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Italian Mercenary Crossbowmen
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Views: 955
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Class and category |
missile infantry
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Soldier |
levy_md_crossbowmen, 48, 0, 0.8
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_withdraw, crossbow, hide_forest, no_custom, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 1, crossbow_bolt, 120, 30, missile, missile_mechanical, piercing, none, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 30, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 3, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
5, normal, trained
Morale, Discipline, Training
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Cost |
1, 450, 120, 65, 50, 300, 4, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Starting with the Crusades, a whole new world of trading was opened to the Italian states of Genoa and Venice. These Italian emigraters brought with them their weapon of choice, the crossbow. Consisting of the merchants themselves and men who could afford the new weapon this levy is drawn from the gentlemen class. They still have to be burley men to carry the heavy European crossbow and armor. Approaching infantry will be faced with many devastating iron bolts. If the enemy draws closer these men will wield their swords.
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Ownership factions |
Italian Mercenary Crossbowmen missile infantry Influenced by trade, the Italian crossbow was introduced to the Eastern Mediterranean. Enemy infantry will be worn down by its many armor piercing bolts.
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Italian Mercenary Crossbowmen missile infantry Influenced by trade, the Italian crossbow was introduced to the Eastern Mediterranean. Enemy infantry will be worn down by its many armor piercing bolts.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Port A Port allows a settlement to trade with the far-distant corners of the world.
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Port |
1 |
0.15 |
1 |
0 |
and hidden_resource mtrade |
A Port allows a settlement to trade with the far-distant corners of the world. |
2 |
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
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Shipwright |
1 |
0.15 |
1 |
0 |
and hidden_resource mtrade |
A Shipwright allows the construction of ships to be undertaken in earnest. |
3 |
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.15 |
1 |
0 |
and hidden_resource mtrade |
A Dockyard allows the construction of larger ships, and improves trade. |
4 |
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.15 |
1 |
0 |
and hidden_resource mtrade |
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
5 |
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
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Port |
1 |
0.15 |
1 |
0 |
and hidden_resource mtrade |
A Port allows a settlement to trade with the far-distant corners of the world. |
6 |
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
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Shipwright |
1 |
0.15 |
1 |
0 |
and hidden_resource mtrade |
A Shipwright allows the construction of ships to be undertaken in earnest. |
7 |
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.15 |
1 |
0 |
and hidden_resource mtrade |
A Dockyard allows the construction of larger ships, and improves trade. |
8 |
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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Naval Drydock |
1 |
0.15 |
1 |
0 |
and hidden_resource mtrade |
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
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