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Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / The Kingdom of Burgundy / Traits 特性 / Family general's traits 王室將軍特性
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
The Kingdom of Burgundy The Kingdom of Burgundy
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
221 RansomDread Grim Commander 1 Has passed the opportunity to pay a reasonable sum for the lives of his captured troops. +1 Dread
When to test : GeneralPrisonersRansomedCaptive
Condition : RansomType execute
NumCapturedSoldiers > 80
RansomAmount < 5000
Affects : RansomDread 1
Chance : 100 %
Cold Commander 2 Has refused to agree to ransom back his own men several times. +2 Dread, -1 Morale for all troops on the battlefield
Harsh Commander 3 Commonly deems that those of his men that fall to the enemy are not worth paying for again. +3 Dread, -2 Morale for all troops on the battlefield
Merciless Commander 4 Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them. +4 Dread, -3 Morale for all troops on the battlefield the Merciless
222 ReichMember Reichsfürst 1 He is one of the Reich's greatest nobles. He may become Emperor one day.
When to test : BecomesFactionHeir
Condition : FactionLeaderTrait ReichMember = 1
Affects : ReichMember 1
Chance : 100 %
223 ReligionStarter General Religion 1 DO NOT TRANSLATE - Hidden trait for inquisitors +3 Piety Hidden
隱藏
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : ReligionStarter 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : ReligionStarter 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : ReligionStarter 1
Chance : 100 %
When to test : OfferedForMarriage
Condition :
Affects : ReligionStarter 1
Chance : 100 %
224 ReligiousActivity Religious 1 This man has had some involvement with religious matters in his time. +1 Piety
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : ReligiousActivity 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : ReligiousActivity 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
When to test : OfferedForAdoption
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
When to test : OfferedForMarriage
Condition :
Affects : ReligiousActivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity >= 1
Affects : ReligiousActivity 3
Chance : 33 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity >= 2
Affects : ReligiousActivity 4
Chance : 33 %
Dutifully Religious 4 Has spent considerable time dealing with men of faith, and is seen as pious for it. +2 Piety
Religiously Active 8 This man addresses religious matters with the importance they demand. +1 Chivalry, +3 Piety
Devoutly Religious 12 So pro-active in raising religious buildings and financing missionaries that his devotion is not in question. +2 Chivalry, +4 Piety
225 ReligiousInactivity Neglects Religion 2 Has failed to notice religious issues at hand when he could do something about them. -1 Piety
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForAdoption
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
When to test : OfferedForMarriage
Condition : Trait ReligiousActivity < 1
Affects : ReligiousInactivity 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait ReligiousInactivity >= 1
Affects : ReligiousInactivity 1
Chance : 10 %
Religiously Ignorant 5 Does not pay attention to religious matters with the seriousness that a leader of men should. -2 Piety
226 RhetoricSkill Well Spoken 1 Capable of dressing his words up to appease even the stuffiest of audiences. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = library
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = academy
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : FatherTrait RhetoricSkill >= 1
Affects : RhetoricSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : RhetoricSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= alchemists_lab
Affects : RhetoricSkill 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= city_hall
Affects : RhetoricSkill 1
Chance : 10 %
Stylish Debater 2 Articulate in his speech and elocution, a rare quality that ends many debates with less polished people. +2 Authority
Prone to Rhetoric 4 His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants. -1 Authority
227 RP Rank Profile 1 Loved and mighty Hidden
隱藏
When to test : CharacterTurnStart
Condition : Trait Factionleader = 1
Trait ReichMember = 0
Trait RP > 0
Affects : RP -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait ReichMember = 1
Trait Factionleader = 1
FactionScoreRank military < 16
GlobalStanding < 0.0
Affects : RP -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait ReichMember = 1
Trait Factionleader = 1
FactionScoreRank military >= 16
GlobalStanding < 0.0
Affects : RP -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait ReichMember = 1
Trait Factionleader = 1
FactionScoreRank military < 16
GlobalStanding >= 0.0
Affects : RP -4
Chance : 100 %
When to test : CharacterTurnStart
Condition : FactionHasRank
Trait ReichMember = 1
Trait Factionleader = 1
FactionScoreRank military >= 16
GlobalStanding >= 0.0
Affects : RP -4
Chance : 100 %
Rank Profile 2 Hated and weak Hidden
隱藏
Rank Profile 3 Loved and weak Hidden
隱藏
Rank Profile 4 Hated and mighty Hidden
隱藏
228 Sane Sane 1 DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut! No Effects Hidden
隱藏
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= alchemists_lab
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= library
Trait Intelligent < 2
Affects : Sane 1
Chance : 50 %
When to test : CharacterMarries
Condition :
Affects : Sane 1
Chance : 10 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sane 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : GovernorLoyaltyLevel = loyalty_disillusioned
GovernorTaxLevel > tax_high
Affects : Sane 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= bimaristan
Affects : Sane 1
Chance : 5 %
229 Scout Adopts Scouting 2 Wise enough to employ the use of scouts to avoid nasty surprises. +1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage = 100
