Has received training at a military academy, improving his ability to lead modern gunpowder troops.
+1 Command
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= military_academy Affects : AcademyTrained 1 Chance : 10 %
Officer Training
2
Benefits from the best military training available, making him a better commander.
+2 Command
2
Aesthetic
An Eye for Beauty
2
This man's eyes tend to be drawn toward all things beautiful.
-1 Command
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= artist_studio Affects : Aesthetic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 50000 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 100000 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Treasury > 150000 Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 Affects : Aesthetic 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait Austere >= 1 Affects : Aesthetic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists = coaching_house Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= merchants_quarter Affects : Aesthetic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_studio Affects : Aesthetic 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Aesthetic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Aesthetic >= 1 Affects : Aesthetic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= ikoner_studio Affects : Aesthetic 1 Chance : 3 %
Admirer of Beauty
4
Actively seeks to gaze upon things of true beauty, and possess them if possible.
-2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
Aesthete
8
Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself.
-3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth)
3
AgentPiety
AgentPiety
1
DO NOT TRANSLATE - Hidden trait for agents
+10 Piety
Hidden 隱藏
When to test : AgentCreated Condition : AgentType = assassin Affects : AgentPiety 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : AgentPiety 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = merchant Affects : AgentPiety 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : AgentPiety 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = spy Affects : AgentPiety 1 Chance : 100 %
4
ai_bonus
...
1
...
...
Hidden 隱藏
When to test : CharacterTurnEnd Condition : not FactionIsLocal IsGeneral not Trait ai_bonus > 0 Affects : ai_bonus 1 Chance : 100 %
5
Alchoholic_Muslim
Indulges in Intoxicants
4
This man indulges in forbidden intoxicants and regulary drinks himself into stupor and madness.
-4 piety, -10% taxes, -3 authority, +5 unrest
When to test : CharacterTurnEnd Condition : EndedInSettlement Attribute Piety < 7 Affects : Alchoholic_Muslim 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Attribute Piety < 7 CharacterNumTurnsIdle > 15 SettlementBuildingExists >= tavern Affects : Alchoholic_Muslim 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : EndedInSettlement Attribute Piety < 5 CharacterNumTurnsIdle > 15 SettlementBuildingExists = vineyard Affects : Alchoholic_Muslim 1 Chance : 15 %
6
Anger
Easily Riled
1
It only takes the mention of the wrong people or topic to set this man's temples throbbing.
+1 Authority
When to test : BrotherAdopted Condition : Affects : Anger 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Anger 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Anger >= 1 Affects : Anger 1 Chance : 4 %
Seethes with Anger
2
Fists clenched, nostrils flared, somebody would say something if anyone dared.
+1 Dread, +1 Command, -1 Morale for all troops on the battlefield
Driven by Rage
3
So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger.
+2 Dread, +2 Command, -2 Morale for all troops on the battlefield
the Wrathful
7
Arse
Uninhibited
1
Not at all embarrassed about embracing another man.
-1 Authority
When to test : BrotherAdopted Condition : Affects : Arse 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Arse 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Arse >= 1 Affects : Arse 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral AtSea Affects : Arse 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 RandomPercent > 90 Affects : Arse 1 Chance : 1 %
Shameful
4
Aware that his unholy urges to be with other men could see him in trouble.
-2 Authority
Too Well Groomed
8
Just one step too pretty and polished for his sexual preference to escape a discerning eye.
-1 Command, -3 Authority
Shameless Queen
16
An embarrassing parody of an ugly woman, endlessly prattling on about young boys.
-3 Command, -5 Authority
the Queen
8
AssassinCatcher
Survivor
2
This man had the strength of character to learn from the attempt on his life rather than fear impending doom.
+1 Chivalry, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : ExecutesAnAssassinOnAMission Condition : Affects : AssassinCatcher 1 Chance : 100 %
Blessed Survivor
4
Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense.
+1 Chivalry, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
Instinctive Survivor
8
Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life.
+2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to personal security (improves the chances of detecting and foiling assassination attempts)
the Fortunate
9
AssassinMaster
Open to Murder
5
Willing to turn to hired blades to take out targets that armies would struggle to reach.
+1 Dread, 10% discount on agent training costs
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : AssassinMaster 1 Chance : 100 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : AssassinMaster 1 Chance : 10 %
Mixes with Killers
10
Regularly employs assassins to see the interests of the people done, without them knowing who did it.
+2 Dread, +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
Master of Assassins
15
Has recruited enough killers in his time to know the measure of a man almost immediately.
+3 Dread, +2 to personal security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs
the Killer
10
AssassinsGuildMember
Assassins' Guild Apprentice
1
The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= m_assassins_guild Affects : AssassinsGuildMember 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists = gm_assassins_guild Affects : AssassinsGuildMember 1 Chance : 100 %
Assassins' Guild Journeyman
2
The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training.
+2 to agent's skill
11
AssassinsGuildTrained
Trained Killer
1
The influence of one of the more dubious guild houses have made this man a more precise instrument of death.
+1 to agent's skill
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Affects : AssassinsGuildTrained 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = assassin FactionBuildingExists >= eastern_assassins_guild Affects : AssassinsGuildTrained 1 Chance : 100 %
12
Austere
Severe
1
This man's basic manner and lifestyle lean towards being severe and unforgiving.
100% increase to cost to bribe, 2% bonus on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Aesthetic >= 1 Affects : Austere 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait Austere >= 1 Affects : Austere 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement InEnemyLands Affects : Austere 1 Chance : 2 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Austere 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Austere >= 1 Affects : Austere 1 Chance : 4 %
Austere
2
This man is not interested in luxuries or beautification. Restraint is the path to perfection!
+1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income
Severely Austere
4
This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish.
