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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Silvan Elves / Traits 特性
Third Age 1.4 魔戒第三紀元 1.4
Silvan Elves Silvan Elves
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
241 ReligiousInactivity Neglects Obedience 2 Has failed to notice obedient issues at hand when he could do something about them. -1 Obedience
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
Obediently Ignorant 5 Does not pay attention to obedient matters with the seriousness that a leader of men should. -2 Obedience
242 ReligiousIntolerance Rigid Beliefs 1 When one grows up being subjected to only one culture, accepting the others is always very difficult. -1 Influence
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion >= 80
Affects : ReligiousIntolerance 1
Chance : 50 %
When to test : AgentCreated
Condition : Trait ReligiousIntolerance >= 1
Affects : ReligiousIntolerance 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousIntolerance >= 1
Affects : ReligiousIntolerance 1
Chance : 4 %
Culturally Intolerant 2 Intolerant enough of other cultures to the point he uses their names as derogatory terms. -2 Influence
Would-be-Servant 3 So swift is this man to denounce any who would follow a culture aside his own, he would likely make a great Servant of Sauron. -3 Influence
243 ReligiousMerchant Quite Obedient 1 Sometimes lets his obedient conscience prevent himself from exploiting great trade opportunities. -1 Finance
When to test : AgentCreated
Condition : not AtSea
AgentType = merchant
SettlementBuildingExists >= cathedral
PopulationOwnReligion > 80
Affects : ReligiousMerchant 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ReligiousMerchant >= 1
Affects : ReligiousMerchant 2
Chance : 33 %
Strong Obedience 3 Is more concerned with the spiritual character of those he deals with than striking the best deal. -2 Finance
244 ReligiousTolerance Not Dogmatic 1 Growing up in an area without a remarkable obedience has made this man sensitive to what offends followers of foreign rulers. +1 Influence
When to test : AgentCreated
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 25 %
When to test : AgentCreated
Condition : not AtSea
AgentType = diplomat
PopulationOwnReligion <= 70
Affects : ReligiousTolerance 1
Chance : 50 %
When to test : CharacterTurnEnd
Condition : Trait ReligiousTolerance >= 1
Affects : ReligiousTolerance 1
Chance : 4 %
Respects other Cultures 2 He may find the basis of some cultures to be flawed, but he will not make the mistake of telling people so. +2 Influence
Open to all Cultures 3 Offers total respect to the cultural beliefs of those he encounters, even if they are totally contrary to his own. +3 Influence
245 RhetoricSkill Well Spoken 1 Capable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = university
Affects : RhetoricSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait RhetoricSkill >= 1
Affects : RhetoricSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
not CultureType eastern_european
Affects : RhetoricSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_hall
Affects : RhetoricSkill 1
Chance : 10 %
Stylish Debater 2 Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to Rhetoric 4 His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
246 Righteous Upstanding 1 In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable. +1 Purity
When to test : CardinalPromoted
Condition : Trait Righteous >= 1
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition : Trait Righteous >= 2
Affects : Righteous 1
Chance : 50 %
When to test : CardinalPromoted
Condition :
Affects : Righteous 1
Chance : 50 %
Righteous 2 Few can claim to practise everything they preach. This man is one of those few. +2 Purity
Immaculately Pure 3 So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous. +3 Purity
247 Sailor Competent Sailor 1 This man has proven he at least has the seafaring legs required to survive a scrap at sea. +1 Command at sea
When to test : PostBattle
Condition : AgentType = admiral
WonBattle
BattleOdds < 2.25
Affects : Sailor 1
Chance : 100 %
Fine Officer 2 This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer. +2 Command at sea
Worthy Admiral 4 This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively. +3 Command at sea
Great Admiral 8 So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers. +4 Command at sea
Legendary Admiral 16 Sailors throughout the known world speak of this old sea dog with reverence and awe. +5 Command at sea the Great
248 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
249 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterComesOfAge
Condition : IsGeneral
IsFactionAIControlled
Affects : Scout 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
250 Secretive Discreet 1 Can be relied upon not to be bringing to light things that should be kept in the dark. +1 Influence
When to test : BriberyMission
Condition : MissionSucceeded
Affects : Secretive 1
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 5 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : Secretive 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Secretive 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Secretive >= 1
Affects : Secretive 1
Chance : 4 %
Secretive 2 Able to feign ignorance on almost any topic that is best not discussed. +2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read 4 Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given. +3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