Affects : Scout 1
Chance : 5 %
Adept Scout 4 Makes a point of ensuring that he has scouts feeling out the lands around his forces. +2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert 6 Always has riders and runners coming and going from his main force, ensuring that they know what is going on. +3 to line of sight (increases the range at which enemies are spotted)
230 Slothful Lazy 1 Inactivity would be this man's favourite pastime, if he could find the energy. -5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge
Condition : FatherTrait Energetic >= 1
Affects : Slothful 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Slothful >= 1
Affects : Slothful 1
Chance : 20 %
When to test : BrotherAdopted
Condition :
Affects : Slothful 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Slothful 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Slothful >= 1
Affects : Slothful 1
Chance : 4 %
Too Comfortable 2 Has become too accustomed to having others do things for him. -10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful 4 Sleeps way too much, and does little that anyone could call work. -1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump 8 A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition. -2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income the Fat
231 Sobriety Sensible Drinker 2 Not one to let drink ever get the better of him at all. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 1
FatherTrait Drink <= 2
Affects : Sobriety 3
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 3
FatherTrait Drink <= 4
Affects : Sobriety 9
Chance : 75 %
When to test : CharacterComesOfAge
Condition : FatherTrait Drink >= 5
FatherTrait Drink <= 6
Affects : Sobriety 18
Chance : 90 %
When to test : CharacterMarries
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterMarries
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterMarries
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterMarries
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterMarries
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 2
Affects : Sobriety 1
Chance : 80 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 3
Affects : Sobriety 2
Chance : 60 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 4
Affects : Sobriety 4
Chance : 40 %
When to test : CharacterBecomesAFather
Condition : Trait Drink >= 5
Affects : Sobriety 8
Chance : 20 %
When to test : CharacterBecomesAFather
Condition :
Affects : Sobriety 1
Chance : 5 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : CharacterTurnEnd
Condition : Trait Sobriety >= 1
Affects : Sobriety 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Sobriety 1
Chance : 12 %
When to test : OfferedForMarriage
Condition :
Affects : Sobriety 1
Chance : 12 %
Sober 4 Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival. +1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink 8 This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others. +1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
232 SpyMaster Espionage 8 Has taken an interest in the field of espionage, having recruited numerous spies and agents. 10% discount on agent training costs
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : SpyMaster 1
Chance : 100 %
Espionage Expert 16 Focused upon maintaining an effective network of agents to assist him in his strategies. +1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage 24 This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage. +1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs the Watcher
233 Stoic Reserved 1 Doesn't let his emotions show, making him at least appear calm in crisis. 100% increase to cost to bribe
When to test : CharacterComesOfAge
Condition : FatherTrait Epicurean >= 1
Affects : Stoic 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Stoic >= 1
Affects : Stoic 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : Treasury < 0
Affects : Stoic 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
InEnemyLands
Affects : Stoic 1
Chance : 1 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Stoic 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Stoic >= 1
Affects : Stoic 1
Chance : 4 %
Stone Faced 2 Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face. +1 Loyalty, 200% increase to cost to bribe
Utterly Stoic 4 His manner of utter self control gives him great strength as leader, but stifles his sense of compassion. +2 Loyalty, 300% increase to cost to bribe
234 StrategicSkill Promising Strategist 1 Has shown an aptitude for strategy during his studies. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait StrategicSkill >= 1
Affects : StrategicSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : StrategicSkill 1
Chance : 6 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= drill_square
Affects : StrategicSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
Affects : StrategicSkill 1
Chance : 4 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds <= 0.16
Affects : StrategicSkill 1
Chance : 25 %
Strategically Sound 3 This man made a point of studying strategic matters properly when given the chance. +2 Command
Strategist 5 This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist. +3 Command
235 StrategyChivalry Fair in Rule 1 His actions suggest he favours a path of fairness to his people when ruling. +1 Chivalry
When to test : RefuseBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= jousting_lists
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralJoinCrusade
Condition : IsCrusade
Trait CrusaderHistory < 1
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralTakesCrusadeTarget
Condition : IsCrusade
Affects : StrategyChivalry 2
Chance : 100 %
When to test : GeneralAbandonCrusade
Condition :
Affects : StrategyChivalry -2
Chance : 100 %
When to test : OccupySettlement
Condition :
Affects : StrategyChivalry 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel = loyalty_happy
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_low
