Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Great Seljuks / Knight's Stables
Broken Crescent 2.02 破碎的新月 2.02
The Great Seljuks The Great Seljuks
Building class 建築類型
28. Bowyer
48. Port
52. Port
60. Market
72. Mines
74. Mines
82. Masjid
84. Jama
87. Masjid
89. Inn
90. Tavern
132. ---
133. ---
134. ---
Previous building 上一個建築Stables Baron's StablesNext building 下一個建築
Knight's Stables
Knight's Stables
City/Castle 城市/城堡 City levels 城市建築等級 Castle levels 城堡建築等級
Building class 建築類型 castle equestrian
Convert to 轉換建築類型 LEVEL
Building level 建築等級 LEVEL 1 knights_stables
Material 材料 wooden
Capability 建築效果
Faction capability 勢力效果
Construction 建造時間 6
Cost 建造花費 4800
Requires condition 其他建造條件
Building Description 建築描述
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Knight's Stables Knight’s stables are a significantly improvement over a basic set of stables. In addition to housing an entourage of mounts, extra buildings accompany the stable house, including a small smith and yard for shoeing or breaking in horses, as well as private quarters for the commanding officers of cavalry units stationed at the castle.
Facebook Comments
Recruit units 招募兵種
No. Card
兵種
Name
名稱
Start quantity
初始數量
Replenishment rate
補充率
Max quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1
40
Turcoman Tribesmen 1 0.3 1 0 and hidden_resource medit
Quick horse archers who are unarmored but can outrun the opposition.
2
40
Turcoman Tribesmen 1 0.3 1 0 and hidden_resource recruit_ere
Quick horse archers who are unarmored but can outrun the opposition.
3
40
Turcoman Tribesmen 1 0.3 1 0 and hidden_resource e_anatolia
Quick horse archers who are unarmored but can outrun the opposition.
4
40
Turcoman Tribesmen 1 0.3 1 0 and hidden_resource recruit_turk
Quick horse archers who are unarmored but can outrun the opposition.
5
40
Kypchak Tribal Cavalry 1 0.6 1 0 and hidden_resource steppe
Weak archer cavalry useful for skirmishing.
6
40
Kypchak Tribal Cavalry 1 0.6 1 0 and hidden_resource recruit_kyp
Weak archer cavalry useful for skirmishing.
7
40
Turkoman Tribal Cavalry Regular Bow 1 0.22 1 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Quick horse archers who are lightly armoured but can outrun the opposition.
8
30
Turkoman Raiders 1 0.2 2 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Light cavalry, little suited to anything more than chasing down routers or harassing other light horsemen.
9
40
Turkoman Tribal Cavalry Regular Bow 1 0.14 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Quick horse archers who are lightly armoured but can outrun the opposition.
10
30
Turkoman Raiders 1 0.14 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Light cavalry, little suited to anything more than chasing down routers or harassing other light horsemen.
11
40
Turkoman Tribal Cavalry Regular Bow 1 0.14 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Quick horse archers who are lightly armoured but can outrun the opposition.
12
30
Turkoman Raiders 1 0.14 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Light cavalry, little suited to anything more than chasing down routers or harassing other light horsemen.
13
40
Turkoman Tribal Cavalry Regular Bow 1 0.24 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Quick horse archers who are lightly armoured but can outrun the opposition.
14
30
Turkoman Raiders 1 0.24 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Light cavalry, little suited to anything more than chasing down routers or harassing other light horsemen.
15
40
Turkoman Tribal Cavalry Regular Bow 1 0.33 1 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Quick horse archers who are lightly armoured but can outrun the opposition.
16
30
Turkoman Raiders 1 0.3 2 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Light cavalry, little suited to anything more than chasing down routers or harassing other light horsemen.
17
40
Seljuk Regular Bow Horse Archers 1 0.36 1 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Light-medium horse archers, best used to pepper the enemy with arrows before closing in.
18
40
Turkoman Tribal Cavalry Regular Bow 1 0.24 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Quick horse archers who are lightly armoured but can outrun the opposition.
19
30
Turkoman Raiders 1 0.24 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Light cavalry, little suited to anything more than chasing down routers or harassing other light horsemen.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net