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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Armenia / Traits 特性
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Armenia The Kingdom of Armenia
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
1 AcademyTrained Academy Trained 1 Has received training at a military academy, improving his ability to lead modern gunpowder troops. +1 Command
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
Affects : AcademyTrained 1
Chance : 10 %
Officer Training 2 Benefits from the best military training available, making him a better commander. +2 Command
2 Aesthetic An Eye for Beauty 2 This man's eyes tend to be drawn toward all things beautiful. -1 Command
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= artist_studio
Affects : Aesthetic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 50000
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 100000
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Treasury > 150000
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterComesOfAge
Condition : FatherTrait Aesthetic >= 1
Affects : Aesthetic 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait Austere >= 1
Affects : Aesthetic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = coaching_house
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= theatre
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= merchants_quarter
Affects : Aesthetic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= artist_studio
Affects : Aesthetic 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Aesthetic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Aesthetic >= 1
Affects : Aesthetic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= ikoner_studio
Affects : Aesthetic 1
Chance : 3 %
Admirer of Beauty 4 Actively seeks to gaze upon things of true beauty, and possess them if possible. -2 Command, 10% decrease to cost to bribe, -1 from squalor (increases public order and population growth)
Aesthete 8 Seeks a paradise where nothing is displeasing to the eye. In love with beauty itself. -3 Command, 20% decrease to cost to bribe, -2 from squalor (increases public order and population growth)
3 AgentPiety AgentPiety 1 DO NOT TRANSLATE - Hidden trait for agents +10 Piety Hidden
隱藏
When to test : AgentCreated
Condition : AgentType = assassin
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = merchant
Affects : AgentPiety 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : AgentType = princess
Affects : AgentPiety 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = spy
Affects : AgentPiety 1
Chance : 100 %
4 ai_bonus ... 1 ... ... Hidden
隱藏
When to test : CharacterTurnEnd
Condition : not FactionIsLocal
IsGeneral
not Trait ai_bonus > 0
Affects : ai_bonus 1
Chance : 100 %
5 Alchoholic_Muslim Indulges in Intoxicants 4 This man indulges in forbidden intoxicants and regulary drinks himself into stupor and madness. -4 piety, -10% taxes, -3 authority, +5 unrest
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Attribute Piety < 7
Affects : Alchoholic_Muslim 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Attribute Piety < 7
CharacterNumTurnsIdle > 15
SettlementBuildingExists >= tavern
Affects : Alchoholic_Muslim 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
Attribute Piety < 5
CharacterNumTurnsIdle > 15
SettlementBuildingExists = vineyard
Affects : Alchoholic_Muslim 1
Chance : 15 %
6 Anger Easily Riled 1 It only takes the mention of the wrong people or topic to set this man's temples throbbing. +1 Authority
When to test : BrotherAdopted
Condition :
Affects : Anger 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Anger 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Anger >= 1
Affects : Anger 1
Chance : 4 %
Seethes with Anger 2 Fists clenched, nostrils flared, somebody would say something if anyone dared. +1 Dread, +1 Command, -1 Morale for all troops on the battlefield
Driven by Rage 3 So constantly maddened with rage is this man that he is quite frightening to behold once he unleashes his anger. +2 Dread, +2 Command, -2 Morale for all troops on the battlefield the Wrathful
7 Arse Uninhibited 1 Not at all embarrassed about embracing another man. -1 Authority
When to test : BrotherAdopted
Condition :
Affects : Arse 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Arse 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Arse >= 1
Affects : Arse 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
AtSea
Affects : Arse 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : EndedInSettlement
RemainingMPPercentage = 100
RandomPercent > 90
Affects : Arse 1
Chance : 1 %
Shameful 4 Aware that his unholy urges to be with other men could see him in trouble. -2 Authority
Too Well Groomed 8 Just one step too pretty and polished for his sexual preference to escape a discerning eye. -1 Command, -3 Authority
Shameless Queen 16 An embarrassing parody of an ugly woman, endlessly prattling on about young boys. -3 Command, -5 Authority the Queen
