Rebels
|
No. |
Type 類型 |
Title 名稱 |
Threshold 門檻 |
Description 說明 |
Effects 效果 |
Hidden 隱藏 |
Epithet 稱號 |
Condition 獲得條件 |
101 |
Feck |
Strong Language |
2 |
Not afraid to mutter a curse to get the point across with some character. |
-1 Piety, +1 Command, +1 Morale for all troops on the battlefield |
|
|
When to test : CharacterComesOfAge Condition : FatherTrait Prim >= 1 Affects : Feck 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Feck 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Feck >= 1 Affects : Feck 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Feck 1 Chance : 5 % |
When to test : OfferedForAdoption Condition : Affects : Feck 1 Chance : 3 % |
When to test : OfferedForMarriage Condition : Affects : Feck 1 Chance : 3 % |
|
Foul Mouthed |
4 |
Dresses his sentences in expletives, endearing him to the rabble, but not to royalty. |
+1 Dread, -2 Piety, +1 Command, +2 Morale for all troops on the battlefield |
|
|
Spits Venom |
6 |
Not only swears and curses regularly, but does so with frightening force and conviction. |
+2 Dread, -4 Piety, -1 Loyalty, -1 Authority, +3 Morale for all troops on the battlefield |
|
|
Utterly Profane |
8 |
So offensive is this man's dialogue, that nobody truly takes anything he says seriously at all. They are desperate to leave his company. |
+4 Dread, -6 Piety, -2 Loyalty, -2 Authority, +4 Morale for all troops on the battlefield |
|
the Profane |
102 |
Fertile |
Virile |
1 |
There is no problem with this man's breeding - he's more than capable of it. |
Increases the chance of having children |
|
|
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Fertile 1 Chance : 4 % |
When to test : CharacterComesOfAge Condition : Trait Fertile >= 1 Affects : Fertile 1 Chance : 50 % |
When to test : CharacterComesOfAge Condition : Trait Fertile >= 2 Affects : Fertile 1 Chance : 50 % |
|
Fertile |
2 |
This man is of the strongest sort of breeding, a potent agent in the expansion of his bloodline. |
Increases the chance of having children |
|
|
Prolific |
4 |
This man cannot indulge in carnal pleasures lawful or otherwise without a woman's belly giving him away months later. |
Increases the chance of having children |
|
|
103 |
ForcedReligious |
Conforming |
1 |
Having been tried for heresy, this man is now more careful to follow mandate properly. |
+1 Piety |
|
|
When to test : SufferDenouncementAttempt Condition : IsGeneral Affects : ForcedReligious 1 Chance : 100 % |
When to test : CharacterDamagedByDisaster Condition : RandomPercent > 96 Affects : ForcedReligious 1 Chance : 10 % |
|
Reverant |
3 |
Suspecting the church is out to get him, he has taken steps to ensure he is genuinely pious. |
+2 Piety |
|
|
Godfearing |
5 |
So diligently has this man reformed his spiritual ways, he is unbearable, but beyond suspicion at all. |
+3 Piety, -1 Morale for all troops on the battlefield |
|
the Godfearer |
104 |
Gambling |
Enjoys a Wager |
2 |
Prepared to stake a sizable amount of money on something, if the wager and occasion are right. |
5% penalty on all trade income, 10% decrease to cost to bribe |
|
|
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Gambling 1 Chance : 15 % |
When to test : BrotherAdopted Condition : Affects : Gambling 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house Affects : Gambling 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Gambling 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : Gambling 1 Chance : 2 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_studio Affects : Gambling 1 Chance : 3 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Gambling 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Gambling >= 1 Affects : Gambling 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 Affects : Gambling 1 Chance : 1 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel Affects : Gambling 1 Chance : 2 % |
|
Gambler |
4 |
Enjoys the thrill of chance enough to indulge in it regularly. Often to the detriment of his coffers. |
10% penalty on all trade income, 20% decrease to cost to bribe |
|
|
Problem Gambler |
8 |
His gambling has become a problem that is larger than he can afford. He is convinced he will redeem his losings in one sure thing… soon. |
15% penalty on all trade income, 30% decrease to cost to bribe |
|
|
Slave to Luck |
12 |
Completely unable to resist a chance to stake a bet on the outcome of almost anything - he has become a money pit. |
20% penalty on all trade income, 40% decrease to cost to bribe |
|
the Gambler |
105 |
Generous |
Generous |
3 |
Has no problem in parting with his coin for those in greater need. It will help them more after all. |
2% penalty on tax income |
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|
