Faction Description 國家派系 |
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The Kingdom of Georgia, A.D. 1174 Summer
Georgians are one of the most ancient peoples of the world, having its statehood from the time of Kingdom of Colchis (from XII-VIII BC). In the year 319 CE the Georgian state recognised Christianity as its official religion. Georgian Apostolic Ortodoxal Church, based by apostles Andrey and by Simeon of Cana, became autocephalous in V century. Besides Georgia, great Georgian religious centers were based in Jerusalem, in Greece, in Cyprus, in Sinai, in Egypt, in Syria and Palestine. The monastery of the Iberians, as it is called, is one of the oldest monasteries in Orthodoxy's monastery state, Agion Oros. It was founded by John Tornicius, a courtier of David, ruler of Georgia in the third quarter of the 10th century. The royal dynasty of the Bagrationis, is central to the history of Georgia. First noted in 888 when designated “Kouropalates” (sovereign) by an Emperor of Byzantium, Bagrations became renowned when in 1001 Georgian king Bagrat III Bagrationi united all Georgian principalities - principality of Kakheti, Abkhazian reign, principality Tao-Klardzheti and principality of Kartli into the united reign and a new dominant power was formed in the Caucasus, the strong, centralized feudal state - Kingdom of Georgia (Sakartvelos Samepho). He was recognised as a “King of Kings” in Georgia and gave his name to a dynasty which was destined to rule for centuries. Bagrat’s reign, a period of uttermost importance in the history of Georgia, brought about the final victory of the Georgian Bagratids in the centuries-long power struggles. Anxious to create more stable and centralized monarchy, Bagrat eliminated or at least diminished the autonomy of the dynastic princes. His son and grandson stabilised the Bagrationi rule after fighting Byzantium and its other neighbours. However, a new contender had arrived. Alp Arslan and his Turks devastated its lands in 1064 and 1068, prompting Byzantines and Georgians to stop a centuries long bitter fighting and join against a common foe. George II, 4th Bagrationi, ruled until 1112 but was unable to deal effectively with the constant the Seljuk Turkish attacks and overwhelmed by internal problems in his kingdom, George was forced to abdicate in favor of his energetic son, David IV, to whom he remained a nominal co-ruler until his death in 1112. He also held the high Byzantine titles of Kouropalates (c. 1060) and Kaesaros (c. 1081).David IV, 5th Bagrationi ruler, however had no Byzantine title. His only title would be “The Builder” and his claim to fame is to be considered the Greatest Georgian King. He succeeded in driving the Seljuk Turks out of the country winning the major Battle of Didgori in 1121. His reforms of the army and administration enabled him to reunite the country and bring most Caucasian lands under Georgia’s control. A stroke of genious was how he reformed his military. He resettled a Kipchak tribe of 40,000 families from the Northern Caucasus in Georgia in 1118–1120. Every family was obliged to provide one soldier with a horse and weapons. This 40,000 strong Kipchak-army was entirely dependent on the King. Kipchaks were settled in different regions of Georgia. Some were settled in Inner Kartli province, others were given lands along the border. They were quickly assimilated into Georgians.His son, Demetre the First wasn’t as successful. During his plot ridden reign, however, Georgia was a strong feudal power with well-organized military and political system and developed cultural and economical life. The grandson of David the builder, 7th Bagrationi ruler Giorgi the III was his true successor. He changed his father's defensive policy into more aggressive one and resumed offensive against the neighboring Seljuk rulers in Armenia. With his ascent to the throne, Giorgi III launched a successful campaign against the Seljuk sultanate of Khlat (the Shah-Armen State) in 1156. Giorgi took and annexed the Armenian cities of Ani and Dvin in 1161-1162. However, the Seljuk counterattacks made the King to cede Ani to a MusliGeorgians are one of the most ancient peoples of the world, having its statehood from the time of Kingdom of Colchis (from XII-VIII BC). In the year 319 CE the Georgian state recognised Christianity as its official religion. Georgian Apostolic Ortodoxal Church, based by apostles Andrey and by Simeon of Cana, became autocephalous in V century. Besides Georgia, great Georgian religious centers were based in Jerusalem, in Greece, in Cyprus, in Sinai, in Egypt, in