141 |
|
Icon not Made by Hands |
Relic |
Transferable 可轉移 |
|
Jesus sent this icon to the King of Edessa, to cure him of leprosy. |
+1 Piety, +1 to public health |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Edessa not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Edessa not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_min_penalty_major_reward not I_WorldwideAncillaryExists icon_not_made_by_hands not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc icon_not_made_by_hands not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled icon_not_made_by_hands not HasAncType Relic Chance : 10 % |
142 |
|
Iron Crown of Lombardy |
Relic |
Transferable 可轉移 |
|
This crown was fashioned for Emperor Constantine, with a nail from the crucifixion of Christ. It is believed to protect the head of the wearer from the darts of his enemies. |
+1 Piety, +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to your general's hitpoints (how many hits your general can take before dying) |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Milan not I_WorldwideAncillaryExists iron_crown_of_lombardy not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Milan not I_WorldwideAncillaryExists iron_crown_of_lombardy not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_major_reward_only not I_WorldwideAncillaryExists iron_crown_of_lombardy not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc iron_crown_of_lombardy not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled iron_crown_of_lombardy not HasAncType Relic Chance : 10 % |
143 |
|
Seal of Solomon |
Relic |
Transferable 可轉移 |
|
Legend has it that King Solomon's signet ring gave him the power to command demons and speak with animals. |
+1 Dread, -1 Piety, +2 Command when commanding cavalry |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not FactionReligion pagan not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Jerusalem not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic Chance : 30 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not FactionReligion pagan not I_WorldwideAncillaryExists seal_of_solomon not HasAncType Relic IsOnJihad Chance : 30 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc seal_of_solomon not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle not FactionReligion pagan GeneralWithAncKilled seal_of_solomon not HasAncType Relic Chance : 10 % |
144 |
|
Shard of the True Cross |
Relic |
Transferable 可轉移 |
|
A piece of the cross upon which Jesus was crucified, rumoured to have been built from the Tree of Knowledge from the Garden of Eden. |
+2 Piety, +1 Command |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Tripoli not I_WorldwideAncillaryExists shard_of_the_true_cross not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Tripoli not I_WorldwideAncillaryExists shard_of_the_true_cross not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_rome_min_penalty_major_reward not I_WorldwideAncillaryExists shard_of_the_true_cross not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc shard_of_the_true_cross not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled shard_of_the_true_cross not HasAncType Relic Chance : 10 % |
145 |
|
Veil of Veronica |
Relic |
Transferable 可轉移 |
|
This veil was used to wipe the sweat from Jesus' brow as he carried the cross, leaving his image imprinted on the cloth. |
+1 Piety |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 SettlementName Jerusalem not I_WorldwideAncillaryExists veil_of_veronica not HasAncType Relic Chance : 10 % |
When to test : GeneralCaptureSettlement Condition : Attribute Piety > 3 IsOnCrusade SettlementName Jerusalem not I_WorldwideAncillaryExists veil_of_veronica not HasAncType Relic Chance : 30 % |
When to test : LeaderMissionSuccess Condition : Attribute Piety > 3 PaybackID pope_cardinal_min_penalty_major_reward not I_WorldwideAncillaryExists veil_of_veronica not HasAncType Relic Chance : 5 % |
When to test : FatherDiesNatural Condition : Attribute Piety > 2 FatherAnc veil_of_veronica not HasAncType Relic Chance : 60 % |
When to test : PostBattle Condition : Attribute Piety > 3 WonBattle GeneralWithAncKilled veil_of_veronica not HasAncType Relic Chance : 10 % |
146 |
|
Deacon |
Religion |
|
|
Those that assist the church in its times of need are more likely to be assigned an assistant of their own. |
+1 Piety |
When to test : AgentCreated Condition : AgentType = priest CharacterReligion catholic SettlementBuildingExists >= cathedral Chance : 50 % |
When to test : AgentCreated Condition : AgentType = priest CharacterReligion orthodox SettlementBuildingExists >= cathedral_o Chance : 25 % |
147 |
|
Martin Luther |
Religion |
|
Unique 唯一 |
Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times. |
+2 Piety, -2 from unrest (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= abbey IsGeneral Attribute Piety < 5 I_TurnNumber >= 210 I_TurnNumber <= 233 Chance : 15 % |
148 |
|
Monk |
Religion |
|
|
A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… |
+1 Piety, -1 Purity |
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest CharacterNumTurnsIdle >= 4 PopulationOwnReligion >= 80 ReligionShift <= 10 Chance : 100 % |
149 |
|
Peter the Hermit |
Religion |
|
Unique 唯一 |
A powerful rabblerouser known for his humble ascetic outlook that the people seem more than willing to flock behind. |
+2 to popularity (improves public order), -2 from squalor (increases public order and population growth) |
When to test : GeneralJoinCrusade Condition : IsCrusade Attribute Chivalry > 0 I_TurnNumber >= 5 I_TurnNumber <= 50 Chance : 25 % |
150 |
|
Priest |
Religion |
|
|
There are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. |
+1 Piety |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= theologians_guild IsGeneral not CharacterReligion islam Chance : 3 % |
|
151 |
|
Royal Seminarian |
Religion |
|
|
One simply has to be a pious presence when bringing royalty into the fold. |
+1 Piety, +1 Unorthodoxy |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= mayors_palace Chance : 20 % |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= castle Chance : 20 % |
152 |
|
Skilled Accomplice |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. |
+1 to agent's skill |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
153 |
|
Young Apprentice |
Security |
Transferable 可轉移 |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. |
+1 Assassination |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital < 20 Chance : 10 % |
154 |
|
Bodyguard |
Security |
Transferable 可轉移 |
|
Even the most able sword-arm can use someone to cover his back. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) |
When to test : SufferAssassinationAttempt Condition : IsGeneral Trait HighPersonalSecurity < 1 Chance : 50 % |
155 |
|
Faithful Servant |
Security |
|
|
You can always sense how much respect and authority a noble family truly wields by the devotion of its servants. |
+1 Charm |
When to test : CharacterComesOfAge Condition : FatherAttribute Authority > 4 AgentType = princess Chance : 100 % |
156 |
|
Foodtaster |
Security |
|
|
An expedient servant to have around to avoid sudden death, as well as a disgusting meal. |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 1 IsGeneral Chance : 20 % |
157 |
|
Notorious Berserker |
Security |
|
|
Keeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality. |
+1 Command, +1 Morale for all troops on the battlefield |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds >= 0.5 BattleOdds < 1.5 Trait BattleDread > 0 Chance : 15 % |
158 |
|
Chivalrous Knight |
Security |
|
|
The more chivalrous and diligent knights of the realm will only follow a man who is an example to others himself. |
+2 Chivalry, +1 Command |
When to test : GeneralTakesCrusadeTarget Condition : IsJihad Chance : 100 % |
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds < 1.2 not Trait BattleDread > 0 not Trait StrategyDread > 0 Chance : 25 % |
159 |
|
Knight of the Crusades |
Security |
|
|
A noble and capable battle companion that follows those who champion worthy causes, such as the Crusades. |
+2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Violence |
When to test : CharacterTurnEnd Condition : AgentType = priest I_CrusadeInProgress IsRegionCrusadeTarget CharacterReligion catholic TimeInRegion > 1 Chance : 33 % |
160 |
|
Dread Knight |
Security |
|
|
That so dread and dangerous a knight would follow this man says a lot about his own menace and capabilities in battle. |
+2 Dread, +1 Command |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds < 1.2 PercentageEnemyKilled > 66 not Trait BattleChivalry > 0 not Trait StrategyChivalry > 0 Chance : 25 % |
|