8 AssassinCatcher Survivor 2 This man had the strength of character to learn from the attempt on his life rather than fear impending doom. +1 Chivalry, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : ExecutesAnAssassinOnAMission
Condition :
Affects : AssassinCatcher 1
Chance : 100 %
Blessed Survivor 4 Has survived enough assassination attempts to be able to claim either divine protection, or a sixth sense. +1 Chivalry, +3 to personal security (improves the chances of detecting and foiling assassination attempts)
Instinctive Survivor 8 Although clearly fortunate to be alive, this man is now genuinely adept at avoiding attempts on his life. +2 Chivalry, +1 to line of sight (increases the range at which enemies are spotted), +4 to personal security (improves the chances of detecting and foiling assassination attempts) the Fortunate
9 AssassinMaster Open to Murder 5 Willing to turn to hired blades to take out targets that armies would struggle to reach. +1 Dread, 10% discount on agent training costs
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : AssassinMaster 1
Chance : 100 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : AssassinMaster 1
Chance : 10 %
Mixes with Killers 10 Regularly employs assassins to see the interests of the people done, without them knowing who did it. +2 Dread, +1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs
Master of Assassins 15 Has recruited enough killers in his time to know the measure of a man almost immediately. +3 Dread, +2 to personal security (improves the chances of detecting and foiling assassination attempts), 25% discount on agent training costs the Killer
10 AssassinsGuildMember Assassins' Guild Apprentice 1 The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_assassins_guild
Affects : AssassinsGuildMember 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists = gm_assassins_guild
Affects : AssassinsGuildMember 1
Chance : 100 %
Assassins' Guild Journeyman 2 The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training. +2 to agent's skill
11 AssassinsGuildTrained Trained Killer 1 The influence of one of the more dubious guild houses have made this man a more precise instrument of death. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= eastern_assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
12 Austere Severe 1 This man's basic manner and lifestyle lean towards being severe and unforgiving. 100% increase to cost to bribe, 2% bonus on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Aesthetic >= 1
Affects : Austere 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait Austere >= 1
Affects : Austere 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
InEnemyLands
Affects : Austere 1
Chance : 2 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Austere 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Austere >= 1
Affects : Austere 1
Chance : 4 %
Austere 2 This man is not interested in luxuries or beautification. Restraint is the path to perfection! +1 Loyalty, 200% increase to cost to bribe, 5% bonus on tax income
Severely Austere 4 This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish. +2 Loyalty, 300% increase to cost to bribe, 10% bonus on tax income
13 Authoritarian Firm Ruler 1 This man believes that exerting authority is necessary to maintain order. +1 to unrest (has a negative effect on public order), +2 to law (improves public order)
When to test : GovernorBuildingCompleted
Condition : Trait StrategyDread < 1
Trait StrategyChivalry < 1
SettlementBuildingFinished >= town_hall
Affects : Authoritarian 1
Chance : 7 %
When to test : GovernorBuildingCompleted
Condition : Trait StrategyChivalry >= 1
SettlementBuildingFinished >= town_hall
Affects : Authoritarian 1
Chance : 5 %
When to test : GovernorBuildingCompleted
Condition : Trait StrategyDread >= 1
SettlementBuildingFinished >= town_hall
Affects : Authoritarian 1
Chance : 10 %
When to test : ExterminatePopulation
Condition :
Affects : Authoritarian 1
Chance : 3 %
When to test : GovernorCityRiots
Condition :
Affects : Authoritarian 1
Chance : 20 %
When to test : GovernorCityRebels
Condition :
Affects : Authoritarian 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Authoritarian 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Authoritarian >= 1
Affects : Authoritarian 1
Chance : 4 %
Strict Ruler 3 This man will not tolerate excuses - It is the people's duty to respect the authority of the rules laid out before them. +1 Authority, +2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Total Authoritarian 8 Believes that rigid law and order are both an absolute necessity, oppressively so. +2 Authority, +3 to unrest (has a negative effect on public order), +6 to law (improves public order) the Harsh
14 BadAdministrator Poor Administrator 2 Not one to entrust a complicated civil problem with. 3% penalty on all trade income
When to test : GovernorCityRiots
Condition : GovernorTaxLevel > tax_low
Affects : BadAdministrator 1
Chance : 50 %