When to test : CharacterComesOfAge Condition : FatherTrait Generous >= 1 Affects : Generous 1 Chance : 10 % |
When to test : CharacterComesOfAge Condition : FatherTrait Miserly >= 1 Affects : Generous 1 Chance : 15 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Generous 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Generous >= 1 Affects : Generous 1 Chance : 4 % |
|
Openly Giving |
4 |
Freely giving of his wealth and possessions, and when possible, his time. |
2% penalty on all trade income, 5% penalty on tax income |
|
|
Overly Generous |
8 |
This man's generosity is so great that is more of a liability than it is endearing. |
5% penalty on all trade income, 10% penalty on tax income |
|
|
106 |
Genocide |
Brutal Conqueror |
3 |
It takes a certain kind of man to execute peasants and innocents, even if it is in times of war. |
+1 Dread, 10% bonus to cash gained from looting |
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|
When to test : ExterminatePopulation Condition : Affects : Genocide 1 Chance : 100 % |
|
Exterminator |
6 |
Ready to slay the conquered peoples the instant victory arrives. This is war, and these are the messages the enemy hears best. |
+2 Dread, 20% bonus to cash gained from looting |
|
|
Butcher |
9 |
The sort of man ready to hack an endless number of people limb from limb - or at least see it done by his men. |
+3 Dread, 30% bonus to cash gained from looting |
|
the Butcher |
107 |
Girls |
Red Blooded |
2 |
This man has let his passions get the better of him, when he knows they should not have. |
+2 Morale for all troops on the battlefield |
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|
When to test : SufferAssassinationAttempt Condition : IsGeneral Affects : Girls 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : FatherTrait Girls >= 1 Affects : Girls 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : FatherTrait Arse > 1 Affects : Girls 1 Chance : 35 % |
When to test : CharacterMarries Condition : Affects : Girls 1 Chance : 2 % |
When to test : BrotherAdopted Condition : Affects : Girls 1 Chance : 5 % |
When to test : CharacterBecomesAFather Condition : Affects : Girls 1 Chance : 5 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house Affects : Girls 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : Girls 1 Chance : 3 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = pleasure_palace Affects : Girls 1 Chance : 7 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Girls 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : Trait Girls >= 1 Affects : Girls 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 Affects : Girls 1 Chance : 1 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= brothel Affects : Girls 1 Chance : 3 % |
|
Womaniser |
4 |
Faithfulness is not one of this man's virtues. He is an easy target for a pretty lady. |
+1 Morale for all troops on the battlefield |
|
|
Adulterer |
8 |
This man avidly pursues various women. He commits acts of infidelity without remorse. |
No Effects |
|
|
Lecherous Fiend |
16 |
This man is no longer even concerned whether or not the women he pursues desire him or not. It is shameful! |
+1 Dread, -1 Morale for all troops on the battlefield |
|
|
Sexual Predator |
36 |
This misogynist thinks of women as mere sexual conquests. He has no honour in this regard at all. |
+2 Dread, -2 Morale for all troops on the battlefield |
|
the Womaniser |
108 |
GoodAdministrator |
Budding Bureaucrat |
1 |
Seems quite capable at managing the affairs of a settlement, enough to entrust to govern efficiently. |
3% bonus on all trade income, +1 to law (improves public order) |
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|
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel > loyalty_happy TimeInRegion > 3 Affects : GoodAdministrator 1 Chance : 7 % |
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel > loyalty_disillusioned GovernorTaxLevel > tax_high Affects : GoodAdministrator 1 Chance : 5 % |
When to test : GovernorUnitTrained Condition : GovernorTaxLevel > tax_high Affects : GoodAdministrator 1 Chance : 3 % |
When to test : GovernorBuildingCompleted Condition : GovernorTaxLevel > tax_high Affects : GoodAdministrator 1 Chance : 7 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodAdministrator 6 Chance : 17 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodAdministrator 1 Chance : 4 % |
When to test : OfferedForAdoption Condition : Affects : GoodAdministrator 6 Chance : 17 % |
When to test : OfferedForMarriage Condition : Affects : GoodAdministrator 6 Chance : 17 % |
|
Skilled Bureaucrat |
6 |
This man is able to deal with complicated administrative issues effectively. |
5% bonus on all trade income, +2 to law (improves public order) |
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|
Superb Administrator |
