1 |
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Academic Advisor |
Academic |
Transferable 可轉移 |
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You don't need to know everything if someone else at hand does. |
5% bonus on all trade income, 5% bonus on tax income |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Chance : 33 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = university Chance : 33 % |
2 |
|
Alchemist |
Academic |
Transferable 可轉移 |
|
Very few people manage to become experts at mixing dangerous compounds, making the few that exist valuable assets. |
+2 to your general's hitpoints (how many hits your general can take before dying), +1 Command when commanding gunpowder troops |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = alchemists_lab Chance : 33 % |
3 |
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Architect |
Academic |
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Having a master of civil construction at hand can make realising a lord's visions of grandeur more affordable. |
10% discount on construction costs, -2 from squalor (increases public order and population growth) |
When to test : GovernorBuildingCompleted Condition : Chance : 3 % |
4 |
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Astrologer |
Academic |
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Though the most pious may denounce the art of Astrology as heretical nonsense, it is still extremely popular. |
-1 Piety, +1 Command |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 not SettlementBuildingExists >= small_church not SettlementBuildingExists >= small_chapel not SettlementBuildingExists >= small_church_o not SettlementBuildingExists >= small_chapel_o not SettlementBuildingExists >= small_masjid not SettlementBuildingExists >= c_small_masjid IsGeneral Chance : 5 % |
5 |
|
Inventor |
Academic |
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To have such a pioneer of wondrous technology by one's side helps keep a contemporary take on the world. |
+30 Build Points (required for the construction of siege equipment), +1 to farming output, 20% bonus on mining income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab IsGeneral not Trait Ignorance > 0 Chance : 3 % |
6 |
|
Librarian |
Academic |
|
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There is much knowledge to be found in books, provided you know somebody that knows where to look. |
+1 Piety |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= library IsGeneral Chance : 5 % |
7 |
|
Brilliant Scribe |
Academic |
|
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Being able to have written works produced or translated within one's castle opens a wealth of knowledge unto the family. |
+1 Authority, 10% bonus on all trade income |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= town_hall SettlementBuildingExists >= alchemists_lab IsGeneral Chance : 10 % |
8 |
|
Tutor |
Academic |
Transferable 可轉移 |
|
A lord humble enough to admit he still has much to learn is typically one of the smarter ones. |
+1 Piety, 5% bonus on all trade income |
When to test : CharacterComesOfAge Condition : IsGeneral Trait Ignorance <= 1 Chance : 33 % |
9 |
|
Biographer |
Court |
|
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When one is forging a great legacy, it must be recorded properly. |
+1 Authority |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 TimeInRegion > 3 IsGeneral Attribute Command >= 5 Chance : 5 % |
10 |
|
Judge |
Court |
|
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It's much easier to place trust in the laws of the land when you have men that control the trials themselves. |
+1 to unrest (has a negative effect on public order), +2 to law (improves public order) |
When to test : GovernorCityRiots Condition : SettlementBuildingExists >= town_hall IsGeneral not Trait StrategyChivalry > 0 not Trait Just > 0 Chance : 20 % |
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11 |
|
Harsh Judge |
Court |
|
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"When I need to ensure that justice is done without any compromise at all, I can rely upon this man to see it done!" |
-1 from popularity (has a negative effect on public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= city_hall IsGeneral Trait StrategyDread > 0 Chance : 10 % |
12 |
|
Herald |
Court |
|
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Nothing helps emphasise authority and importance than a booming voice to herald one's decisions and wishes. |
+1 Authority |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = citadel Attribute Command > 3 Chance : 33 % |
13 |
|
Intrepid Explorer |
Court |
|
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An expert of blazing new trails through unfamiliar lands, and showing his master how to do the same. |
+15% to Movement Points (gives armies the ability to forced march), +1 to line of sight (increases the range at which enemies are spotted) |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= explorers_guild IsGeneral Chance : 5 % |
14 |
|
Mentor |
Court |
|
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Has always been by his young master's side - wise and trustworthy enough to help raise royalty. |
+1 Command |
When to test : CharacterComesOfAge Condition : IsGeneral FatherAttribute Authority >= 2 Chance : 15 % |
15 |
|
Torturer |
Court |
|
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Only a depraved and insidious beast feels the need to have someone to carry on acts of torture while he is busy elsewhere. |
+3 Dread, +1 Authority, +2 to public security (improves the chances of detecting and capturing enemy agents), +1 to unrest (has a negative effect on public order), +3 to law (improves public order) |
When to test : ExterminatePopulation Condition : IsGeneral Trait StrategyDread > 1 Chance : 8 % |
16 |
|
Artist |
Entertain |
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Having a fine artist at hand always leads to having a much finer view. |
+1 to popularity (improves public order), 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= artist_studio IsGeneral Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished = artist_studio Chance : 33 % |
17 |
|
Musician |
Entertain |
|
|
Loves the art of music enough to make sure that he can bring it with him, or at least those than can make it. |
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order) |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= theatre IsGeneral Chance : 10 % |
18 |
|
Mother-in-Law |
Family |
|
|
Marrying the daughter of a vile malcontent is a move that this man often rues. |
-1 Authority, -1 Morale for all troops on the battlefield |
When to test : CharacterMarries Condition : IsGeneral Trait Gambling >= 1 Trait Drink >= 1 Chance : 50 % |
19 |
|
Nosy Mother |
Family |
|
|
When there are spies within your own home, there's always a sense of unease. |
-1 Authority, +1 to personal security (improves the chances of detecting and foiling assassination attempts) |
When to test : CharacterMarries Condition : Trait Girls >= 1 Chance : 50 % |
20 |
|
Doctor |
Health |
|
|
Always better to have a physician close at hand to prod and poke one's body after the enemy has done so. |
Increases the chance of having children, Improves the chances of casualties recovering from their wounds |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan IsGeneral Attribute Command > 3 Chance : 15 % |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemy_school IsGeneral Attribute Command > 3 Chance : 3 % |
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