Faction Description 國家派系 |
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Silvan Elves, A.D. 2954 Summer
King Thranduil Doriath, the Hidden Kingdom, was the greatest of the Sindarin realms in Beleriand. For many long years, it flourished under the rule of Elu Thingol and Melian his queen, but during the Wars of Beleriand it was destroyed, sacked first by treacherous dwarves and later by the jealous Sons of Fëanor. Many of those who survived the fall of the realm fled east past the towering peaks of the Hithaeglir into lands where the Tawarwaith -- Silvan elves long sundered from the elves of Beleriand -- dwelled.Being a rustic people lesser in wisdom than the Sindar, the Silvan elves accepted the Sindar as their lords. Under the guidance of Amdír and Oropher, the realms of Lindórinand and Eryn Lasgalen were established, and for many years the elves lived in peace. Peace, however, was not to last, for the rising power of Mordor forced the Silvan elves and their Sindarin princes to take up arms. During the Last Alliance of Elves and Men, Amdír and Oropher, along with their sons Amroth and Thranduil, heeded the call Gil-galad and led great hosts to battle. Sauron was defeated, but at great cost -- both Amdír and Oropher were slain, along with most of their armies.His heart filled with disquiet and disillusionment, Thranduil led his people northwards, where he established his Woodland Realm and delved an underground fortress in the style of Menegroth in Doriath. In Lindórinand, now known as Lothlórien, Amroth took over the lordship of his father's kingdom. After Amroth was lost at sea searching for his beloved, the Silvan maiden Nimrodel, Celeborn and Galadriel took up the guardianship of the realm, fortifying it against the resurgent power of Mordor.Under the guidance of the Lord and Lady of the Wood, the realm of Lothlórien shines in defiance of the shadow growing in the East, a fortress against the encroaching darkness. And while the Silvan elves of Lórien and the Woodland Realm may be ill-equipped in arms and armor when compared to their western kin, they are hardy and valiant warriors whose skill with the bow is unmatched and whose hatred of Sauron runs deep.
, 公元 2954 夏
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Units List 兵種單位 |
48
Light Elven Archers missile infantry Light archers with minimal protection and a long sword.
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48
Sentinels of the Woodland Realms missile infantry Effective archers armed with bows and elven blades.
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48
Silvan Heavy Archers missile infantry Medium infantry armed with longbows and short two-handed curved blades.
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48
Silvan Spearmen spearmen infantry Stalwart spearmen protected by a large shield and a spear.
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48
Forest Wardens light infantry Trained and hardened warriors with little armor, masters of surprise attacks.
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48
Silvan Heavy Spearmen spearmen infantry Heavily armored spearmen, brave and reliable at a battle line.
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48
Silvan Heavy Swordsmen heavy infantry Heavily armoured elite warriors, who will fight tirelessly to defeat anyone who would threaten their lands.
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24
Silvan Horse Archers missile cavalry Light and versatile horsearchers armed with bows and swords.
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30
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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30
Palarran light ship This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering men with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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Cannot recruit units 無法招募兵種 |
30
Sindar Archers missile infantry Trained and hardened archers protected by well crafted armour. Armed with bows and willing to die for their general.
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8
Ents heavy cavalry Ancient forest wardens of immense strength.
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60
Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
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Faction strength 國家優勢 |
Relies on excellent archers and versatile infantry. |
Faction weakness 國家劣勢 |
Lacks cavalry. |
Special unit 特色兵種 |
Silvan Heavy Archers |
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Public Baths WARNING! This text should never appear on screen!
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Artist's Studio An Artist's Studio converts a small percentage of the region to Elven culture, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Ikoner's Studio An Ikoner's Studio reduces squalor, and amplifies the effects of art buildings.
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Theatre A Theatre improves public happiness throughout the settlement it graces.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Artist's Studio An Artist's Studio converts a small percentage of the region to Elven culture, and improves happiness.
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Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
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