12 |
This man is a natural governor, able to properly administrate the affairs of a powerful city-state. |
10% bonus on all trade income, +3 to law (improves public order) |
|
|
109 |
GoodAmbusher |
Effective Ambusher |
1 |
This man has shown a talent for choosing the right time and place to launch a surprise attack. |
+1 Command when ambushing |
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|
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType SuccessfulAmbush BattleOdds <= 2.0 Affects : GoodAmbusher 1 Chance : 100 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodAmbusher 1 Chance : 4 % |
|
Cunning Ambusher |
2 |
This man is most effective at attacking an enemy, using cunning to position his forces well. |
+2 Command when ambushing |
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|
Great Ambusher |
4 |
This man has repeatedly proven his ability to take out an enemy force when striking from an ambush position. |
+3 Command when ambushing |
|
|
Stalks His Prey |
8 |
This commander prefers to strike at his foes when they do not expect it. It is brutally effective, but lacks chivalry. |
+4 Command when ambushing |
|
the Cunning |
110 |
GoodAssassin |
Hired Blade |
1 |
A man willing and able to go in and take another man's life for a price. |
+1 to agent's skill |
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|
When to test : AssassinationMission Condition : MissionSucceeded Affects : GoodAssassin 1 Chance : 100 % |
|
Assassin |
2 |
This man is a trained killer, effective at ending the lives of others. |
+2 to agent's skill |
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|
Murderer |
4 |
Has developed a reputation as an ender of lives, even if nobody knows who he really is. |
+3 to agent's skill |
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|
Adept Assassin |
8 |
A man capable of killing men of great importance, within their homes if need be. |
+4 to agent's skill |
|
the Killer |
Master Assassin |
16 |
Has turned killing others into an artform, one that most involved never get to see. |
+5 to agent's skill |
|
the Killer |
|
111 |
GoodAttacker |
Promising Attacker |
1 |
This man shows signs of being a most effective attacking commander. |
+1 Command when attacking |
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|
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodAttacker 2 Chance : 17 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodAttacker 1 Chance : 4 % |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : GoodAttacker 2 Chance : 100 % |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = clear I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : GoodAttacker 1 Chance : 100 % |
When to test : OfferedForAdoption Condition : Affects : GoodAttacker 2 Chance : 17 % |
When to test : OfferedForMarriage Condition : Affects : GoodAttacker 2 Chance : 17 % |
|
Confident Attacker |
2 |
This man is more confident when entering battle as the aggressor. |
+2 Command when attacking |
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|
Strong Attacker |
4 |
Being known for being successful in attack inspires this man's troops in battle. |
+3 Command when attacking |
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|
Excellent Attacker |
8 |
This man's confidence in attack rubs off on those he leads into battle. |
+4 Command when attacking |
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|
Heroic Attacker |
16 |
Known far and wide for being an unstoppable force when bringing the fight to the enemy. |
+5 Command when attacking |
|
the Attacker |
112 |
GoodBuilder |
Active Builder |
12 |
Enjoys the process of improving the infrastructure of a settlement. He likes to build. |
5% discount on construction costs, -1 from squalor (increases public order and population growth) |
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When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= wooden_castle Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= wooden_pallisade Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= port Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= roads Affects : GoodBuilder 1 Chance : 50 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= public_baths Affects : GoodBuilder 1 Chance : 100 % |
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread < 1 Trait StrategyChivalry < 1 SettlementBuildingFinished >= town_hall Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : Trait StrategyChivalry >= 1 SettlementBuildingFinished >= town_hall Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread >= 1 SettlementBuildingFinished >= town_hall Affects : GoodBuilder 1 Chance : 25 % |
When to test : GovernorBuildingCompleted Condition : Affects : GoodBuilder 1 Chance : 100 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodBuilder 12 Chance : 4 % |
