Student studying the islamic law that is known as the Shari'ah. The Shari'ah is based on the Qur'an and the Sunnah.
+1 Piety, +1 Purity, +1 Violence
When to test : CharacterTurnEnd Condition : AgentType = priest EndedInSettlement not Trait Cenobit > 0 not Trait Anchorit > 0 not Trait Dominican > 0 not Trait Franciscan > 0 not Trait Sufi > 0 SettlementBuildingExists >= hermit_sunnit Affects : Sunni 1 Chance : 100 %
Sunni Mullah
4
Mullah is the name commonly given to local Islamic clerics or mosque leaders. They lead prayers in mosques, deliver religious sermons, and perform religious ceremonies such as birth rites and funeral services.
+2 Piety, +1 Eligibility, +2 Purity, +2 Violence
Sunni Ulema
8
Educated class of Muslim legal scholars engaged in the several fields of Islamic studies. They are best known as the arbiters of shari‘a law. While the ulema are well versed in legal jurisprudence being Islamic lawyers, some of them also go on to speciali
+3 Piety, +2 Eligibility, +3 Purity, +3 Violence
422
Superstitious
Silly Beliefs 略為迷信
4
Still prone to a few silly superstitious beliefs that he should probably have outgrown. 此人總是相信某些愚蠢的無稽之談,令人歎息
-1 Piety 虔誠-1
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 1 Affects : Superstitious 1 Chance : 15 %
When to test : SufferDenouncementAttempt Condition : IsGeneral Affects : Superstitious 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : FatherTrait Superstitious >= 1 Affects : Superstitious 1 Chance : 20 %
When to test : CharacterDamagedByDisaster Condition : RandomPercent > 90 Affects : Superstitious 1 Chance : 30 %
When to test : CharacterComesOfAge Condition : Affects : Superstitious 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Superstitious >= 1 Affects : Superstitious 1 Chance : 2 %
Superstitious 頗為迷信
8
Pays heed to mystic beliefs, some of which make other men raise an eyebrow. 此人對各種神秘徵兆深信不疑,令他人大惑不解
-1 Piety, -1 Morale for all troops on the battlefield 虔誠-1,作戰部隊士氣-1
Slave to Superstition 篤信徵兆
12
Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. 此人對各種災難預示和徵兆深信不疑,令眾人大為困惑
-2 Piety, -1 Authority, -2 Morale for all troops on the battlefield 虔誠-2,威望-1,作戰部隊士氣-2
423
SuppliedBySea
Resupplied by Supply Ship 艦隊補給
1
Up to 50 percent stores replenished each time. 海軍艦隊每次可向此人麾下軍隊補給高達50%的軍需物資
Your General must remain on board to facilitate resupply. 登艦方可補給
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : SuppliedBySea 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait SuppliedBySea > 0 Affects : SuppliedBySea -1 Chance : 100 %
424
Supplies
Army Fully Supplied 庫存充足
1
It can live off its own land for 4 turns or 2 in foreign regions, before reducing stores. 軍隊目前駐地物資充足,在不動用軍需庫存情況下,本國地區可提供4回合物資,異國地區可提供2回合物資。庫存物資可在本國地區支持16回合,異國地區支持8回合
This army has enough supplies to last 8 turns in a foreign territory, 16 in its own. 軍需物資充足
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal not WonBattle PercentageOfArmyKilled > 50 Trait Supplies <= 4 Affects : Supplies 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnStart Condition : IsGeneral CharacterIsLocal Trait Supplies < 1 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 2 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 4 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement not InEnemyLands Trait TimeInField = 4 Trait Supplies <= 4 Affects : Supplies 1 Chance : 100 %
Army Supplies 75 Percent 四分之三庫存
2
The army has spent too long living off the same region's land and has now had to consume 1/4 of its own supplies 軍隊在目前地區駐紮過久,當地物資匱乏,已被迫消耗四分之一庫存軍需。剩餘物資可在本國地區支持12回合,異國地區支持6回合
This army has enough supplies to last 6 turns in a foreign territory, 12 in its own. 軍需物資消耗
Army Supplies 50 Percent 半數庫存
3
The army has spent too long living off the same region's land and has now had to consume 1/2 of its own supplies 軍隊在目前地區駐紮過久,當地物資匱乏,已被迫消耗半數庫存軍需。剩餘物資可在本國地區支持8回合,異國地區支持4回合
