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Royal Military Academy 皇家軍事學院
Home 首頁 / Empire 1.3 帝國 1.3 / Rebel (cossack_rebels) / Units 兵種
Empire 1.3 帝國 1.3
Rebel (cossack_rebels) Units 兵種
No. Card
兵牌
Name
名稱
Class
兵種
Men
兵員數
Guns
火炮數
Firepower
火力
Range
射程
Accuracy
準確度
Reloading Skill
裝彈技巧
Ammo.
彈藥數
Melee Attack
格鬥 / Hull Strength
船體強度
Charge Bonus
衝鋒 / Speed
速度
Defence
防禦 / Maneuver.
操作性
Morale
士氣
Recruit. Cost
招募費用
Upkeep Cost
維持費用
1
24
Sakers Fixed Artillery 24 4 21 400 40 30 3 660 160
A saker is an old-fashioned style of light cannon, deployed in a fixed position.
2
24
Demi-Cannons Fixed Artillery 24 4 38 400 45 30 3 710 170
A demi-cannon is a heavy artillery piece from the previous century, deployed in a fixed battlefield position.
3
24
4-inch Mortar Battery Fixed Artillery 24 4 42 750 15 5 3 950 230
A mortar is a large calibre, fixed artillery piece that lobs an explosive shell in a high arc at the enemy.
4
24
Rocket Troop Fixed Artillery 24 4 6 750 15 5 3 1040 260
War rockets are a terrifying device, capable of carrying different kinds of warhead and of causing utter panic in their targets.
5
24
12-lber Howitzer Foot Artillery Artillery 24 4 27 350 45 25 3 630 150
Howitzers send shells plunging into enemy formations and over defences, making cover irrelevant.
6
24
24-lber Howitzer Foot Artillery Artillery 24 4 40 350 40 25 3 650 160
Howitzers send shells plunging into enemy formations and over defences, making cover irrelevant.
7
24
12-lber Foot Artillery Artillery 24 4 27 400 45 30 3 840 210
Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls.
8
24
24-lber Foot Artillery Artillery 24 4 42 400 55 30 3 890 220
Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls.
9
24
Puckle Guns Artillery 24 4 0 150 40 25 3 1140 280
The Puckle gun is a tripod-mounted repeating heavy musket or small cannon, capable of rapid fire.
10
24
3-lber Horse Artillery Horse Artillery 24 4 9 400 45 30 3 850 210
Intended to keep up with rapidly-advancing mounted forces, horse artillery batteries have a touch of “cavalry dash” about them.
11
24
6-lber Horse Artillery Horse Artillery 24 4 15 400 50 30 3 870 210
Intended to keep up with rapidly-advancing mounted forces, horse artillery batteries have a touch of “cavalry dash” about them.
12
60
Household Cavalry Heavy Cavalry 60 0 0 0 0 19 17 15 12 1090 320
The royal guard cavalrymen are all gentlemen, hand picked to protect the person of the sovereign.
13
60
Winged Hussars Heavy Cavalry 60 0 0 0 0 16 25 17 12 1140 340
Polish Winged Hussars make a brave sight in any battle, their wings giving them an imposing and intimidating appearance.
14
60
Hussars Light Cavalry 60 0 0 0 0 9 13 6 6 910 270
Hussars are light cavalry, used as skirmishers and for scouting ahead of an army.
15
60
Cossacks Light Cavalry 60 70 35 15 10 9 13 7 6 940 280
Cossacks are a free warrior people, fine horsemen and terrible foes, from the steppes of Russia and Asia.
16
60
Cossack Ataman Cavalry Light Cavalry 60 0 0 0 0 10 14 9 7 950 280
Cossacks are a free warrior people, fine horsemen and terrible foes, from the steppes of Russia and Asia.
17
60
Mounted Tribal Auxiliary Missile Cavalry 60 70 35 20 20 6 7 5 5 890 260
These tribesmen are willing to fight for European gold, and a musket apiece.
18
60
Kalmuks Missile Cavalry 60 100 20 5 20 7 9 4 3 910 270
These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.
19
60
Tatars Missile Cavalry 60 100 20 5 20 7 9 4 3 910 270
These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.
20
60
Provincial Cavalry Cavalry 60 0 0 0 0 9 11 5 5 900 270
These locally recruited cavalry are a valuable aid in keeping order.
21
60
Regiment of Horse Cavalry 60 0 0 0 0 11 12 8 7 940 280
These cavalry are shock troops, intended to charge into melee and deliver terrible blows with their straight swords.
22
60
Company Cavalry Cavalry 60 0 0 0 0 11 12 8 7 950 280
Recruited to fight in India, company cavalry are mercenaries fighting for the great trading companies.