|
Urban Planner |
24 |
A wise choice of man to call in to a settlement in need of new key structures. He revels in construction projects. |
10% discount on construction costs, -2 from squalor (increases public order and population growth) |
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|
Great Builder |
36 |
Has left a legacy in stone that is sure to endure. He inspires his workers to complete great buildings with even greater efficiency. |
15% discount on construction costs, -3 from squalor (increases public order and population growth) |
|
the Builder |
113 |
GoodCavalryGeneral |
Good with Cavalry |
2 |
Possesses a feel for how to direct cavalry units in battle. |
+1 Command when commanding cavalry |
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|
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodCavalryGeneral 1 Chance : 3 % |
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess = crushing PercentageUnitCategory cavalry > 50 Affects : GoodCavalryGeneral 1 Chance : 100 % |
|
Dangerous with Cavalry |
4 |
Boasts an outstanding grasp of how to utilise cavalry in battle to devastating effect. |
+2 Command when commanding cavalry |
|
|
Great Cavalry Commander |
6 |
A true master of cavalry tactics, his troops utterly confident in his commands. |
+3 Command when commanding cavalry |
|
the Horseman |
114 |
GoodCommander |
Promising Commander |
1 |
This man has shown at least a basic grasp of field tactics. |
+1 Command |
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|
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodCommander 1 Chance : 100 % |
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodCommander 1 Chance : 80 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodCommander 1 Chance : 4 % |
When to test : PostBattle Condition : IsGeneral WonBattle BattleOdds < 2.25 Affects : GoodCommander 1 Chance : 100 % |
When to test : OfferedForAdoption Condition : Affects : GoodCommander 3 Chance : 33 % |
When to test : OfferedForAdoption Condition : Affects : GoodCommander 1 Chance : 80 % |
When to test : OfferedForMarriage Condition : Affects : GoodCommander 3 Chance : 33 % |
When to test : OfferedForMarriage Condition : Affects : GoodCommander 1 Chance : 50 % |
|
Aspiring Commander |
2 |
This man has shown he has a sound set of battle tactics, and the ability to command men. |
+2 Command |
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|
Proven Commander |
4 |
This man has proven himself to be able to command men in battle very effectively. |
+3 Command |
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|
Great Commander |
8 |
This man boasts a proud legacy of decisive command in battle, reliable and effective. |
+4 Command |
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|
Legendary Commander |
16 |
Countless victories have made this man is a legendary commander, respected by both his own troops and those that oppose him. |
+5 Command |
|
the Mighty |
115 |
GoodConspirator |
Plotter |
2 |
Able to plot together a sensible plan to get the job done without risk of capture or worse. |
+1 to agent's skill |
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|
When to test : SabotageMission Condition : MissionSucceeded Affects : GoodConspirator 1 Chance : 20 % |
When to test : Insurrection Condition : Affects : GoodConspirator 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodConspirator 1 Chance : 4 % |
|
Schemer |
4 |
Spends his time devising suitably crafty schemes before arriving to perform the job. |
+2 to agent's skill |
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|
Grand Conspirator |
8 |
This man weaves complex webs that are too complicated to be called plans - only he can follow them. |
+3 to agent's skill |
|
|
116 |
GoodDefender |
Promising Defender |
1 |
Shows that he understands not to panic when under attack. |
+1 Command when defending |
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|
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodDefender 2 Chance : 17 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodDefender 1 Chance : 4 % |
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : GoodDefender 2 Chance : 100 % |
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = clear I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : GoodDefender 1 Chance : 100 % |
When to test : OfferedForAdoption Condition : Affects : GoodDefender 2 Chance : 17 % |
When to test : OfferedForMarriage Condition : Affects : GoodDefender 2 Chance : 17 % |
|
Confident Defender |
2 |
When under attack, this man keeps a calm that filters down through the ranks of his men. |
+2 Command when defending |
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|
Strong Defender |
