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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kypchak Confederacy / Retinue 隨從
Broken Crescent 2.02 破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
No. Card
隨從
Title
名稱
Type
類型
Transferable
可轉移
Unique
唯一
Description
說明
Effects
效果
Condition
獲得條件
1 Academic Advisor Academic Transferable
可轉移
You don't need to know everything if someone else at hand does. 5% bonus on all trade income, 5% bonus on tax income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Chance : 33 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = university
Chance : 33 %
2 Alchemist Academic Transferable
可轉移
Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. +2 to your general's hitpoints (how many hits your general can take before dying), +1 Command when commanding gunpowder troops When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = alchemists_lab
Chance : 33 %
3 Architect Academic Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable. 10% discount on construction costs, -2 from squalor (increases public order and population growth) When to test : GovernorBuildingCompleted
Condition :
Chance : 3 %
4 Astrologer Academic Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. -1 Piety, +1 Command When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
not SettlementBuildingExists >= small_church
not SettlementBuildingExists >= small_chapel
not SettlementBuildingExists >= small_church_o
not SettlementBuildingExists >= small_chapel_o
not SettlementBuildingExists >= small_masjid
not SettlementBuildingExists >= c_small_masjid
IsGeneral
Chance : 5 %
5 Inventor Academic To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. +30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
IsGeneral
not Trait Ignorance > 0
Chance : 3 %
6 Librarian Academic There is much knowledge to be found in books, provided you know somebody that knows where to look. +1 Piety When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
IsGeneral
Chance : 5 %
7 Brilliant Scribe Academic Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. +1 Authority, 10% bonus on all trade income When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= town_hall
SettlementBuildingExists >= alchemists_lab
IsGeneral
Chance : 10 %
8 Tutor Academic Transferable
可轉移
A lord humble enough to admit he still has much to learn is typically one of the smarter ones. +1 Piety, 5% bonus on all trade income When to test : CharacterComesOfAge
Condition : IsGeneral
Trait Ignorance <= 1
Chance : 33 %
9 Biographer Court When one is forging a great legacy, it must be recorded properly. +1 Authority When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
TimeInRegion > 3
IsGeneral
Attribute Command >= 5
Chance : 5 %
10 Judge Court It's much easier to place trust in the laws of the land when you have men that control the trials themselves. +1 to unrest (has a negative effect on public order), +2 to law (improves public order) When to test : GovernorCityRiots
Condition : SettlementBuildingExists >= town_hall
IsGeneral
not Trait StrategyChivalry > 0
not Trait Just > 0
Chance : 20 %
11 Brilliant Fool Court He may look like an idiot, but this man is able say the things his monarch needs to hear whether he wants to or not. +1 to personal security (improves the chances of detecting and foiling assassination attempts), 5% bonus on all trade income When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command > 4
Chance : 33 %
12 Fool Court Actually amused by a colourful buffoon prepared to say or do things upon command. +1 Morale for all troops on the battlefield When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= castle
Attribute Command < 5
Chance : 15 %
13 Harsh Judge Court "When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" -1 from popularity (has a negative effect on public order) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= city_hall
IsGeneral
Trait StrategyDread > 0
Chance : 10 %
14 Herald Court Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. +1 Authority When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = citadel
Attribute Command > 3
Chance : 33 %
15 Intrepid Explorer Court An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. +15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= explorers_guild
IsGeneral
Chance : 5 %
16 Mentor Court Has always been by his young master's side - wise and trustworthy enough to help raise royalty. +1 Command When to test : CharacterComesOfAge
Condition : IsGeneral
FatherAttribute Authority >= 2
Chance : 15 %
17 Torturer Court Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. +3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) When to test : ExterminatePopulation
Condition : IsGeneral
Trait StrategyDread > 1
Chance : 8 %
18 Foreign Dignitary Diplomacy When one is accompanied by people of import from abroad, it only ever reinforces one's own need for respect. +1 Influence When to test : CharacterTurnEnd
Condition : InEnemyLands
AgentType = diplomat
DistanceCapital > 30
Chance : 3 %
19 Translator Diplomacy Transferable
可轉移
The most valuable companion a diplomat can have when entering lands where his own tongue is simply not recognised. +2 Influence When to test : CharacterTurnEnd
Condition : EndedInSettlement
SettlementBuildingExists >= market
AgentType = diplomat
Chance : 15 %
20 Artist Entertain Having a fine artist at hand always leads to having a much finer view. +1 to popularity (improves public order), 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= artist_studio
IsGeneral
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished = artist_studio
Chance : 33 %
1 / 5 : P1 , P2 , P3 , P4 , P5
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