Enough supplies left to last 4 turns in a foreign territory, 8 in own. Unrest in cities you take supplies from +1 軍需物資消耗,城邑動亂+1
Army Supplies 25 Percent 四分之一庫存
4
The army has spent too long living off the same region's land and has now had to consume 3/4 of its own supplies 軍隊在目前地區駐紮過久,當地物資匱乏,已被迫消耗四分之三庫存軍需。剩餘物資可在本國地區支持4回合,異國地區支持2回合
Rationed Supplies will last 2 turns in a foreign territory, 4 in his own. Morale -4. Unrest in cities you take supplies from +2 軍需物資消耗,作戰部隊士氣-3,城邑動亂+2
Out of Supplies 彈盡糧絕
5
The situation is critical. This General must move to a settlement to resupply. The army may refuse to fight or desert. 局勢十分危急,軍隊已拒絕作戰並開始逃亡,此人必須立即率軍進入城邑獲得補給
Command - 4, TroopMorale - 8, Loyalty - 4, MovementPoints -20. Unrest in cities you take supplies from +3 統率力-4,作戰部隊士氣-8,忠誠-4,行軍能力-20%,城邑動亂+3
425
SuppliesAdded
Supplies Added 補給充足
1
This description should not be seen. 此人麾下軍隊已順利獲得補給
Neither should this. 無效果
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : PostBattle Condition : IsGeneral CharacterIsLocal WonBattle PercentageEnemyKilled > 50 Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement PopulationOwnReligion > 50 CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea CharacterIsLocal Trait Supplies > 1 Affects : SuppliesAdded 2 Chance : 100 %
426
TacticalSkill
Promising Tactician 戰術出色
4
Not only does this man remember what he has been taught about tactics, he understands the theory as well. 此人不僅能牢記各種戰術原則,更能深刻理解其內在含義
+2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted) 伏擊作戰統率力+2,視野+1
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle I_ConflictType SuccessfulAmbush Affects : TacticalSkill 1 Chance : 15 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType SuccessfulAmbush BattleOdds <= 1.2 Affects : TacticalSkill 1 Chance : 25 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= average BattleOdds < 0.70 PercentageOfArmyKilled < 20 Affects : TacticalSkill 2 Chance : 90 %
When to test : CharacterComesOfAge Condition : FatherTrait TacticalSkill >= 1 Affects : TacticalSkill 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 1 Trait MilitaryEducation = 1 Trait NoEducation < 3 Affects : TacticalSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= knights_stables Affects : TacticalSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= garrison_quarters Affects : TacticalSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= practice_range Affects : TacticalSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= c_ballista_range Affects : TacticalSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= c_gunsmith Affects : TacticalSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : TacticalSkill 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy Trait Path_General >= 1 Affects : TacticalSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy Trait Path_Governor >= 1 Affects : TacticalSkill 1 Chance : 6 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 Affects : TacticalSkill 1 Chance : 3 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 BattleOdds < 1.5 not I_EventCounter city_view_event > 0 Affects : TacticalSkill 1 Chance : 3 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : TacticalSkill 1 Chance : 15 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : TacticalSkill 1 Chance : 15 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess >= average BattleOdds > 0.70 BattleOdds < 1.30 PercentageOfArmyKilled < 20 Affects : TacticalSkill 1 Chance : 85 %
Tactically Sound 戰術傑出
8
Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain. 此人所受軍校良好教育,令其深諳如何善用部隊和地形奪取勝利
+3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted) 伏擊作戰統率力+3,視野+2
Tactician 戰術卓越
16
This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield. 此人不僅能牢記各種戰術原則,更能深刻理解其內在含義