251 SecretlyFemale Secretly Female 1 Her devotion to God is strong enough to risk severe punishment for posing as a man. +1 Obedience, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated
Condition : AgentType = priest
not CultureType middle_eastern
Affects : SecretlyFemale 1
Chance : 3 %
252 SecureMerchant Secure Assets 1 A close scrape that almost put this trader out of business has made him more careful and astute. +1 Finance
When to test : SufferAcquisitionAttempt
Condition :
Affects : SecureMerchant 1
Chance : 50 %
Protected Assets 3 Accustomed to other merchants coming after his assets, this one has secured his well. +2 Finance
253 SecurityMerchant Hires Guards 1 The attempt on his life by a hired blade has warranted spending a little on security. +1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt
Condition : AgentType = merchant
Affects : SecurityMerchant 1
Chance : 50 %
Employs Security 3 The costs of guarding a small fortune can sometimes be a small fortune in itself. -1 Finance,+2 to personal security (improves the chances of detecting and foiling assassination attempts)
254 ServesSelfMerchant Loyal to Coin 1 Aware that his master is too far away to know exactly what he gets up to… -1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
OnResource
DistanceCapital >= 60
Affects : ServesSelfMerchant 1
Chance : 3 %
Self Serving 3 After years away from home, this merchant now dips into his master's profits as compensation. -2 Finance
255 ShadyDealer Slightly Crooked 1 Growing up in a relatively lawless place has taught this man some undesirable business practises. -1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
not SettlementBuildingExists >= town_hall
Affects : ShadyDealer 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait ShadyDealer = 1
Affects : ShadyDealer 2
Chance : 33 %
Shady Dealer 3 Can't seem to reach a trade agreement without trying to commit fraud or worse. -2 Finance
256 Slothful Lazy 1 Inactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Slothful 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Slothful 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : CharacterIsLocal
IsFactionLeader
I_EventCounter great_tourney_declined > 0
Affects : Slothful 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Slothful >= 1
Affects : Slothful 1
Chance : 4 %
Too Comfortable 2 Has become too accustomed to having others do things for him. -10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful 4 Sleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump 8 A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income the Fat
257 SmoothTalker Stretches Loyalties 2 Has some talent for making men question the merits of their masters. 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission
Condition : MissionSucceeded
Affects : SmoothTalker 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : SmoothTalker 2
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : SmoothTalker 1
Chance : 4 %
Breaks Loyalties 4 Very good at exposing any lingering resentment men have for those they answer to. 20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties 6 So great at skewing perceptions that he could convince a man to betray one he loves for one he despises. 30% bonus on bribery attempts (increases the chances that a bribe will be successful)
258 Sobriety Sensible Drinker 2 Not one to let drink ever get the better of him at all. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Sobriety 3
Chance : 40 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Sobriety 9
Chance : 55 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Sobriety 18
Chance : 70 %
When to test : CharacterMarries
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterMarries
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterMarries
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : CharacterTurnEnd
Condition : Trait Sobriety >= 1
Affects : Sobriety 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : OfferedForMarriage
Condition :
Affects : Sobriety 1
Chance : 12 %
Sober 4 Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink 8 This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
259 SpiritedWoman Spirited 1 There’s something about this woman that’s different, and compelling all at once. +1 Charm
When to test : DiplomacyMission
Condition : MissionSucceeded
Affects : SpiritedWoman 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : FatherTrait Rabblerouser >= 1
AgentType = princess
Affects : SpiritedWoman 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : SpiritedWoman 1
Chance : 25 %
Engaging 2 Few men are so keen to take on the challenges facing them as this spirited woman is. +2 Charm
Self-serving 3 It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow. -1 Charm
260 SpyMaster Espionage 8 Has taken an interest in the field of espionage, having recruited numerous spies and agents. 10% discount on agent training costs
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : SpyMaster 1
Chance : 90 %
Espionage Expert 16 Focused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage 24 This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Fear, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs the Watcher
13 / 15 : P6 , P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15
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