
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48
English Billmen heavy infantry A trained billmen can stab, hack and drag down his enemies, including both infantry and cavalry.
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48
English Heavy Billmen heavy infantry Heavily armoured versatile infantry wielding the billhook.
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24
English Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
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60
English Spearmen spearmen infantry Trained and hardened warriors protected by a large shield and mail. Armed with spears and able to form a defensive ring of spears.
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60
Highland Pikemen spearmen infantry Well trained, but sometimes reckless mercenaries armed with pikes, able to form a wall of pikes against cavalry.
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24
Border Horse light cavalry Equipped with light mail and spear, this unit is handy for out flanking your opponent and chasing down archers.
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48
Highland Archers missile infantry Archers from the highlands armed with a standard bow and a one-handed axe for melee.
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48
Highland Swordsmen heavy infantry Shock troops wielding a large two-handed sword and armoured in chain.
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24
Norse Scouts light cavalry Cheap to recruit and equip, scouts are useful for running down fleeing troops and scattering archers.
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48
Norse Archers missile infantry Armed with a bow, a sword, shield and light armour, Norse archers are weak at shooting, but can stand their ground in melee.
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60
Viking Raiders light infantry Wild and hardy warriors from the cold north armed with axes and light armour.
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48
Norse Axemen heavy infantry Formidable axemen from Scandinavia. Equipped with two-handed axes and protected by heavy armour
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48
Welsh Hunters missile infantry Local hunters, who although unskilled and ill equipped for warfare, are ferocious and determined fighters.
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48
Welsh Axemen heavy infantry Heavily armoured, strong attacking infantry, skilled in the use of the double handled axe.
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Cannot recruit units |
16
General's Bodyguard heavy cavalry Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
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16
General's Bodyguard heavy cavalry Elite knights hand picked to protect the general.
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City Buildings List |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Alchemist's Lab An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
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Small Church A Small Church converts a very small percentage of the region to Catholicism, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Theologians' Guild A Theologians' Guild house improves the quality of priests created in the region.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Alchemists' Guild An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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Convert to Motte and Bailey Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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Castle Buildings List |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Small Chapel A Small Chapel converts a very small percentage of the region to Catholicism, and improves happiness.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Convert to Village Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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