Syria and Palestine. The monastery of the Iberians, as it is called, is one of the oldest monasteries in Orthodoxy's monastery state, Agion Oros. It was founded by John Tornicius, a courtier of David, ruler of Georgia in the third quarter of the 10th century. The royal dynasty of the Bagrationis, is central to the history of Georgia. First noted in 888 when designated “Kouropalates” (sovereign) by an Emperor of Byzantium, Bagrations became renowned when in 1001 Georgian king Bagrat III Bagrationi united all Georgian principalities - principality of Kakheti, Abkhazian reign, principality Tao-Klardzheti and principality of Kartli into the united reign and a new dominant power was formed in the Caucasus, the strong, centralized feudal state - Kingdom of Georgia (Sakartvelos Samepho). He was recognised as a “King of Kings” in Georgia and gave his name to a dynasty which was destined to rule for centuries. Bagrat’s reign, a period of uttermost importance in the history of Georgia, brought about the final victory of the Georgian Bagratids in the centuries-long power struggles. Anxious to create more stable and centralized monarchy, Bagrat eliminated or at least diminished the autonomy of the dynastic princes. His son and grandson stabilised the Bagrationi rule after fighting Byzantium and its other neighbours. However, a new contender had arrived. Alp Arslan and his Turks devastated its lands in 1064 and 1068, prompting Byzantines and Georgians to stop a centuries long bitter fighting and join against a common foe. George II, 4th Bagrationi, ruled until 1112 but was unable to deal effectively with the constant the Seljuk Turkish attacks and overwhelmed by internal problems in his kingdom, George was forced to abdicate in favor of his energetic son, David IV, to whom he remained a nominal co-ruler until his death in 1112. He also held the high Byzantine titles of Kouropalates (c. 1060) and Kaesaros (c. 1081).David IV, 5th Bagrationi ruler, however had no Byzantine title. His only title would be “The Builder” and his claim to fame is to be considered the Greatest Georgian King. He succeeded in driving the Seljuk Turks out of the country winning the major Battle of Didgori in 1121. His reforms of the army and administration enabled him to reunite the country and bring most Caucasian lands under Georgia’s control. A stroke of genious was how he reformed his military. He resettled a Kipchak tribe of 40,000 families from the Northern Caucasus in Georgia in 1118–1120. Every family was obliged to provide one soldier with a horse and weapons. This 40,000 strong Kipchak-army was entirely dependent on the King. Kipchaks were settled in different regions of Georgia. Some were settled in Inner Kartli province, others were given lands along the border. They were quickly assimilated into Georgians.His son, Demetre the First wasn’t as successful. During his plot ridden reign, however, Georgia was a strong feudal power with well-organized military and political system and developed cultural and economical life. The grandson of David the builder, 7th Bagrationi ruler Giorgi the III was his true successor. He changed his father's defensive policy into more aggressive one and resumed offensive against the neighboring Seljuk rulers in Armenia. With his ascent to the throne, Giorgi III launched a successful campaign against the Seljuk sultanate of Khlat (the Shah-Armen State) in 1156. Giorgi took and annexed the Armenian cities of Ani and Dvin in 1161-1162. However, the Seljuk counterattacks made the King to cede Ani to a Musli
, 公元 1174 夏
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Popular units 受歡迎兵種 |
No. |
Card 兵種 |
Name 名稱 |
Class 兵種 |
Cost 招募費 |
Upkeep 維持費 |
1 |
30
Dismounted Monaspa lancers heavy infantry Monaspa, when dismounted, are experts with the sword, making them a dangerous rival for any foe.
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Dismounted Monaspa lancers |
infantry heavy |
818 |
368 |
5 ratings 個評分
        
Legendary unit 極度推薦
Monaspa, when dismounted, are experts with the sword, making them a dangerous rival for any foe.
|
2 |
20
Monaspa Lancers heavy cavalry Monaspa Lancers expertly use their lance and sword, making them a dangerous rival for any foe.
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Monaspa Lancers |
cavalry heavy |
1275 |
637 |
4 ratings 個評分
        
Legendary unit 極度推薦
Monaspa Lancers expertly use their lance and sword, making them a dangerous rival for any foe.
|
3 |
30
Monaspa Horse Archers missile cavalry Monaspa Horse Archers are skilled marksmen, making them a dangerous rival for any foe.