23
32
General's Bodyguard General 32 0 0 0 0 9 14 10 10 1290 90
These tough warriors and soldiers have only one task: keeping their commander alive and well in the swirling chaos of battle.
24
80
Dragoons Dragoons 80 70 40 25 15 7 10 6 5 950 280
Despite appearances, dragoons are not really cavalry but mounted line infantry, riding into a battle then fighting on foot.
25
80
Colonial Dragoons Dragoons 80 70 40 25 15 7 10 6 5 950 280
Despite appearances, dragoons are not really cavalry but mounted line infantry, riding into a battle then fighting on foot.
26
80
Light Dragoons Dragoons 80 70 50 25 20 7 10 6 5 980 290
Light dragoons are mounted skirmishers, riding to a fight then engaging the enemy on foot.
27
160
Republican Guard Elite Infantry 160 70 50 55 15 9 13 18 11 1200 300
The Republican Guard are the elite of the nation, proud to fight for their people and unwavering in the defence of their hard-won liberties.
28
160
Guards Elite Infantry 160 70 50 55 15 9 13 18 11 1200 300
The elite foot guards are charged with protecting the persons of the monarch and the royal family.
29
80
Grenadiers Grenadiers 80 70 45 35 15 10 14 16 8 910 220
Grenadiers are large, strong men, armed with muskets and carrying bags of bombs to hurl at the enemy’s ranks.
30
80
Pandours Irregulars 80 90 35 5 20 7 8 2 3 380 90
These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effective, mobile “mob”.
31
80
Native Musketmen Auxiliary Irregulars 80 90 35 15 15 8 6 3 5 400 100
These tribesmen are willing to fight for European gold, and a musket apiece.
32
80
Light Infantry Light Infantry 80 90 55 30 20 5 4 6 6 460 110
Light infantry are skirmishers who harass the enemy while screening the main body of an army.
33
80
Colonial Light Infantry Light Infantry 80 90 55 30 20 5 4 6 6 460 110
Light infantry are skirmishers who harass the enemy while screening the main body of an army.
34
80
Riflemen Light Infantry 80 125 70 35 20 7 8 7 7 670 160
Light infantry forces form a skirmish line to slow the enemy advance and keep their own line unmolested by enemy skirmishers.
35
160
Cossack Infantry Line Infantry 160 70 30 20 15 7 8 6 5 770 190
Cossacks are a free warrior people, fine horsemen and terrible foes, from the steppes of Russia and Asia.
36
160
Sepoys Line Infantry 160 70 30 20 15 4 8 10 7 780 190
Recruited by colonial powers, these indigenous Indian infantry are renowned for their loyalty and resilience.
37
160
African Native Infantry Line Infantry 160 70 30 20 15 4 8 10 5 780 190
These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any counter fire.
38
160
Line Infantry Line Infantry 160 70 40 25 15 6 9 13 7 920 230
These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any counter fire.
39
160
Colonial Line Infantry Line Infantry 160 70 40 25 15 6 9 13 7 920 230
These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any counter fire.
40
160
Company Infantry Line Infantry 160 70 40 25 15 6 9 13 7 920 230
Raised in India, these European mercenaries do not fight “for king and country” but for the great East Indies trading companies.
41
160
Native Warrior Auxiliary Melee Infantry 160 0 0 0 0 13 7 9 8 650 160
These tribal warriors are willing to fight for foreign invaders, as it gives them a chance for glory and fame.
42
160
Pikemen Melee Infantry 160 0 0 0 0 9 3 13 7 720 180
Pikemen carry long spears of a type that would have been familiar to the soldiers of Alexander the Great.
43
200
Ghoorkas Melee Infantry 200 0 0 0 0 11 10 8 7 920 230
Recruited by colonial powers, these indigenous Indian infantry are renowned for their loyalty and resilience.
44
160
Militia Militia 160 70 25 10 15 4 8 9 4 690 170
These musket-armed troops are recruited to defend their own locality, not carry the war to an enemy’s land.
45
160
Colonial Militia Militia 160 70 25 10 15 4 8 9 4 690 170
These musket-armed troops are recruited to defend their own locality, not carry the war to an enemy’s land.
46
160
Conscripts Militia 160 70 35 15 3 6 9 11 6 830 200
These men are legally compelled to serve in the army, on pain of imprisonment or death. As a result, they may not be the most enthusiastic of soldiers!
47
160
Dahomey Amazons Militia 160 90 40 10 5 7 8 3 6 850 250
These merciless female warriors, armed with rifles, are rightly feared by men for their aggression in battle.
