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Royal Military Academy 皇家軍事學院
Home 首頁 / Das Heilige Römische Reich 06 神聖羅馬諸國誌 06 / The Kingdom of Burgundy / Traits 特性 / Family general's traits 王室將軍特性
Das Heilige Römische Reich 06 神聖羅馬諸國誌 06
The Kingdom of Burgundy The Kingdom of Burgundy
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
241 TouchedByTheGods Servant of Heaven 1 Believes that the almighty has a plan that he is meant to be a part of. +2 Piety
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : TouchedByTheGods 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait TouchedByTheGods >= 1
Affects : TouchedByTheGods 1
Chance : 4 %
Dramatic Visions 2 They certainly are dramatic - waving his arms about and swooning like a besotted girl while the almighty sends word. +3 Piety
Vision of Prophecy 3 Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction. +4 Piety
242 TourneyKnight Tourney Entrant 1 This man has been bold enough to try his hand in the tourney fields. +1 Chivalry
When to test : CharacterComesOfAge
Condition : FatherTrait TourneyKnight >= 1
Affects : TourneyKnight 1
Chance : 20 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= jousting_lists
Affects : TourneyKnight 1
Chance : 10 %
Fair Jouster 3 Has entered enough jousts to have become an improved man in the saddle. +1 Chivalry, +1 Command when commanding cavalry
Good Jouster 6 More than competent with a lance in hand, and quite a contender at the tourney. +2 Chivalry, +1 Command when commanding cavalry
Knight of Renown 12 Now a tournament veteran, this man has become famous for his dashing skill at the lists. +2 Chivalry, +1 Authority, +2 Command when commanding cavalry
Tourney Champion 18 Renowned for his proud legacy at the tourney, few can now best him with a lance. +3 Chivalry, +2 Authority, +2 Command when commanding cavalry
243 Trusting Naive 1 This man is simply a bit too innocent to understand why others would ever do anything that underhand. -1 from personal security (increases the chances of falling victim to assassination)
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Trusting 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Trusting >= 1
Affects : Trusting 1
Chance : 4 %
Trusting 2 It is in this man's nature to believe that a stranger is simply a brother he does not know very well yet. -2 from personal security (increases the chances of falling victim to assassination)
Overly Trusting 6 Utterly naive and ignorant to the perils that lie in other people, and an easy target for any plot or scheme. -3 from personal security (increases the chances of falling victim to assassination)
244 Ugly Plain 1 This man's looks are lacklustre enough that he must compensate a little. -1 from popularity (has a negative effect on public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Ugly >= 1
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Ugly >= 2
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Ugly >= 3
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Ugly 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : Trait Ugly >= 1
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Ugly >= 2
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Ugly >= 3
Affects : Ugly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait Ugly >= 4
Affects : Ugly 1
Chance : 50 %
When to test : OfferedForAdoption
Condition :
Affects : Ugly 1
Chance : 10 %
When to test : OfferedForMarriage
Condition :
Affects : Ugly 1
Chance : 5 %
A Bit Rough 2 Though he could be loved, no woman's fantasy looks anything like he does. +1 Command, -2 from popularity (has a negative effect on public order)
Ugly 3 Well, at least he's got two eyes… albeit way too close together. +1 Command, -3 from popularity (has a negative effect on public order), Decreases the chance of having children
Repulsive to Behold 4 This man's visage is not just ugly, it is difficult to look him in the eye. +1 Command, -4 from popularity (has a negative effect on public order), Decreases the chance of having children
Cruelly Deformed 5 This man's features are what most would consider either deformed or inhuman. It is frightening and sad. -5 from popularity (has a negative effect on public order), Decreases the chance of having children the Ugly
245 Unjust Swift to Judge 1 Makes hasty and often unfair decisions over the people. +1 to unrest (has a negative effect on public order)
When to test : BrotherAdopted
Condition :
Affects : Unjust 1
Chance : 10 %
When to test : GovernorBuildingDestroyed
Condition : Treasury > 10000
Trait StrategyChivalry < 1
Affects : Unjust 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Unjust 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Unjust >= 1
Affects : Unjust 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= wooden_wall
not SettlementBuildingExists >= town_hall
Trait StrategyChivalry < 1
Affects : Unjust 1
Chance : 6 %
Lacks Justice 3 Doesn't really see the merit of justice, it is simply in the way of expedient rule. +1 Dread, +2 to unrest (has a negative effect on public order)
Unjust 7 A champion of all that is wrong, his judgements utterly mock the pleas for a just result. +3 Dread, +3 to unrest (has a negative effect on public order)