+4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted) 伏擊作戰統率力+4,視野+3
427
Talkative
Talkative 言辭誇張
2
Sometimes prone to over elaborating on a point, bringing other things to light that didn't need to be. 此人時常過分誇大,將無關小事肆意渲染
-1 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful) 影響力-1,賄賂成功幾率+5%
When to test : CharacterComesOfAge Condition : Affects : Talkative 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Talkative >= 1 Affects : Talkative 1 Chance : 2 %
Gossips 散播是非
4
Is careless in the way he trades secrets, he enjoys it too much to hold back. 此人不甚謹慎,時常傳播各種秘密,並以此為樂
-2 Influence 影響力-2
Utterly Indiscreet 口沒遮攔
8
No secret is secret for long when this man knows it. His name is a byword for foolish indiscretion and loose talk. 一旦此人得知內情,任何機密則毫無保密可言,此人之名已成為口沒遮攔的象徵
-3 Influence, 5% penalty on bribery attempts (decreases the chances that a bribe will be successful) 影響力-3,賄賂成功幾率-5%
the Gossip 饒舌者
428
TheologiansGuildMember
Theologians' Guild Apprentice 神學院導師
1
The presence of a Master Theologian's Guild within the kingdom has had a positive influence on this priest's initiation. 王國中成立的中級神學院,令此人神學造詣顯著提高
+1 Piety 虔誠+1
When to test : AgentCreated Condition : AgentType = priest FactionBuildingExists >= m_theologians_guild Affects : TheologiansGuildMember 2 Chance : 100 %
When to test : AgentCreated Condition : AgentType = priest FactionBuildingExists = gm_theologians_guild Affects : TheologiansGuildMember 3 Chance : 100 %
Theologians' Guild Journeyman 神學院院長
2
The presence of Theologian's Guild HQ within the kingdom has had a positive influence on this priest's initiation. 王國中成立的高級神學院,令此人神學造詣更上一層
+2 Piety 虔誠+2
429
TheologiansGuildTrained
Orthodox Instruction 神學院學徒
1
The influence of the local Theologian's guild house has only served to make this priest more pious. 王國中成立的初級神學院,令此人神學造詣明顯提高
+1 Piety 虔誠+1
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= theologians_guild Affects : TheologiansGuildTrained 1 Chance : 100 %
430
Thrown_in_Dungeon
Thrown into the Dungeon 深陷縲紲
1
There will be no pardon for traitors! This man has been thrown into the dungeon to rot to wait upon the mercy of his rightful King. 對叛亂分子毋須心慈手軟,此人已被投入黑牢,等候國王陛下的發落
Locked in the darkest dungeon. 此人已被投入黑牢
When to test : CharacterTurnStart Condition : FactionIsLocal Trait Thrown_in_Dungeon = 1 Trait Former_Prisoner = 1 Affects : Thrown_in_Dungeon -1 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionIsLocal Trait Thrown_in_Dungeon = 1 Trait Former_Prisoner = 1 Trait Disobedient = 1 Affects : Thrown_in_Dungeon -1 Chance : 100 %
When to test : CharacterTurnStart Condition : FactionIsLocal Trait Thrown_in_Dungeon = 1 Trait Former_Prisoner = 1 Trait Disobedient = 2 Affects : Thrown_in_Dungeon -1 Chance : 100 %
431
TIFReset
TIFR 劫掠成性
4
unseen 左賢王大軍所過之處寸草不生,更無生靈蹤跡
unseen 斬盡殺絕
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait TimeInField = 4 not EndedInEnemyZOC Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 1 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 3 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 2 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 2 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 1 Affects : TIFReset 10 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField = 1 Affects : TIFReset 10 Chance : 100 %
432
TimeInField
Fresh Foraging 就近劫掠
1
None of the army's supplies will be used whilst the army can forage. 此人常令軍隊就近劫掠,以俾補充軍需。但必須不時更換地區駐紮,如此可令原先地區逐漸恢復元氣
If outside the army's own lands it must now leave this region to find fresh foraging grounds, allowing this region to recover 軍需儲備增加
