1 |
50
Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
Carrack |
light ship |
heavy warship |
50 |
1 |
30 |
0 |
no |
0 |
0 |
no |
0 |
30 |
0 |
7 |
1540 |
350 |
sea_faring, can_withdraw |
0 ratings
No ratings
A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
2 |
20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
|
Cog |
light ship |
light warship |
20 |
1 |
5 |
0 |
no |
0 |
0 |
no |
0 |
8 |
0 |
8 |
540 |
150 |
sea_faring, can_withdraw |
0 ratings
No ratings
A small trading vessel armed with a basic armament of soldiers and archers.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
3 |
30
Gun Holk light ship An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
|
Gun Holk |
light ship |
light warship |
30 |
1 |
16 |
0 |
no |
0 |
0 |
no |
0 |
16 |
0 |
7 |
840 |
275 |
sea_faring, can_withdraw |
0 ratings
No ratings
An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
|
4 |
30
Holk light ship An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
|
Holk |
light ship |
light warship |
30 |
1 |
10 |
0 |
no |
0 |
0 |
no |
0 |
12 |
0 |
8 |
710 |
200 |
sea_faring, can_withdraw |
0 ratings
No ratings
An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
|
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
|
5 |
24
Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword.
|
Merchant Cavalry Militia |
heavy cavalry |
heavy horse |
24 |
1 |
4 |
6 |
no |
0 |
0 |
no |
7 |
1 |
4 |
6 |
610 |
210 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit |
1 ratings
Useless unit
Poorly trained, but well equipped cavalry who fight with a sword.
|
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
|
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
|
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
|
|
6 |
24
Mounted Crossbowmen missile cavalry Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
|
Mounted Crossbowmen |
missile cavalry |
fast pony |
24 |
1 |
4 |
1 |
ap |
4 |
6 |
no |
5 |
1 |
0 |
6 |
600 |
200 |
sea_faring, hide_forest, can_withdraw, cantabrian_circle, crossbow |
0 ratings
No ratings
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
7 |
48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
Peasant Archers |
missile infantry |
|
48 |
1 |
1 |
1 |
no |
1 |
1 |
no |
0 |
1 |
0 |
5 |
160 |
80 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
0 ratings
No ratings
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
8 |
48
Crossbow Militia missile infantry Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
Crossbow Militia |
missile infantry |
|
48 |
1 |
5 |
1 |
ap |
1 |
1 |
no |
0 |
1 |
0 |
6 |
180 |
100 |
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit |
0 ratings
No ratings
Crossbow Militia are peasant crossbowmen called up to defend settlements. Very poorly armoured.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
9 |
48
Hand Gunners missile infantry Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
Hand Gunners |
missile infantry |
|
48 |
1 |
7 |
2 |
ap |
3 |
2 |
no |
7 |
3 |
0 |
7 |
400 |
150 |
sea_faring, hide_forest, can_withdraw, gunpowder_unit, cannot_skirmish, gunmen |
0 ratings
No ratings
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
10 |
16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
Ballista |
missile siege |
ballista |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, launching |
3 |
1 |
0 |
11 |
500 |
150 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
No ratings
Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
|
city Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
|
11 |
16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
Catapult |
missile siege |
catapult |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
11 |
600 |
150 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
No ratings
Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
|
castle Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Catapult Maker A Catapult Maker allows the construction of catapults and ballistae.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
12 |
16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
Trebuchet |
missile siege |
trebuchet |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
11 |
700 |
250 |
sea_faring, hardy, can_withdraw, artillery |
0 ratings
No ratings
Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
|
castle Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
city Siege Works A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
|
|
13 |
16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
Bombard |
missile siege |
bombard |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
11 |
900 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery |
0 ratings
No ratings
Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Gunsmith A Gunsmith allows the construction of a bombard cannon.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
city Gunsmith A Gunsmith allows the construction of a bombard cannon.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
14 |
16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
Grand Bombard |
missile siege |
great_bombard |
16 |
1 |
1 |
1 |
no |
55 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
11 |
1200 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery |
2 ratings
Fine unit
The Grand Bombard has increased range, damage and accuracy compared to the bombard.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
15 |
16
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
|
Cannon |
missile siege |
cannon |
16 |
1 |
1 |
1 |
no |
65 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
11 |
1300 |
250 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode, stakes, stakes |
0 ratings
No ratings
The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
|
castle Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
16 |
16
Basilisk missile siege Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
|
Basilisk |
missile siege |
basilisk |
16 |
1 |
1 |
1 |
no |
65 |
3 |
ap, bp, area, launching |
3 |
1 |
0 |
11 |
1600 |
400 |
sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode |
0 ratings
No ratings
Very powerful cannon with great range, damage and accuracy. Punishing against defences and units. Can fire solid or explosive shots.