When to test : GovernorCityRebels
Condition : GovernorTaxLevel > tax_low
Affects : BadAdministrator 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel > loyalty_disillusioned
GovernorTaxLevel < tax_high
SettlementBuildingExists >= wooden_pallisade
Affects : BadAdministrator 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : BadAdministrator 1
Chance : 4 %
Inefficient Administrator 4 Sloppy with paperwork and government issues, this man makes a poor governor. 5% penalty on all trade income
Total Incompetence 6 Utterly clueless in administrative roles, choosing to simply make something up when asked questions. 10% penalty on all trade income
15 BadAmbusher Poor Ambusher 2 This man has yet to learn the subtleties necessary to launch a successful ambush. -1 Command when ambushing
When to test : PostBattle
Condition : WasAttacker
IsGeneral
not WonBattle
BattleSuccess >= clear
I_ConflictType FailedAmbush
BattleOdds > 0.4
Affects : BadAmbusher 1
Chance : 100 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : BadAmbusher 1
Chance : 4 %
Clumsy Ambusher 4 Although capable of positioning for an ambush, this man has only ever failed at executing his plans of attack. -2 Command when ambushing
Brutally Obvious 8 This man is so unsubtle he could wake the dead. Why he continues to attempt to take his foes by surprise is a mystery his troops want solved. -3 Command when ambushing
16 BadAssassin Killer on Edge 2 This man has proven prone to losing his focus at the moment of truth. -1 from agent's skill
When to test : AssassinationMission
Condition : not MissionSucceeded
Affects : BadAssassin 1
Chance : 50 %
Not an Assassin 4 Assassins are paid to kill people… This man has thus far been paid to apologise for his failures. -2 from agent's skill
Not a Killer 6 It would seem this man simply isn't capable of killing people - ironic given his choice of profession. -3 from agent's skill
17 BadAttacker Flawed Attacker 2 This man has yet to show the right mindset to lead an attack. -1 Command when attacking
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : BadAttacker 1
Chance : 4 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
not WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
Affects : BadAttacker 2
Chance : 50 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
not WonBattle
BattleSuccess = clear
I_ConflictType Normal
BattleOdds >= 0.5
Affects : BadAttacker 1
Chance : 50 %
Incompetent Attacker 4 There is something fundamentally wrong with this man's plans of attack. -2 Command when attacking
Pathetic Attacker 6 It were as if this man were incapable of launching a successful attack. -3 Command when attacking
Usless Attacker 8 As much as this man has tried, it would seem attacking is not something he can succeed at. -4 Command when attacking the Foolhardy
18 BadBuilder Not Constructive 2 Is not one to take the initiative to oversee the construction of a new building. He may requires some reminding. 5% increase to construction costs, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : BadBuilder 2
Chance : 4 %
Sloppy Builder 4 Not at all focused on the process of urban development, this man makes mistakes when it comes to financing a new building. 10% increase to construction costs, +2 to squalor (decreases population growth and public order)
Abhors Construction 6 This man hates little more than commissioning the construction of a new building. He does so poorly as a result. 15% increase to construction costs, +3 to squalor (decreases population growth and public order)
19 BadCavalryGeneral Poor with Cavalry 2 Not good at dealing with the risks facing cavalrymen in battle. -1 Command when commanding cavalry
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : BadCavalryGeneral 1
Chance : 4 %
When to test : PostBattle
Condition : IsGeneral
not WonBattle
BattleSuccess = crushing
PercentageUnitCategory cavalry > 50
Affects : BadCavalryGeneral 1
Chance : 50 %
Inept with Cavalry 4 Liable to send more of his cavalry into certain death than to glory. -2 Command when commanding cavalry
Shameful with Cavalry 6 Prone to sending horsemen to their doom, a fact his current riders are well aware of. -3 Command when commanding cavalry
20 BadCommander Unproven Commander 2 This man is yet little to show signs of ever being effective or confident in command. -1 Command
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : BadCommander 1
Chance : 4 %
When to test : PostBattle
Condition : IsGeneral
not WonBattle
BattleOdds > 1.5
Affects : BadCommander 1
Chance : 50 %
Incompetent Commander 4 This man has a knack for making a meal of things when attempting to take command. -2 Command
Pathetic Commander 6 This man could clutch defeat from the jaws of victory. -3 Command
Useless Commander 8 This man's troops say at least two prayers before entering battle - he seems destined to command his armies to their doom. -5 Command the Inept
1 / 16 : P1 , P2 , P3 , P4 , P5 , P6 , P7 , P8 , P9 , P10
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