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Monaspa Horse Archers |
cavalry missile |
1111 |
544 |
4 ratings 個評分
        
Legendary unit 極度推薦
Monaspa Horse Archers are skilled marksmen, making them a dangerous rival for any foe.
|
4 |
40
Khevsur Highlanders light infantry Good solid mercenaries who will hold a line until it cant be held any more.
|
Khevsur Highlanders |
infantry light |
930 |
491 |
4 ratings 個評分
        
Legendary unit 極度推薦
Good solid mercenaries who will hold a line until it cant be held any more.
|
5 |
15
Royal Monaspa Guard missile cavalry These Monaspa lancers are above all others in rank and prestige, given the utmost honor of defending their general on the field of battle.
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Royal Monaspa Guard |
cavalry missile |
1069 |
534 |
4 ratings 個評分
        
Legendary unit 極度推薦
These Monaspa lancers are above all others in rank and prestige, given the utmost honor of defending their general on the field of battle.
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Units List 兵種單位 |
30
Dromon light ship Used by the Byzantine Empire since the 6th century, with a central tower with a firing platform for marines.
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30
Fire Ship light ship A Dromon modified to carry the medieval naval equivalent of a flamethrower.
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30
War Galley light ship War Galleys are larger than normal galleys. Equipped with ballista or catapults.
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16
Ballista missile siege Resembling a giant crossbow, this torsion powered weapon can fling a javelin over 100 meters skewering men with ease.
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16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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60
Italian Mercenary Crossbowmen missile infantry Influenced by trade, the Italian crossbow was introduced to the Eastern Mediterranean. Enemy infantry will be worn down by its many armor piercing bolts.
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60
Beja Tribesmen spearmen infantry Ill-disciplined unarmored spearmen, best used on the attack or in support of more capable spearmen.
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60
Jat Spearmen spearmen infantry Rugged light spearmen, capable in light defense as well as offense.
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60
Jat Axemen light infantry Unarmored Axemen, lacking in staying power but swift of foot and good of spirit. Best utilized as light aggressive infantry, or in support of heavier allies.
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50
Soomro Kshatriya Warriors light infantry Mobile medium infantry armed with straight sword and javelins, strong on offense and in support of defending spearmen.
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60
Gakhari Tribesmen missile infantry Unarmored Skirmishers, best utilized to harass enemy forces and to fall upon their distracted foe's flank and rear.
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40
Jagirdar Horse Archers missile cavalry Medium Horse Archers armed with Composite Bow and Mace, capable in melee once their foe has been softened up.
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50
Metiskhovne Spearmen spearmen infantry Metsikhovne are spearmen equipped on behalf of the state in maille armor and managed the chaos of battle with spear and shield.
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50
Khevsur Heavy Swordsmen light infantry Khevsurs are swordsmen encased in maille armor and before their enemies they knew no fear. A violent and strange soldier in the eyes of other Georgians, but one who is feared by all his enemies.
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50
Kartlian Spearmen spearmen infantry Kartlian spearmen are equipped with chain-mail armor and manage the chaos of battle with spear and shield.
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50
Tadzreuli Swordsmen heavy infantry Well trained and well equipped soldiers who are experienced in war, strong in spirit, and without sorrow for the enemies of Georgia and Christianity.
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30
Dismounted Monaspa lancers heavy infantry Monaspa, when dismounted, are experts with the sword, making them a dangerous rival for any foe.
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60
Svanian Hunters missile infantry Svans are skillful hunters and pathfinders, using composite bows firing deadly, poisoned arrows.
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60
Metsikhovne Archers missile infantry Metsikhovne are spearmen equipped on behalf of the state in maille armor and managed the chaos of battle with bow, small shield, and dagger.
|
50
Dismounted Monaspa Horse Archers missile infantry Monaspa Archers are skilled marksmen, making them a dangerous rival for any foe.
|
40
Georgian Horse Archers missile cavalry Light horse archers native to the Georgian region.
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30
Aznauri Lancers heavy cavalry Armed with lances and swords, and clad in mail and leather, they are a strong, general-purpose cavalry unit.
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25
Eristavi Cavarly heavy cavalry Eristavi Cavalry wear heavy armor and are well trained veterans of war.
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20
Monaspa Lancers heavy cavalry Monaspa Lancers expertly use their lance and sword, making them a dangerous rival for any foe.
|
30
Monaspa Horse Archers missile cavalry Monaspa Horse Archers are skilled marksmen, making them a dangerous rival for any foe.
|
60
Bharat Light Spearmen spearmen infantry Lacking in any armor, these spearmen should only be used for defense in cities or to attack cavalry, not as a standing force.
|
60
Bharat Armoured Spearmen spearmen infantry Loyal to their families and to defending their homes, these soldiers fight with spirit. Effective defensively or versus cavalry, but cannot stand under overwhelming missile fire.