|
castle Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
|
|
17 |
60
Order Militia light infantry Poorly equipped locals, who are best used to fill the ranks.
|
Order Militia |
light infantry |
|
60 |
1 |
3 |
3 |
no |
0 |
0 |
no |
0 |
3 |
6 |
6 |
220 |
95 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
0 ratings
No ratings
Poorly equipped locals, who are best used to fill the ranks.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
city Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
|
18 |
60
Burgher Pikemen spearmen infantry Confident in their use of the pike, these men wear light armour.
|
Burgher Pikemen |
spearmen infantry |
|
60 |
1 |
2 |
3 |
spear, long_pike, spear_bonus_8 |
0 |
0 |
no |
2 |
3 |
0 |
7 |
390 |
180 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike |
2 ratings
Great unit
Confident in their use of the pike, these men wear light armour.
|
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
|
city Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
|
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
|
19 |
48
Sword Brethren heavy infantry Strong swordsmen who are members of the Livonian Order.
|
Sword Brethren |
heavy infantry |
|
48 |
1 |
6 |
3 |
no |
0 |
0 |
no |
5 |
5 |
6 |
9 |
490 |
200 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
2 ratings
Great unit
Strong swordsmen who are members of the Livonian Order.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
|
20 |
60
Order Spearmen spearmen infantry Spearmen trained to deal with the threat posed by Eastern Europes cavalry.
|
Order Spearmen |
spearmen infantry |
|
60 |
1 |
5 |
3 |
spear, spear_bonus_4 |
0 |
0 |
no |
7 |
3 |
6 |
9 |
480 |
200 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit |
4 ratings
Good unit
Spearmen trained to deal with the threat posed by Eastern Europes cavalry.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
|
|
21 |
16
Clergymen light infantry Carrying only a cross in their hands, these brethren inspire those around them to fight with pious fervour.
|
Clergymen |
light infantry |
|
16 |
1 |
7 |
5 |
no |
0 |
0 |
no |
0 |
3 |
0 |
9 |
160 |
75 |
sea_faring, hide_forest, can_withdraw, is_peasant, area_effect_ae_holy_inspiration |
1 ratings
Flawed unit
Carrying only a cross in their hands, these brethren inspire those around them to fight with pious fervour.
|
city Abbey An Abbey converts a moderate percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
city Cathedral A Cathedral converts a decent percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
city Huge Cathedral A Huge Cathedral converts a sizable percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
|
|
22 |
48
Dismounted Halbbrüder heavy infantry Dismounted knights well trained in the used of the Halberd.
|
Dismounted Halbbrüder |
heavy infantry |
|
48 |
1 |
7 |
5 |
ap, spear_bonus_4 |
0 |
0 |
no |
9 |
5 |
1 |
11 |
630 |
230 |
sea_faring, hide_forest, hardy, can_withdraw |
2 ratings
Good unit
Dismounted knights well trained in the used of the Halberd.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
|
23 |
48
Dismounted Ritterbrüder heavy infantry Elite dismounted knights who instill fear in the hearts of their foes.
