Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Empire 1.3 帝國 1.3 / Rebel (india_settler_rebels) / Units 兵種
Empire 1.3 帝國 1.3
Rebel (india_settler_rebels) Units 兵種
No. Card
兵牌
Name
名稱
Class
兵種
Men
兵員數
Guns
火炮數
Firepower
火力
Range
射程
Accuracy
準確度
Reloading Skill
裝彈技巧
Ammo.
彈藥數
Melee Attack
格鬥 / Hull Strength
船體強度
Charge Bonus
衝鋒 / Speed
速度
Defence
防禦 / Maneuver.
操作性
Morale
士氣
Recruit. Cost
招募費用
Upkeep Cost
維持費用
1
24
Large Mortars Fixed Artillery 24 4 36 750 10 5 3 650 160
A mortar is a large calibre, fixed artillery piece that lobs an explosive shell in a high arc at the enemy.
2
24
Guns Fixed Artillery 24 4 21 400 40 30 3 670 160
A saker is an old-fashioned style of light cannon, deployed in a fixed position.
3
24
Cannons Fixed Artillery 24 4 42 400 50 30 3 700 170
A demi-cannon is a heavy artillery piece from the previous century, deployed in a fixed battlefield position.
4
24
Mortars Fixed Artillery 24 4 18 750 15 5 3 950 230
A mortar is a large calibre, fixed artillery piece that lobs an explosive shell in a high arc at the enemy.
5
24
64-lber Great Gun Fixed Artillery 24 4 70 600 35 30 3 950 230
These enormous cannons can pound enemies to pieces in very short order. Their size and weight makes them almost immobile once emplaced.
6
24
Rocket Band Fixed Artillery 24 4 6 750 15 5 3 1040 260
War rockets are a terrifying device, capable of carrying different kinds of warhead and of causing utter panic in their targets.
7
24
12-lber Foot Artillery Artillery 24 4 27 400 45 30 3 840 210
Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls.
8
24
18-lber Foot Artillery Artillery 24 4 33 400 50 30 3 850 210
Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls.
9
24
24-lber Foot Artillery Artillery 24 4 42 400 55 30 3 860 210
Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls.
10
60
Camel Nomads Camel Cavalry 60 0 0 0 0 11 12 7 5 870 260
Camel nomads are lords of the merciless desert and few who face them there in battle live to tell the tale.
11
60
Sipahis Heavy Cavalry 60 0 0 0 0 14 23 13 10 1080 320
Sipahis are superb horsemen and their ornate lances are deadly when brought to bear at the charge.
12
60
Pindari Horsemen Irregular Cavalry 60 70 25 10 10 9 10 6 4 920 270
These unruly bands of sabre-armed cavalry have a cruel reputation, and are experts in ambushes and skirmishing.
13
60
Silladar Lancers Lancer Cavalry 60 0 0 0 0 5 24 5 3 920 270
These cavalrymen are armed with a long spear or lance that makes them particularly deadly when charging.
14
60
Bargir Lancers Lancer Cavalry 60 0 0 0 0 7 25 9 5 970 290
These cavalrymen are armed with a long spear or lance that makes them particularly deadly when charging.
15
60
Mounted Tribal Auxiliary Missile Cavalry 60 70 35 20 20 6 7 5 5 890 260
These tribesmen are willing to fight for European gold, and a musket apiece.
16
60
Shaturnal Camel Gunners Missile Cavalry 60 90 35 20 20 5 10 7 5 900 270
These camel troops are armed with large-bore long muskets, and all of them are crack shots.
17
40
War Elephants Elephants 40 0 0 0 0 25 26 9 10 1340 330
These troops ride into battle on the backs of elephants, beasts who very presence spreads terror throughout enemy ranks.
18
40
Elephant Musketeers Elephants 40 70 45 25 20 22 27 10 11 1340 330
These troops ride into battle on the backs of elephants, beasts who very presence spreads terror throughout enemy ranks.
19
32
General's Bodyguard General 32 70 40 20 20 8 26 10 10 1350 100
These tough warriors and soldiers have only one task: keeping their commander alive and well in the swirling chaos of battle.
20
80
Pandours Irregulars 80 90 35 5 20 7 8 2 3 380 90
These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effective, mobile “mob”.
21
80
Native Musketmen Auxiliary Irregulars 80 90 35 15 15 8 6 3 5 400 100
These tribesmen are willing to fight for European gold, and a musket apiece.
22
160
Hindu Musketeers Line Infantry 160 70 25 20 15 9 8 6 5 880 220
These musketeers are a useful addition to any force, even if they lack the fire discipline of regular soldiers.
23
160
Bargir Infantry Line Infantry 160 70 40 25 15 6 9 15 7 980 240
Heavily influenced by European military thinking, Bargirs are a match to most line infantry regiments.
24
160
Sikh Musketeers Line Infantry 160 70 45 30 15 7 10 16 8 1010 250
Sikhs are an independently-minded people, fiercely brave, and extremely adept in battle.