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal Trait TimeInField = 4 not EndedInEnemyZOC Affects : TimeInField 6 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 1 Affects : TimeInField 9 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 3 Affects : TimeInField 7 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal TimeInRegion = 1 Trait TimeInField = 2 Affects : TimeInField 8 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement Trait TimeInField <= 3 Affects : TimeInField 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement Trait TimeInField <= 3 EndedInEnemyZOC Affects : TimeInField 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement Trait TimeInField <= 3 EndedInEnemyZOC Affects : TimeInField 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement Trait TimeInField <= 3 EndedInEnemyZOC Affects : TimeInField 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 2 Trait Supplies = 5 Affects : TimeInField 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral CharacterIsLocal not AtSea not EndedInSettlement InEnemyLands Trait TimeInField = 2 Trait Supplies <= 4 Affects : TimeInField 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 2 Affects : TimeInField 8 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField > 1 Affects : TimeInField 9 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement CharacterIsLocal Trait TimeInField = 1 Affects : TimeInField 9 Chance : 100 %
Wide Range Foraging 轉掠四方
2
None of the army's supplies will be used whilst the army can forage. 此人常令軍隊就近劫掠,以俾補充軍需,更可轉掠四方,如此可獲得更多物資
The army can forage once more in this region before consuming part of its own supplies. 軍需儲備增加
Scarce Foraging 劫掠殆盡
3
If deprived of forage, the army must consume part of its own supplies. 此地物資已幾乎被此人率軍劫掠殆盡,必須立即轉進富足地區,或使用軍需庫存,以俾當地逐漸恢復元氣
The army needs to leave this region now to find fresh foraging grounds or use some of its own supplies and allow this region to recover. 軍需庫存減少
No Foraging 無法劫掠
4
The army can no longer forage here and now depends on its own supplies. Either you overforaged or the enemy has temporarily prevented foraging. 由於此地物資耗盡,或因敵軍阻撓,軍隊已完全無法進行劫掠,必須依靠軍需庫存維持部隊開支
Having allowed this region to recover, the army may soon resume foraging afresh. 軍需庫存減少
433
TimidWoman
Timid 內向易驚
2
The realisation that powerful people want her dead has left this poor woman on edge. 這位女士總以為他人企圖加害於她,因此內心惴惴不安
-1 Charm 魅力-1
When to test : CharacterTurnEnd Condition : Trait TimidWoman >= 1 Affects : TimidWoman 1 Chance : 2 %
Skittish 敏感易怒
3
Repeated attempts on her life have shattered her nerves, making her difficult company. 由於多次受到傷害,這名女子敏感易怒,難以相處
-2 Charm, +1 to Personal Security (improves the chances of detecting and foiling assassination attempts) 魅力-2,個人安全+1
Nuerotic 終日驚恐
4
Driven utterly neurotic by an ongoing plot to end her life, this poor woman's existence has become a misery. 這位女士終日以為他人且將暗算自己,神態極為淒厲
-3 Charm, +2 to Personal Security (improves the chances of detecting and foiling assassination attempts) 魅力-3,個人安全+2
When to test : CharacterTurnStart Condition : not CultureType greek not CultureType middle_eastern IsFactionHeir AgentType = family Trait Title_Heraldry < 3 Trait Title_Heraldry > 0 Affects : Title_Heraldry -10 Chance : 100 %
When to test : CharacterTurnStart Condition : not CultureType greek not CultureType middle_eastern IsFactionLeader AgentType = family Trait Title_Heraldry < 3 Trait Title_Heraldry > 0 Affects : Title_Heraldry -10 Chance : 100 %
When to test : CharacterTurnStart Condition : not CultureType greek not CultureType middle_eastern not IsFactionLeader not IsFactionHeir Trait CharacterCampaigns < 1 Affects : Title_Heraldry 1 Chance : 75 %
When to test : CharacterTurnEnd Condition : HasAncType dearmad_her not IsFactionHeir not IsFactionLeader Trait Untitled >= 1 Affects : Titled 2 Chance : 100 %
When to test : CharacterTurnEnd Condition : HasAncType dearmad_her not IsFactionHeir not IsFactionLeader not Trait Titled >= 1 Affects : Titled 1 Chance : 100 %