246 Upright Honest 1 Generally will choose the path of honesty and righteousness. +1 Loyalty, 100% increase to cost to bribe, +2 to law (improves public order)
When to test : RefuseBribe
Condition :
Affects : Upright 1
Chance : 50 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_masjid
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= c_small_masjid
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_church_o
Affects : Upright 1
Chance : 10 %
When to test : GovernorBuildingCompleted
Condition : SettlementBuildingFinished >= small_chapel_o
Affects : Upright 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Corrupt >= 1
Affects : Upright 1
Chance : 15 %
When to test : CharacterComesOfAge
Condition : FatherTrait Upright >= 1
Affects : Upright 1
Chance : 25 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Upright 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= church
Affects : Upright 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= masjid
Affects : Upright 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= church_o
Affects : Upright 1
Chance : 5 %
Trustworthy 2 Can be relied to tell the truth, even when he would have good reason to hide it. +2 Loyalty, 200% increase to cost to bribe, +4 to law (improves public order)
Utterly Immaculate 4 Doing the right thing is core to this man's beliefs - he is too proud of his character to succumb to worldly vices. +3 Loyalty, 300% increase to cost to bribe, +6 to law (improves public order) the Honest
247 VictorVirtue Renowned Victor 5 Popularity is something this man's victories are forcing him to become accustomed to. +1 Authority, -1 from personal security (increases the chances of falling victim to assassination), +1 to popularity (improves public order)
When to test : PostBattle
Condition : IsGeneral
WonBattle
BattleSuccess >= clear
I_ConflictType Siege
GeneralNumKillsInBattle > 6
BattleOdds <= 1.0
Affects : VictorVirtue 1
Chance : 100 %
Famous Victor 10 This man is the toast of the people, always admiring those who bring them victory. +2 Authority, -1 from personal security (increases the chances of falling victim to assassination), +2 to popularity (improves public order)
Conquering Hero 15 This man's name is mantra of pride for his people, who adore him utterly for his glorious achievements in war. +3 Authority, -2 from personal security (increases the chances of falling victim to assassination), +3 to popularity (improves public order) the Conqueror
248 WifeIsBarren Wife is Barren 1 This man's wife appears to have difficulty falling pregnant. Decreases the chance of having children
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Fertility < 0
Affects : WifeIsBarren 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Fertility < -1
Affects : WifeIsBarren 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Fertility < -2
Affects : WifeIsBarren 1
Chance : 100 %
Wife is Infertile 2 This man's wife is quite unlikely to bear children in her lifetime. Decreases the chance of having children
Wife is Cursed 3 This man's wife is seemingly unable to bear children - a very sad affair. Decreases the chance of having children
249 WifeIsBitch Wife is Unpleasant 1 This man's wife is simply not pleasant to deal with at all. -1 from popularity (has a negative effect on public order)
When to test : CharacterMarriesPrincess
Condition : SpouseTrait PretentiousWoman >= 1
Affects : WifeIsBitch 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait PretentiousWoman >= 2
Affects : WifeIsBitch 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait HarshWoman >= 1
Affects : WifeIsBitch 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait HarshWoman >= 2
Affects : WifeIsBitch 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait HarshWoman = 3
Affects : WifeIsBitch 1
Chance : 100 %
Wife is Nasty 3 This man's wife is known for being very difficult to deal with, hardly befitting of royalty. -2 from popularity (has a negative effect on public order)
Wife is Deplorable 5 This man's wife is known for being of foul character, and is spoken of poorly by the people. -1 from public security (reduces the chances of detecting and capturing enemy agents), -3 from popularity (has a negative effect on public order)
250 WifeIsCharming Wife is Fair 1 When one's wife is fair, so is time at home. Increases the chance of having children
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Charm > 4
Affects : WifeIsCharming 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Charm > 6
Affects : WifeIsCharming 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Charm > 8
Affects : WifeIsCharming 1
Chance : 100 %
Wife is Charming 2 This man's wife is a true treasure, something that endears him to her. +1 to popularity (improves public order), Increases the chance of having children
Wife is Lovely 3 Most any man would be in rapture with his own wife were she as lovely as this man's. +2 to popularity (improves public order), Increases the chance of having children
251 WifeIsFertile Wife is Fertile 1 Is known to have a healthy wife, of good breeding. Increases the chance of having children
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Fertility > 1
Affects : WifeIsFertile 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Fertility > 2