25
160
Native Warrior Auxiliary Melee Infantry 160 0 0 0 0 13 7 9 8 650 160
These tribal warriors are willing to fight for foreign invaders, as it gives them a chance for glory and fame.
26
160
Hindu Warriors Melee Infantry 160 0 0 0 0 15 9 10 7 850 210
A sword is an honourable weapon for any warrior. The man who carries one must demonstrate his courage if he is to cut down his foe.
27
200
Ghoorkas Melee Infantry 200 0 0 0 0 11 10 8 7 920 230
Recruited by colonial powers, these indigenous Indian infantry are renowned for their loyalty and resilience.
28
160
Sikh Warriors Melee Infantry 160 0 0 0 0 14 12 11 9 930 230
Sikhs are an independently-minded people, fiercely brave, and extremely adept in battle.
29
80
Armed Peasantry Militia 80 70 25 10 3 4 4 6 4 310 70
Arming the people is something that leaders find detestable and frightening, necessary perhaps, but certainly unwelcome.
30
160
Desert Warriors Militia 160 70 25 10 5 4 4 7 4 620 150
Harsh and unforgiving warriors are born in harsh and unforgiving lands. These men are as deadly as their deserts.
31
160
Dahomey Amazons Militia 160 90 40 10 5 7 8 3 6 850 250
These merciless female warriors, armed with rifles, are rightly feared by men for their aggression in battle.
32
200
Landless Rabble Mob 200 0 0 0 0 5 1 3 2 320 80
A mob, armed with whatever they have been able to steal.
33
80
Afghan Hillmen Skirmishers 80 90 45 20 20 4 2 6 3 410 100
These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.
34
80
Kurdish Hillmen Skirmishers 80 90 45 20 20 4 2 6 3 410 100
These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.
35
80
Native Bowmen Auxiliary Skirmishers 80 100 40 15 20 4 4 4 5 450 190
These tribal warriors are willing to fight for foreign powers, but at a price.
36
25
Brig Brig 78 25 76 500 57 5 1194 21 High 700 170
A brig is a lightly armed, small, two-masted sailing ship, much prized for its exceptional handling and sailing qualities.
37
18
Sloop Sloop 62 18 84 500 57 4 1322 22 High 550 130
A sloop of war is usually ketch-rigged with two masts. These small vessels handle well in restricted waters.
38
47
Admiral's Flagship, 5th Rate Admiral 130 47 112 500 63 6 2928 18 Medium 1560 390
Flagship frigates are single-deck warships, combining good handling, firepower and endurance at sea.
39
47
Fifth Rate 5th Rate 130 47 112 500 57 6 2716 18 Medium 1280 320
Frigates are single-deck warships, used for a variety of tasks thanks to a combination of good handling, firepower and endurance at sea.
40
32
Sixth Rate 6th Rate 92 32 78 500 57 6 2118 19 Medium 920 230
A sixth rate is the smallest class of frigate. It is a useful scout for slow battle fleets, and usually has excellent handling characteristics.
41
24
Carronade Frigate 6th Rate 76 24 52 300 57 6 2716 18 Medium 1160 290
Carronade frigates are single-deck vessels, with extremely impressive short-range firepower.
42
72
Admiral's Flagship, 3rd Rate Admiral 196 72 231 500 63 8 5280 16 Low 2510 620
The third rate is a compromise between firepower and handling. A stable gun platform, it also makes a good flagship.
43
102
Admiral's Flagship, 1st Rate Admiral 264 102 238 500 63 8 8948 14 Low 3560 890
The first rate is the largest type of “ship of the line of battle”, intended to be the command ships at the centre of any fleet.
44
102
First Rate Ship of the Line 1st Rate 264 102 238 500 57 8 8368 14 Low 3240 810
The first rate is the largest type of “ship of the line of battle”, intended to be the centre of any fleet. These are very expensive and powerful vessels.
45
56
Fourth Rate Ship of the Line 4th Rate 152 56 158 500 57 6 3978 16 Low 1820 450
The fourth rate is the smallest vessel styled a “ship of the line” (of battle), carrying as many as 60 guns.
46
84
Second Rate Ship of the Line 2nd Rate 224 84 166 500 57 8 6486 14 Low 2650 660
The second rate is a three-deck “Battle Ship of the Line” carrying up to 98 cannons, a powerful unit in any fleet.
47
72
Third Rate Ship of the Line 3rd Rate 196 72 231 500 57 8 4582 16 Low 2160 540
The third rate is an excellent compromise between firepower and handling qualities. A stable gun platform, it has more guns than many whole armies!
48
1.5
Dhow (Trade Ship) Dhow 11 1.5 68 500 36 2 904 19 Low 500 50
A dhow is a traditional Arab sailing vessel, rigged with a lateen sail. Although an ancient design, it is an efficient and handy craft, particularly for coastal work – and pirates!
49
15
Bomb Ketch Bomb Ketch 42 15 66 750 60 4 1124 16 Low 1190 290
The “bomb” is a floating weapons platform, usually adapted from a small, two-masted ketch. The whole ship is constructed around a single large-calibre mortar.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net