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50
Indian Swordsmen light infantry Quality infantry with sharp scimitars. They can wreak havoc in enemy spearmen ranks, but are vulnerable to a cavalry charge.
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60
Hindu Longbowmen missile infantry Using their longbows, these young men are effective against most enemies.
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60
Tribal Indian Javelinmen missile infantry Light and mobile, the javelin is an ideal infantry weapon. These men can disrupt enemy’s ranks efficiently, but fear cavalry flanks.
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22
Rajput Elephant Archers heavy cavalry Bound to wreak utter confusion and astonishment to foreign enemies, has 3 mounted archers and can stampede charge.
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50
Samvita Senya spearmen infantry Lightly armored Spearmen of decent training and motivation.
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30
Agnivanshi Rajput Asvaka light cavalry Kshatriya of the "fire sprung" clans, descending from Agni, the Hindu God of Fire. They fight only for those of their fire-borne lineage as rough-riding light lancers.
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30
Chauhamana Rajput Asvaka light cavalry Rajputs of the Chauhan clan astride fleet-hoofed steeds wielding sword and shield as zealous close quarters cavalry.
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22
Raja Samnahya Saravani heavy cavalry Archers whose status atop Elephant Howdah affords them great range and accuracy upon their lower-borne and lower-standing foes.
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60
Levy Spearmen spearmen infantry Commoners thrust into the lines with only a spear and weak shield to save their souls.
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40
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
50
Anatolikoi Hillmen light infantry Light rugged infantry bearing axe and shield but limited motivation beyond a chance at easy plunder.
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25
Anatolikoi Eugeneis heavy cavalry Light-Medium cavalry, less eager in their service to non-Greek lords but far from irresponsible in their task as lancers who can either perform 'razzia' charge and retreat or something more dedicated.
|
60
Northern Axemen Militia light infantry Light infantry armed with axes and broad shields.
|
60
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
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50
Vishap Warriors heavy infantry Light-Medium Swordsmen well suited to fighting offensively.
|
30
Aznvakan Horsemen missile cavalry Medium armored mounted nobility of the low to mid aristocracy, armed with sword, bow, and shield to serve as rugged skirmishing cavalry.
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40
Kypchak Tribal Cavalry missile cavalry Weak archer cavalry useful for skirmishing.
|
30
Nomad Lancers light cavalry Finally able to afford good weapons, but still keeping light, these soldiers can deliver a surprising punch to enemy troops.
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25
Karakalpak Nobles heavy cavalry Armored, motivated medium horse archers armed with saber, shield, bow and arrow. Still best served in a skirmishing role, rather than that of shock cavalry.
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60
Caucasus Hillmen missile infantry Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
|
60
Azat Archers missile infantry Armored archers from the ancestral homelands of Armenians, adept at marksmanship and limited melee.
|
50
Shubosani Molashqre spearmen infantry Georgian Militia and conscripted part time soldiers, equipped by feudal lord or invading power in cheap leather and mail to serve as light spearmen.
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25
Aznauri Nobles heavy cavalry Lance and bow armed heavy cavalry.
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60
Ahdath Infantry spearmen infantry A militia levied from the villages, farms and cities of the Islamic world, they possess fleeting discipline and moral and should be expected of little beyond the garrisoning of their homelands, or bolstering an army by sheer force of numbers.
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60
Ahdath Bowmen missile infantry
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60
Harafisha Volunteers light infantry Undisciplined light infantry best used as throw-away warriors, garrison work, or a means to bulk up one's numbers.
|
30
Ajnad Horsemen light cavalry Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
|
60
Kurdish Javelinmen missile infantry Javelinmen from the hills of northern Iraq.
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50
Kurdish Swordsmen heavy infantry Kurdish tribesmen of strong and reliable abilities, clad in medium armor and more than capable in close combat.
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30
Bedouin Camel Riders light cavalry Stoic, indominitable light camelry wielding bow and sword.
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60
Nuristani Tribesmen missile infantry Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
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60
Iranian Archers missile infantry This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
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60
Afghani Hillmen light infantry These Afghan men grow their beards traditionally long and wear their customary robes. Armed with only an axe and a small wicker shield they fight with vigor.