4 |
This man has no qualms about the enemy bringing the fight to him - he has shown skill in defeating others this way. |
+3 Command when defending |
|
|
Excellent Defender |
8 |
This man's troops stand confidently when under attack, knowing their commander shall help them endure. |
+4 Command when defending |
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|
Heroic Defender |
16 |
This man makes his army an immovable object, a barrier that wears down any foolish enough to approach it. |
+5 Command when defending |
|
the Bastion |
117 |
GoodDenouncer |
Servant of God |
1 |
Has some minor experience at bringing heretics back into the light. |
+1 Piety |
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|
When to test : DenouncementMission Condition : MissionSucceeded not Trait BadDenouncer > 0 Affects : GoodDenouncer 1 Chance : 100 % |
|
Enemy of Heretics |
2 |
Is developing a reputation for being able to expose acts of heresy where few suspected any lurked. |
+2 Piety |
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|
Purger of Heretics |
4 |
Boasts an impressive record of driving heretics from the lands of more pious people. |
+3 Piety |
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Conqueror of Heretics |
8 |
Famous for facing and defeating heresy and those who harbour it. |
+4 Piety |
|
|
Grand Inquisitor |
16 |
Known far and wide as an absolute authority on spiritual purity, utterly unafraid to denounce royalty. |
+5 Piety |
|
the Inquisitor |
118 |
GoodDiplomat |
Promising Diplomat |
1 |
Seems to be able to hold himself in the correct manner during diplomacy. |
+1 Influence |
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|
When to test : BriberyMission Condition : MissionSucceeded Affects : GoodDiplomat 1 Chance : 100 % |
When to test : DiplomacyMission Condition : MissionSucceeded Affects : GoodDiplomat 1 Chance : 100 % |
|
Good Diplomat |
2 |
Understands both how to act, and how to read while at the diplomacy table. |
+2 Influence |
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|
Very Diplomatic |
4 |
Adept at making an awkwardly delicate problem far more comfortable to talk through. |
+3 Influence |
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|
Superb Diplomat |
8 |
This man is a master mediator, able to bring reasonable resolution from a situation of spite and malice. |
+4 Influence |
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|
Master of Diplomacy |
16 |
This man is so cunning at leading a conversation, he can make people agree to things before they realise what they have done. |
+5 Influence |
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|
119 |
GoodEngineer |
Admires Technology |
1 |
Finds machinery fascinating, and has a better grasp than most as to apply the use of technology in battle. |
+20 Build Points (required for the construction of siege equipment) |
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|
When to test : CharacterTurnStart Condition : IsGeneral IsBesieging TotalSiegeWeapons > 2 Affects : GoodEngineer 1 Chance : 20 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodEngineer 1 Chance : 2 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = c_siege_works Affects : GoodEngineer 1 Chance : 4 % |
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = siege_works Affects : GoodEngineer 1 Chance : 4 % |
|
Mechanically Minded |
3 |
This man has made a point of learning the principles of machinery, and how to maintain and tune siege artillery. |
+1 Command when assaulting walls, +40 Build Points (required for the construction of siege equipment) |
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|
Engineer |
6 |
Considered a qualified military engineer, this man is an expert at ensuring he can get the absolute most out of his siege artillery. |
+2 Command when assaulting walls, +60 Build Points (required for the construction of siege equipment) |
|
the Engineer |
120 |
GoodFarmer |
Farming Knowledge |
3 |
Has a grasp of how to work the land, having overseen the establishment of several farming districts. |
+1 to farming output |
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|
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= farms Affects : GoodFarmer 2 Chance : 100 % |
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodFarmer 3 Chance : 3 % |
|
Rural Expert |
6 |
Boasts a sound understanding of how to manage farming districts to produce a yield capable of supporting many people. |
+2 to farming output |
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Agriculturalist |
12 |
This man's interest in farming has grown into a serious study, one he believes can ensure prosperity for all of his people. |
+3 to farming output |
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