Affects : WifeIsFertile 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Fertility > 3
Affects : WifeIsFertile 1
Chance : 100 %
Wife is Very Fertile 2 This man's wife is of excellent health for producing potential heirs. Increases the chance of having children
Wife is Ripe 3 This man's wife is so fertile that children are a certainty. Increases the chance of having children
252 WifeIsHorrid Wife lacks Charm 1 Sometimes wishes he'd found a fairer wife. Decreases the chance of having children
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Charm < 3
Affects : WifeIsHorrid 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Charm < 2
Affects : WifeIsHorrid 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseAttribute Charm < 1
Affects : WifeIsHorrid 1
Chance : 100 %
Wife is Undesireable 2 This man's wife could doubtfully be all his heart desires. -1 from popularity (has a negative effect on public order), Decreases the chance of having children
Wife is a Wretch 3 A vow of monogamy with this man's wife was one of his braver moments in life. -2 from popularity (has a negative effect on public order), Decreases the chance of having children
253 WifeIsNoble Wife is Admirable 1 This man's wife is noted to be a pleasant person to deal with, and generally liked. +1 to popularity (improves public order)
When to test : CharacterMarriesPrincess
Condition : SpouseTrait FairWoman >= 1
Affects : WifeIsNoble 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait FairWoman >= 2
Affects : WifeIsNoble 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait FairWoman = 3
Affects : WifeIsNoble 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait HumbleWoman >= 1
Affects : WifeIsNoble 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait HumbleWoman >= 2
Affects : WifeIsNoble 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait BraveWoman >= 1
Affects : WifeIsNoble 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait SpiritedWoman >= 1
Affects : WifeIsNoble 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait SpiritedWoman >= 2
Affects : WifeIsNoble 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait SpiritedWoman = 3
Affects : WifeIsNoble 1
Chance : 100 %
Wife is Noble 3 This man's wife is considered upright, and a good example of royalty. +2 to popularity (improves public order)
Wife is Revered 5 This man's wife is adored by those who know her, even the common folk who never get to speak to her. +1 to public security (improves the chances of detecting and capturing enemy agents), +3 to popularity (improves public order)
254 WifeIsWise Wife is Useful 1 A man backed by a capable woman is always more formidable. 5% bonus on all trade income, 5% bonus on tax income
When to test : CharacterMarriesPrincess
Condition : SpouseTrait EducatedWoman >= 1
Affects : WifeIsWise 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait EducatedWoman >= 2
Affects : WifeIsWise 1
Chance : 100 %
When to test : CharacterMarriesPrincess
Condition : SpouseTrait EducatedWoman = 3
Affects : WifeIsWise 1
Chance : 100 %
Wife is Smart 2 This man's wife has a sharp mind, and is good counsel for her husband. 10% bonus on all trade income, 10% bonus on tax income
Wife is Wise 3 This man's wife is a font of wisdom, and assists in his affairs greatly. 15% bonus on all trade income, 15% bonus on tax income
255 withoutland Ohneland 1 He is surnamed 'Lackland' because he lost lands to the enemy. Ohneland
When to test : CharacterTurnEnd
Condition : Trait archbishop_antwerp = 1
I_EventCounter archbishop_antwerp = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_antwerp = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_antwerp = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_arhus = 1
I_EventCounter archbishop_arhus = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_arhus = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_arhus = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_barcelona = 1
I_EventCounter archbishop_barcelona = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_barcelona = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_barcelona = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_budapest = 1
I_EventCounter archbishop_budapest = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_budapest = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_budapest = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_cologne = 1
I_EventCounter archbishop_cologne = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_cologne = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_cologne = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_constantinople = 1
I_EventCounter archbishop_constantinople = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_constantinople = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_constantinople = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_edinburgh = 1
I_EventCounter archbishop_edinburgh = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_edinburgh = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_edinburgh = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_friaul = 1
