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Home / Broken Crescent 1.05 / The Eastern Roman Empire / Italian Mercenary Crossbowmen
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Italian Mercenary Crossbowmen
Italian Mercenary Crossbowmen
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Class and category missile infantry
Soldier levy_md_crossbowmen, 48, 0, 0.8
Mount
Engine and Ship
Attributes can_withdraw, crossbow, hide_forest, no_custom, sea_faring
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 6, 1, crossbow_bolt, 120, 30, missile, missile_mechanical, piercing, none, 25, 1, ap
Secondary weapon 4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1, no
Primary armour 4, 3, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 1, -2, 3, 2
Mental 5, normal, trained
Cost 1, 450, 120, 65, 50, 300, 4, 120
Unit Description
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Italian Mercenary Crossbowmen Starting with the Crusades, a whole new world of trading was opened to the Italian states of Genoa and Venice. These Italian emigraters brought with them their weapon of choice, the crossbow. Consisting of the merchants themselves and men who could afford the new weapon this levy is drawn from the gentlemen class. They still have to be burley men to carry the heavy European crossbow and armor. Approaching infantry will be faced with many devastating iron bolts. If the enemy draws closer these men will wield their swords.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Port 1 0.15 1 0 and hidden_resource mtrade
A Port allows a settlement to trade with the far-distant corners of the world.
2 Shipwright 1 0.15 1 0 and hidden_resource mtrade
A Shipwright allows the construction of ships to be undertaken in earnest.
3 Dockyard 1 0.15 1 0 and hidden_resource mtrade
A Dockyard allows the construction of larger ships, and improves trade.
4 Naval Drydock 1 0.15 1 0 and hidden_resource mtrade
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
5 Port 1 0.15 1 0 and hidden_resource mtrade
A Port allows a settlement to trade with the far-distant corners of the world.
6 Shipwright 1 0.15 1 0 and hidden_resource mtrade
A Shipwright allows the construction of ships to be undertaken in earnest.
7 Dockyard 1 0.15 1 0 and hidden_resource mtrade
A Dockyard allows the construction of larger ships, and improves trade.
8 Naval Drydock 1 0.15 1 0 and hidden_resource mtrade
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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