436
TolerantWoman
Tolerant 思想寬容
1
Prepared to at least accept the differences she has with foreigners, even if she does not like them all. 這位女士儘管並不喜歡異國人士,但與之相處仍能盡力令自己理解文化差異
+1 Charm 魅力+1
When to test : CharacterTurnEnd Condition : Trait TolerantWoman >= 1 Affects : TolerantWoman 1 Chance : 2 %
Accepting 通情達理
2
Very accepting and tolerant, an excellent quality in a woman who visits foreign courts. 這位賢德女士訪問外國王室時,通情達理善解人意
+2 Charm 魅力+2
Incredibly Accepting 胸襟廣闊
3
Open to any and all foreign ways and customs. It is not within her to judge them at all. 這位女士從不先入為主,對任何異國習俗都胸襟廣闊
+3 Charm 魅力+3
437
TouchedByTheGods
Servant of Heaven 天主忠僕
4
Believes that the almighty has a plan that he is meant to be a part of. 此人堅信自己只是萬能上帝手中的一名忠僕
+2 Piety 虔誠+2
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 1 Trait CivilianEducation = 1 Trait NoEducation < 3 Affects : TouchedByTheGods 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= abbey Affects : TouchedByTheGods 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= abbey_o Affects : TouchedByTheGods 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType city Trait Student > 2 Trait CivilianEducation = 1 Trait NoEducation < 4 SettlementBuildingExists >= minareted_masjid Affects : TouchedByTheGods 1 Chance : 5 %
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade Affects : TouchedByTheGods 3 Chance : 100 %
When to test : ExterminatePopulation Condition : IsGeneral PopulationOwnReligion < 30 Affects : TouchedByTheGods 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists >= cathedral Affects : TouchedByTheGods 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists >= huge_cathedral Affects : TouchedByTheGods 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists >= jama Affects : TouchedByTheGods 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists >= great_jama Affects : TouchedByTheGods 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists >= cathedral_o Affects : TouchedByTheGods 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement SettlementBuildingExists >= huge_cathedral_o Affects : TouchedByTheGods 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : AgentType = family EndedInSettlement SettlementType castle Trait Student > 2 Trait MilitaryEducation = 1 Trait NoEducation < 2 Affects : TouchedByTheGods 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : Affects : TouchedByTheGods 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait TouchedByTheGods >= 1 Affects : TouchedByTheGods 1 Chance : 2 %
Dramatic Visions 舉止誇張
8
They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word. 當接受天主啟示時,此人舉止極為誇張,狂呼濫叫,幾若未諳人事之黃口稚女
+3 Piety 虔誠+3
Vision of Prophecy 夢入神機
16
Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction. 此人堅稱曾與夢中得聆天主教誨,故而令其信仰更為堅定
+4 Piety 虔誠+4
438
TourneyKnight
Tourney Entrant 初涉馬術
1
This man has been bold enough to try his hand in the tourney fields. 此人天性勇敢,渴望在馬術比賽中一試身手
+1 Chivalry 騎士美德+1
When to test : CharacterComesOfAge Condition : FatherTrait TourneyKnight >= 1 Affects : TourneyKnight 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= jousting_lists Trait Path_General >= 1 Affects : TourneyKnight 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= jousting_lists Trait Path_Governor >= 1 Affects : TourneyKnight 1 Chance : 4 %
Fair Jouster 出色馬術家
3
Has entered enough jousts to have become an improved man in the saddle. 多次公平的騎士決鬥,令此人戰技日進
+1 Chivalry, +1 Command when commanding cavalry 騎士美德+1,指揮騎兵統率力+1
Good Jouster 傑出馬術家
6
More than competent with a lance in hand, and quite a contender at the tourney. 此人不僅槍法出眾,騎術亦頗為嫻熟
+2 Chivalry, +1 Command when commanding cavalry 騎士美德+2,指揮騎兵統率力+1
Knight of Renown 著名馬術家
12
Now a tournament veteran, this man has become famous for his dashing skill at the lists. 此人馬術競技屢獲殊勳,名聞遐邇