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40
Turko-Persian Horsemen missile cavalry Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
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60
Persian Militia missile infantry Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
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60
Afghan Bowmen missile infantry Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
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60
Kabuli Axemen light infantry Brawny from years of farm work these levy axemen can present a powerful charge. Great for shocking lighter troops.
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50
Pashtun Lashkar light infantry Hearty, savage men, they are best employed in zealous assault against any enemy unwilling to face such a daunting charge.
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60
Afari Skirmishers missile infantry Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
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50
Abid' Al-Shira Spearmen spearmen infantry Disciplined light/medium African Spearmen, reliable and durable as line infantry.
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Cannot recruit units 無法招募兵種 |
15
Royal Monaspa Guard missile cavalry These Monaspa lancers are above all others in rank and prestige, given the utmost honor of defending their general on the field of battle.
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20
Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
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20
Galley light ship Oar powered Mediterranean vessels equipped with a ram and carries archers.
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60
Shubosani Molashqre Light Spearmen spearmen infantry They are dressed in simple clothes from a leather and fabrics, in fight used spear, dagger and round/oval shields.
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60
Levy Spearmen spearmen infantry Commoners thrust into the lines with only a spear and weak shield to save their souls.
|
60
Levy Archers missile infantry Archers from the hills of Anatolia, a mix of Christians and Muslims.
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60
Saracen Militia spearmen infantry Saracen Militia are richer townsfolk who have been levied into militia to guard their settlements.
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60
Ahdath Spearmen spearmen infantry Levies forced off their property to fight, but allowed to buy armor for themselves. Good against cavalry.
|
60
Mutatawwi'a Huntsmen missile infantry Lacking in any armor, and lucky if they receive any training, these archers are not very useful.
|
60
Ahdath Archers missile infantry Good, faithful, landowning men. Have purchased armor and have previous archery experience. Good at harrasing approaching infantry.
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40
Kypchak Tribal Cavalry missile cavalry Weak archer cavalry useful for skirmishing.
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40
Khevsur Highlanders light infantry Good solid mercenaries who will hold a line until it cant be held any more.
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30
Turcoman Nobles missile cavalry Lightly armored horse archers, best served to pepper the enemy with arrows before closing in with support from heavier cavalry or infantry.
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25
Syrian Noblemen light cavalry Disciplined and well trained cavalrymen from the lands of Syria.
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25
Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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25
Arabian Shiekhs light cavalry Drawn from the ranks of older, more experienced elders of the tribes of Arabia, they wield javelin and sword as skilled raiding horsemen.
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25
Dhiqan Lancers heavy cavalry Medium cavalry armed with lance and sword.
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25
Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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30
Jagirdar Horse Archers missile cavalry Medium Horse Archers armed with Composite Bow and Mace, capable in melee once their foe has been softened up.
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50
Soomro Kshatriya Warriors heavy infantry Mobile medium infantry armed with straight sword and javelins, strong on offense and in support of defending spearmen.
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Faction strength 國家優勢 |
Excellent spearmen, heavy swordsmen, heavy archers and wide range of heavy cavalry |
Faction weakness 國家劣勢 |
Lack of powerful armour piercing units and a dangerous position |
Special unit 特色兵種 |
Monaspa Lancers |
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Public Baths WARNING! This text should never appear on screen!
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Alchemist's Lab An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
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Small Orthodox Church A Small Church converts a very small percentage of the region to Orthodox Christianity, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Ikoner's Studio An Ikoner's Studio reduces squalor, and amplifies the effects of Orthodox churches.
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Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Theologians' Guild A Theologians' Guild house improves the quality of priests created in the region.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Alchemists' Guild An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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Convert to Motte and Bailey Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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Silk Caravan Silk Caravan stop encourages and accomodates the merchants trading on the lucrative silk route.
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--- A monastery allows the pious monks of the settlement to pursue their holy activies and offer services for faithful christians.
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Mediterranean Trader Accomodating and investing in trade across the mediteranean sea brings in great wealth.
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Vineyard Vineyards are plantations of grape-bearing vines for the main purpose of wine-making.
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Small Orthodox Chapel A Small Chapel converts a very small percentage of the region to Orthodox Christianity, and improves happiness.
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Castle Library A Library allows the recruitment of spies and diplomats in a castle.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Convert to Village Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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--- A monastery allows the pious monks of the settlement to pursue their holy activies and offer services for faithful christians.
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