GovernorLoyaltyLevel > loyalty_disillusioned
Treasury < 0
TimeInRegion > 3
Affects : StrategyChivalry 1
Chance : 33 %
When to test : GeneralJoinCrusade
Condition : IsJihad
Trait JihadHistory < 1
Affects : StrategyChivalry 1
Chance : 100 %
When to test : GeneralAbandonCrusade
Condition : IsJihad
Affects : StrategyChivalry -2
Chance : 100 %
Noble in Rule 2 The people smile upon a ruler who put their support behind noble projects and tasks. +2 Chivalry
Chivalrous in Rule 4 People under the rule of this man feel as if led by a knight, driven to a higher set of ideals. +3 Chivalry, +1 Authority
Honourable Ruler 8 Not even his enemies would declare this man anything short of honourable in intentions as a ruler. +4 Chivalry, +2 Authority the Honourable
Saintly Ruler 16 This man has become a champion of virtues through his righteous path of improving the lives of all under his rule. +5 Chivalry, +3 Authority the Saint
236 StrategyDread Mean Leader 1 Has not shown too much concern for the plight of the peasants lately. +1 Dread
When to test : LeaderOrderedBribery
Condition :
Affects : StrategyDread 1
Chance : 25 %
When to test : AcceptBribe
Condition : Trait StrategyChivalry > 0
Affects : StrategyDread 4
Chance : 100 %
When to test : LeaderOrderedSpyingMission
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 5 %
When to test : LeaderOrderedAssassination
Condition : MissionSucceeded
Affects : StrategyDread 1
Chance : 50 %
When to test : LeaderOrderedAssassination
Condition : not MissionSucceeded
Affects : StrategyDread 1
Chance : 25 %
When to test : ExterminatePopulation
Condition :
Affects : StrategyDread 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsGeneral
GovernorTaxLevel = tax_extortionate
GovernorLoyaltyLevel < loyalty_happy
Treasury > 10000
TimeInRegion > 3
Affects : StrategyDread 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : IsGeneral
Treasury > 50000
Trait StrategyChivalry > 0
Affects : StrategyDread 1
Chance : 33 %
Cruel Leader 2 Flogging for insubordination, or perhaps for amusement is plausible with this one. +2 Dread
Merciless Leader 4 The people are not this man's concern, they are there to serve, and not ask for better. +3 Dread, +1 Authority
Malevolent Leader 8 As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes. +4 Dread, +2 Authority the Malevolent
Tyranical Leader 16 Rules with an iron fist that none question, for fear of the consequences. +5 Dread, +3 Authority the Tyrant
237 StrickenSerious Wracking Cough 1 Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSerious 1
Chance : 33 %
When to test : CharacterTurnEnd
Condition : Trait StrickenSerious >= 1
Affects : StrickenSerious 1
Chance : 4 %
Evil Illness 2 Haunted by an illness that he has not been able to fully shake since encountering a witch. -2 Command, -2 Morale for all troops on the battlefield
Stricken Down 3 This man's life is all but over, his health stolen by dark sorcerous arts! -1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
238 StrickenSilly Warts 1 Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch. -1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch > 0
HighestAttAdjacentChar Magic witch < 4
Affects : StrickenSilly 1
Chance : 33 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 4
HighestAttAdjacentChar Magic witch < 7
Affects : StrickenSilly 1
Chance : 15 %
When to test : CharacterTurnStart
Condition : HighestAttAdjacentChar Magic witch >= 7
Affects : StrickenSilly 1
Chance : 5 %
Flatulant 2 Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly. -2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden 3 The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff. -1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
239 Superstitious Silly Beliefs 1 Still prone to a few silly superstitious beliefs that he should probably have outgrown. -1 Piety
When to test : CharacterComesOfAge
Condition : FatherTrait Superstitious >= 1
Affects : Superstitious 1
Chance : 20 %
When to test : CharacterDamagedByDisaster
Condition : RandomPercent > 96
Affects : Superstitious 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Superstitious 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait Superstitious >= 1
Affects : Superstitious 1
Chance : 4 %
Superstitious 2 Pays heed to mystic beliefs, some of which make other men raise an eyebrow. -1 Piety, -1 Morale for all troops on the battlefield
Slave to Superstition 3 Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone. -2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
240 TacticalSkill Promising Tactician 1 Not only does this man remember what he has been taught about tactics, he understands the theory as well. +2 Command when ambushing, +1 to line of sight (increases the range at which enemies are spotted)
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType SuccessfulAmbush
BattleOdds <= 2.0
Affects : TacticalSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait TacticalSkill >= 1
Affects : TacticalSkill 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : TacticalSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= military_academy
Affects : TacticalSkill 1
Chance : 5 %
When to test : PostBattle
Condition : WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 10 %
When to test : PostBattle
Condition : not WasAttacker
IsGeneral
WonBattle
BattleSuccess = crushing
I_ConflictType Normal
BattleOdds >= 0.5
BattleOdds < 1.5
Affects : TacticalSkill 1
Chance : 10 %
Tactically Sound 2 Well schooled enough in tactical warfare enough to know how to make good use of his troops and the terrain. +3 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)
Tactician 4 This man's knowledge of battle tactics is thorough and complete. He has an answer for most things on the battlefield. +4 Command when ambushing, +3 to line of sight (increases the range at which enemies are spotted)
12 / 13 : P4 , P5 , P6 , P7 , P8 , P9 , P10 , P11 , P12 , P13
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