I_EventCounter archbishop_friaul = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_friaul = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_friaul = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_graz = 1
I_EventCounter archbishop_graz = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_graz = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_graz = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_kiel = 1
I_EventCounter archbishop_kiel = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_kiel = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_kiel = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_london = 1
I_EventCounter archbishop_london = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_london = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_london = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_magdeburg = 1
I_EventCounter archbishop_magdeburg = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_magdeburg = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_magdeburg = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_mainz = 1
I_EventCounter archbishop_mainz = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_mainz = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_mainz = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_milan = 1
I_EventCounter archbishop_milan = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_milan = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_milan = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_novgorod = 1
I_EventCounter archbishop_novgorod = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_novgorod = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_novgorod = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_olmutz = 1
I_EventCounter archbishop_olmutz = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_olmutz = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_olmutz = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_oporto = 1
I_EventCounter archbishop_oporto = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_oporto = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_oporto = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_palermo = 1
I_EventCounter archbishop_palermo = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_palermo = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_palermo = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_passau = 1
I_EventCounter archbishop_passau = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_passau = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_passau = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_plock = 1
I_EventCounter archbishop_plock = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_plock = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_plock = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_rheims = 1
I_EventCounter archbishop_rheims = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_rheims = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_rheims = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_strassburg = 1
I_EventCounter archbishop_strassburg = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_strassburg = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_strassburg = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_toledo = 1
I_EventCounter archbishop_toledo = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_toledo = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_toledo = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_trier = 1
I_EventCounter archbishop_trier = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_trier = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_trier = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_utrecht = 1
I_EventCounter archbishop_utrecht = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_utrecht = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_utrecht = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait archbishop_venice = 1
I_EventCounter archbishop_venice = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterMarries
Condition : Trait archbishop_venice = 1
Affects : withoutland 1
Chance : 100 %
When to test : BecomesFactionHeir
Condition : Trait archbishop_venice = 1
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_caesarea = 1
I_EventCounter count_caesarea = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_cordoba = 1
I_EventCounter count_cordoba = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_flanders = 1
I_EventCounter count_flanders = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_sarkel = 1
I_EventCounter count_sarkel = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_worms = 1
I_EventCounter count_worms = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait office_chancellor = 1
I_EventCounter office_chancellor = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait office_marshall = 1
I_EventCounter office_marshall = 4
not IsFactionAIControlled
Affects : withoutland 1
Chance : 100 %
256 worldly_title 1 No effect Hidden
隱藏
When to test : CharacterTurnEnd
Condition : IsFactionAIControlled
HasAncType count_caesarea
Trait count_caesarea = 0
Affects : worldly_title 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsFactionAIControlled
HasAncType count_cordoba
Trait count_cordoba = 0