+2 Chivalry, +1 Authority, +2 Command when commanding cavalry 騎士美德+2,威望+1,指揮騎兵統率力+2
Tourney Champion 傳奇馬術大師
18
Renowned for his proud legacy at the tourney, few can now best him with a lance. 此人堪稱馬術賽史傳奇,其騎槍所至,對手無不應聲落馬
+3 Chivalry, +2 Authority, +2 Command when commanding cavalry 騎士美德+3,威望+2,指揮騎兵統率力+2
439
Trusting
Naive 疏於防範
2
This man is simply a bit too innocent to understand why others would ever do anything that underhand. 此人殊為幼稚,無法理解為何世上竟有人內心如此險惡
-1 from Personal Security (increases the chances of falling victim to assassination) 個人安全-1
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementType city RemainingMPPercentage = 100 not Trait Paranoia > 0 SettlementBuildingExists >= brothel Trait Path_General >= 1 Affects : Trusting 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 not Trait Paranoia > 0 SettlementBuildingExists >= brothel Trait Path_Governor >= 1 Affects : Trusting 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : Affects : Trusting 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : Trait Trusting >= 1 Affects : Trusting 1 Chance : 2 %
Trusting 輕信他人
4
It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet. 此人天性易於相信他人,對外人動輒推心置腹
-2 from Personal Security (increases the chances of falling victim to assassination) 個人安全-2
Overly Trusting 幼稚無知
12
Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme. 此人殊為幼稚,對人心險惡全無概念,極易成為陰謀犧牲品
-3 from Personal Security (increases the chances of falling victim to assassination) 個人安全-3
440
TurnsAlive
Young 青春年少
1
此人青春年少,渾身充滿活力
行軍能力+100%,將領生命力+1,生育幾率+1
When to test : OfferedForAdoption Condition : Trait CharacterAges < 1 CharacterAge <= 60 CharacterAge > 35 Affects : TurnsAlive 61 Chance : 100 %
When to test : OfferedForAdoption Condition : Trait CharacterAges < 1 CharacterAge > 60 Affects : TurnsAlive 91 Chance : 100 %
When to test : OfferedForAdoption Condition : Trait CharacterAges < 1 CharacterAge <= 35 CharacterAge > 25 Affects : TurnsAlive 21 Chance : 100 %
When to test : OfferedForAdoption Condition : Trait CharacterAges < 1 CharacterAge <= 25 Affects : TurnsAlive 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : AgentType = family Trait CharacterAges = 1 Affects : TurnsAlive 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait CharacterAges < 1 CharacterAge <= 60 CharacterAge > 35 Affects : TurnsAlive 61 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait CharacterAges < 1 CharacterAge > 60 Affects : TurnsAlive 91 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait CharacterAges < 1 CharacterAge <= 35 CharacterAge > 25 Affects : TurnsAlive 21 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait CharacterAges < 1 CharacterAge <= 25 Affects : TurnsAlive 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Trait CharacterAges < 1 CharacterAge <= 60 CharacterAge > 35 Affects : TurnsAlive 61 Chance : 100 %
When to test : OfferedForMarriage Condition : Trait CharacterAges < 1 CharacterAge > 60 Affects : TurnsAlive 91 Chance : 100 %
When to test : OfferedForMarriage Condition : Trait CharacterAges < 1 CharacterAge <= 35 CharacterAge > 25 Affects : TurnsAlive 21 Chance : 100 %
When to test : OfferedForMarriage Condition : Trait CharacterAges < 1 CharacterAge <= 25 Affects : TurnsAlive 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : Trait CharacterAges < 1 CharacterAge <= 60 CharacterAge > 35 Affects : TurnsAlive 61 Chance : 100 %
When to test : CharacterComesOfAge Condition : Trait CharacterAges < 1 CharacterAge > 60 Affects : TurnsAlive 91 Chance : 100 %
When to test : CharacterComesOfAge Condition : Trait CharacterAges < 1 CharacterAge <= 35 CharacterAge > 25 Affects : TurnsAlive 21 Chance : 100 %
When to test : CharacterComesOfAge Condition : Trait CharacterAges < 1 CharacterAge <= 25 Affects : TurnsAlive 1 Chance : 100 %