|
Dismounted Ritterbrüder |
heavy infantry |
|
48 |
1 |
7 |
6 |
no |
0 |
0 |
no |
9 |
6 |
6 |
13 |
750 |
310 |
sea_faring, hide_forest, hardy, can_withdraw, frighten_foot, free_upkeep_unit |
7 ratings
Great unit
Elite dismounted knights who instill fear in the hearts of their foes.
|
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
|
24 |
48
Prussian Archers missile infantry Prussian Archers who seek to prove their loyalty in battle to their new lords.
|
Prussian Archers |
missile infantry |
|
48 |
1 |
3 |
2 |
no |
3 |
2 |
no |
2 |
3 |
3 |
7 |
380 |
150 |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, stakes, stakes |
2 ratings
Good unit
Prussian Archers who seek to prove their loyalty in battle to their new lords.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
|
25 |
48
Livonian Auxiliaries missile infantry Equipped with steel crossbows and light armour, these auxiliaries provide much needed ranged support to their heavily armoured allies.
|
Livonian Auxiliaries |
missile infantry |
|
48 |
1 |
7 |
1 |
ap |
3 |
2 |
no |
5 |
2 |
5 |
6 |
460 |
160 |
sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit |
5 ratings
Good unit
Equipped with steel crossbows and light armour, these auxiliaries provide much needed ranged support to their heavily armoured allies.
|
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
|
26 |
24
Christ Knights heavy cavalry Knights who wield a mace and wear chainmail armour.
|
Christ Knights |
heavy cavalry |
heavy horse |
24 |
1 |
5 |
9 |
no |
4 |
4 |
ap |
5 |
3 |
4 |
9 |
750 |
270 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight |
2 ratings
Good unit
Knights who wield a mace and wear chainmail armour.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
|
27 |
24
Knechten light cavalry Lightly armoured spear wielding squires of Teutonic Knights.
|
Knechten |
light cavalry |
pony |
24 |
1 |
2 |
8 |
no |
5 |
4 |
no |
5 |
2 |
3 |
7 |
520 |
190 |
sea_faring, hide_forest, can_withdraw, can_formed_charge |
2 ratings
Promising unit
Lightly armoured spear wielding squires of Teutonic Knights.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
|
28 |
24
Halbbrüder heavy cavalry Knights who have not taken the full vows of the Teutonic Order and are strong fighters never the less.
|
Halbbrüder |
heavy cavalry |
barded horse |
24 |
1 |
6 |
9 |
no |
7 |
6 |
no |
8 |
3 |
4 |
11 |
900 |
310 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge |
2 ratings
Legendary unit
Knights who have not taken the full vows of the Teutonic Order and are strong fighters never the less.
|
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
29 |
24
Ritterbrüder heavy cavalry The most powerful knights in the Teutonic Order. They give rise to great dread in their opponents.
|
Ritterbrüder |
heavy cavalry |
barded horse |
24 |
1 |
6 |
11 |
no |
8 |
6 |
no |
10 |
4 |
4 |
13 |
1200 |
420 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, frighten_foot |
7 ratings
Great unit
The most powerful knights in the Teutonic Order. They give rise to great dread in their opponents.
|
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
|
30 |
8
General's Bodyguard heavy cavalry Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
|
General's Bodyguard |
heavy cavalry |
barded horse |
8 |
2 |
6 |
11 |
no |
8 |
6 |
no |
8 |
4 |
4 |
13 |
1200 |
250 |
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit |
1 ratings
Good unit
Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
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castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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31 |
8
General's Bodyguard heavy cavalry Elite knights hand picked to protect the general.
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General's Bodyguard |
heavy cavalry |
armoured horse |
8 |
2 |
7 |
12 |
no |
8 |
6 |
no |
13 |
5 |
3 |
13 |
1400 |
250 |
sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit_upgrade |
2 ratings
Great unit
Elite knights hand picked to protect the general.
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castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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