+2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income
13
Authoritarian
Firm Ruler
1
This man believes that exerting authority is necessary to maintain order.
+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread < 1 Trait StrategyChivalry < 1 SettlementBuildingFinished >= town_hall Affects : Authoritarian 1 Chance : 7 %
When to test : GovernorBuildingCompleted Condition : Trait StrategyChivalry >= 1 SettlementBuildingFinished >= town_hall Affects : Authoritarian 1 Chance : 5 %
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread >= 1 SettlementBuildingFinished >= town_hall Affects : Authoritarian 1 Chance : 10 %
When to test : ExterminatePopulation Condition : Affects : Authoritarian 1 Chance : 3 %
When to test : GovernorCityRiots Condition : Affects : Authoritarian 1 Chance : 20 %
When to test : GovernorCityRebels Condition : Affects : Authoritarian 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Authoritarian 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Authoritarian >= 1 Affects : Authoritarian 1 Chance : 4 %
Strict Ruler
3
This man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them.
+1 Authority, +2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Total Authoritarian
8
Believes that rigid law and order are both an absolute necessity, oppressively so.
+2 Authority, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
the Harsh
14
BadAdministrator
Poor Administrator
2
Not one to entrust a complicated civil problem with.
3% penalty on all trade income
When to test : GovernorCityRiots Condition : GovernorTaxLevel > tax_low Affects : BadAdministrator 1 Chance : 50 %
When to test : GovernorCityRebels Condition : GovernorTaxLevel > tax_low Affects : BadAdministrator 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel > loyalty_disillusioned GovernorTaxLevel < tax_high SettlementBuildingExists >= wooden_pallisade Affects : BadAdministrator 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadAdministrator 1 Chance : 4 %
Inefficient Administrator
4
Sloppy with paperwork and government issues, this man makes a poor governor.
5% penalty on all trade income
Total Incompetence
6
Utterly clueless in administrative roles, choosing to simply make something up when asked questions.
10% penalty on all trade income
15
BadAmbusher
Poor Ambusher
2
This man has yet to learn the subtleties necessary to launch a successful ambush.
-1 Command when ambushing
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess >= clear I_ConflictType FailedAmbush BattleOdds > 0.4 Affects : BadAmbusher 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadAmbusher 1 Chance : 4 %
Clumsy Ambusher
4
Although capable of positioning for an ambush, this man has only ever failed at executing his plans of attack.
-2 Command when ambushing
Brutally Obvious
8
This man is so unsubtle he could wake the dead. Why he continues to attempt to take his foes by surprise is a mystery his troops want solved.
-3 Command when ambushing
16
BadAssassin
Killer on Edge
2
This man has proven prone to losing his focus at the moment of truth.
-1 from agent's skill
When to test : AssassinationMission Condition : not MissionSucceeded Affects : BadAssassin 1 Chance : 50 %
Not an Assassin
4
Assassins are paid to kill people… This man has thus far been paid to apologise for his failures.
-2 from agent's skill
Not a Killer
6
It would seem this man simply isn't capable of killing people - ironic given his choice of profession.
-3 from agent's skill
17
BadAttacker
Flawed Attacker
2
This man has yet to show the right mindset to lead an attack.
-1 Command when attacking
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadAttacker 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds >= 0.5 Affects : BadAttacker 2 Chance : 50 %
When to test : PostBattle Condition : WasAttacker IsGeneral not WonBattle BattleSuccess = clear I_ConflictType Normal BattleOdds >= 0.5 Affects : BadAttacker 1 Chance : 50 %
Incompetent Attacker
4
There is something fundamentally wrong with this man's plans of attack.
-2 Command when attacking
Pathetic Attacker
6
It were as if this man were incapable of launching a successful attack.
-3 Command when attacking
Usless Attacker
8
As much as this man has tried, it would seem attacking is not something he can succeed at.
-4 Command when attacking
the Foolhardy
18
BadBuilder
Not Constructive
2
Is not one to take the initiative to oversee the construction of a new building. He may requires some reminding.
5% increase to construction costs, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadBuilder 2 Chance : 4 %
Sloppy Builder
4
Not at all focused on the process of urban development, this man makes mistakes when it comes to financing a new building.
10% increase to construction costs, +2 to squalor (decreases population growth and public order)
Abhors Construction
6
This man hates little more than commissioning the construction of a new building. He does so poorly as a result.
15% increase to construction costs, +3 to squalor (decreases population growth and public order)
19
BadCavalryGeneral
Poor with Cavalry
2
Not good at dealing with the risks facing cavalrymen in battle.
-1 Command when commanding cavalry
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadCavalryGeneral 1 Chance : 4 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleSuccess = crushing PercentageUnitCategory cavalry > 50 Affects : BadCavalryGeneral 1 Chance : 50 %
Inept with Cavalry
4
Liable to send more of his cavalry into certain death than to glory.
-2 Command when commanding cavalry
Shameful with Cavalry
6
Prone to sending horsemen to their doom, a fact his current riders are well aware of.
-3 Command when commanding cavalry
20
BadCommander
Unproven Commander
2
This man is yet little to show signs of ever being effective or confident in command.
-1 Command
When to test : CharacterComesOfAge Condition : IsGeneral Affects : BadCommander 1 Chance : 4 %
When to test : PostBattle Condition : IsGeneral not WonBattle BattleOdds > 1.5 Affects : BadCommander 1 Chance : 50 %
Incompetent Commander
4
This man has a knack for making a meal of things when attempting to take command.
-2 Command
Pathetic Commander
6
This man could clutch defeat from the jaws of victory.
-3 Command
Useless Commander
8
This man's troops say at least two prayers before entering battle - he seems destined to command his armies to their doom.