48
80
Native Bowmen Auxiliary Skirmishers 80 100 40 15 20 4 4 4 5 450 190
These tribal warriors are willing to fight for foreign powers, but at a price.
49
25
Brig Brig 78 25 76 500 57 5 1194 21 High 700 170
A brig is a lightly armed, small, two-masted sailing ship, much prized for its exceptional handling and sailing qualities.
50
18
Sloop Sloop 62 18 84 500 57 4 1322 22 High 550 130
A sloop of war is usually ketch-rigged with two masts. These small vessels handle well in restricted waters.
51
47
Admiral's Flagship, 5th Rate Admiral 130 47 112 500 63 6 2928 18 Medium 1560 390
Flagship frigates are single-deck warships, combining good handling, firepower and endurance at sea.
52
47
Fifth Rate 5th Rate 130 47 112 500 57 6 2716 18 Medium 1280 320
Frigates are single-deck warships, used for a variety of tasks thanks to a combination of good handling, firepower and endurance at sea.
53
47
Razee Razee 134 47 124 500 57 8 4432 18 Medium 2030 500
A razee is a robust frigate, created by cutting the top deck off a larger ship of the line.
54
32
Sixth Rate 6th Rate 92 32 78 500 57 6 2118 19 Medium 920 230
A sixth rate is the smallest class of frigate. It is a useful scout for slow battle fleets, and usually has excellent handling characteristics.
55
32
Sixth Rate 6th Rate 92 32 78 500 57 6 2118 19 Medium 920 230
A sixth rate is the smallest class of frigate. It is a useful scout for slow battle fleets, and usually has excellent handling characteristics.
56
24
Carronade Frigate 6th Rate 76 24 52 300 57 6 2716 18 Medium 1160 290
Carronade frigates are single-deck vessels, with extremely impressive short-range firepower.
57
31
Steamship Steam Ship 114 31 216 500 57 8 2976 18 High 1740 430
A steamship still uses sails, but the ability to ignore the wind is highly desirable in a warship.
58
2
Light Galley Light Galley 16 2 174 500 57 2 578 19 High 380 90
Light galleys have sails and oars, and light cannons mounted on platforms above the rowers’ benches.
59
2
Galley Medium Galley 74 2 174 500 57 3 1032 18 High 430 100
Galleys are propelled by both oars and sails, with cannons on firing platforms above the rowers’ heads.
60
72
Admiral's Flagship, 3rd Rate Admiral 196 72 231 500 63 8 5280 16 Low 2510 620
The third rate is a compromise between firepower and handling. A stable gun platform, it also makes a good flagship.
61
102
Admiral's Flagship, 1st Rate Admiral 264 102 238 500 63 8 8948 14 Low 3560 890
The first rate is the largest type of “ship of the line of battle”, intended to be the command ships at the centre of any fleet.
62
102
First Rate Ship of the Line 1st Rate 264 102 238 500 57 8 8368 14 Low 3240 810
The first rate is the largest type of “ship of the line of battle”, intended to be the centre of any fleet. These are very expensive and powerful vessels.
63
56
Fourth Rate Ship of the Line 4th Rate 152 56 158 500 57 6 3978 16 Low 1820 450
The fourth rate is the smallest vessel styled a “ship of the line” (of battle), carrying as many as 60 guns.
64
118
Heavy First Rate Over 1st Rate 300 118 246 500 58 8 9570 13 Low 3960 990
For some navies big is never quite big enough! This oversized “first rate ship of the line” is more a floating fortress than a mere battleship.
65
84
Second Rate Ship of the Line 2nd Rate 224 84 166 500 57 8 6486 14 Low 2650 660
The second rate is a three-deck “Battle Ship of the Line” carrying up to 98 cannons, a powerful unit in any fleet.
66
72
Third Rate Ship of the Line 3rd Rate 196 72 231 500 57 8 4582 16 Low 2160 540
The third rate is an excellent compromise between firepower and handling qualities. A stable gun platform, it has more guns than many whole armies!
67
12
Indiaman (Trade Ship) Indiaman 54 12 36 500 36 4 1938 16 Low 600 50
The Indiaman is an armed merchant ship, strongly built for the trade routes between Europe and the East. It is not a warship, but can defend itself in need.
68
15
Bomb Ketch Bomb Ketch 42 15 66 750 60 4 1124 16 Low 1190 290
The “bomb” is a floating weapons platform, usually adapted from a small, two-masted ketch. The whole ship is constructed around a single large-calibre mortar.
69
2
Rocket Ship Rocket Ship 16 2 66 750 20 4 548 16 Low 2100 520
A rocket ship is a floating arsenal, usually converted from a two-masted ketch-rigged vessel. The whole ship is given over to a rocket battery and the necessary stores.
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