Affects : worldly_title 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsFactionAIControlled
HasAncType count_flanders
Trait count_flanders = 0
Affects : worldly_title 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsFactionAIControlled
HasAncType count_sarkel
Trait count_sarkel = 0
Affects : worldly_title 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsFactionAIControlled
HasAncType count_worms
Trait count_worms = 0
Affects : worldly_title 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsFactionAIControlled
HasAncType office_chancellor
Trait office_chancellor = 0
Affects : worldly_title 1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : IsFactionAIControlled
HasAncType office_marshall
Trait office_marshall = 0
Affects : worldly_title 1
Chance : 100 %
When to test : CharacterSelected
Condition : Trait count_caesarea = 1
I_EventCounter count_caesarea = 3
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_caesarea = 1
I_EventCounter count_caesarea = 4
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterSelected
Condition : Trait count_cordoba = 1
I_EventCounter count_cordoba = 3
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_cordoba = 1
I_EventCounter count_cordoba = 4
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterSelected
Condition : Trait count_flanders = 1
I_EventCounter count_flanders = 3
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_flanders = 1
I_EventCounter count_flanders = 4
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterSelected
Condition : Trait count_sarkel = 1
I_EventCounter count_sarkel = 3
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_sarkel = 1
I_EventCounter count_sarkel = 4
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterSelected
Condition : Trait count_worms = 1
I_EventCounter count_worms = 3
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait count_worms = 1
I_EventCounter count_worms = 4
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterSelected
Condition : Trait office_chancellor = 1
I_EventCounter office_chancellor = 3
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait office_chancellor = 1
I_EventCounter office_chancellor = 4
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterSelected
Condition : Trait office_marshall = 1
I_EventCounter office_marshall = 3
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
When to test : CharacterTurnEnd
Condition : Trait office_marshall = 1
I_EventCounter office_marshall = 4
not IsFactionAIControlled
Affects : worldly_title -1
Chance : 100 %
2 No effect Hidden
隱藏
3 No effect Hidden
隱藏
4 No effect Hidden
隱藏
5 No effect Hidden
隱藏
257 Xenophilia Tolerant to Foreigners 2 Shows those from abroad all of the courtesy and respect he would show his own. -1 from public security (reduces the chances of detecting and capturing enemy agents)
When to test : AcceptBribe
Condition :
Affects : Xenophilia 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : FatherTrait Xenophilia >= 1
Affects : Xenophilia 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Xenophilia 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait Xenophilia >= 1
Affects : Xenophilia 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= port
Affects : Xenophilia 1
Chance : 2 %
Welcomes Outlanders 6 Known for the warm welcome he extends to those from other places, and the respect he offers while travelling himself. -2 from public security (reduces the chances of detecting and capturing enemy agents)
Fascinated by Foreigners 12 This man is in love with foreign customs, lore and ways. Though it does offer him broad perspective, it brings into question his loyalties at times. -3 from public security (reduces the chances of detecting and capturing enemy agents)
258 Xenophobia Nervous of Outsiders 2 This man is suspicious of those from distant lands. After all, why do they look, sound and act differently? +1 to public security (improves the chances of detecting and capturing enemy agents)
When to test : SufferAssassinationAttempt
Condition : IsGeneral
Affects : Xenophobia 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : FatherTrait Xenophobia >= 1
Affects : Xenophobia 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Xenophobia 1
Chance : 3 %
When to test : CharacterTurnEnd
Condition : Trait Xenophobia >= 1
Affects : Xenophobia 1
Chance : 4 %
Distrusts Foreigners 6 One to make snide remarks about peoples of other lands, without any grounds or reason. +2 to public security (improves the chances of detecting and capturing enemy agents)
Total Bigot 12 This man is utterly intolerant of anything from outside his own homeland. +3 to public security (improves the chances of detecting and capturing enemy agents)
13 / 13 : P4 , P5 , P6 , P7 , P8 , P9 , P10 , P11 , P12 , P13
Royal Military Academy - Sitemaps
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Medieval II - Americas
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Total War: Medieval II - MODs
Broken Crescent 1.05
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Stainless Steel 5.1b
Stainless Steel 6.1
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Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
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