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Royal Military Academy
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Medieval II Total War
Egypt Egypt
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Hashashim
Hashashim
Rate: 33 ratings
Great unit
Views: 4612
Class and category heavy infantry
Soldier Hashishim, 24, 0, 1.2
Mount
Engine and Ship
Attributes can_withdraw, hide_anywhere, hide_improved_forest, sea_faring, very_hardy
Formation 1.2, 1.2, 2.4, 2.4, 2, square
Hit points 2, 0
Primary weapon 16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 6, 9, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 1, 1, 1, 0, -1
Mental 11, disciplined, trained
Cost 1, 840, 250, 110, 85, 840, 4, 210
Unit Description
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Hashashim The Hashashim are a semi-religious sect of assassins dedicated to stealth, and murder, thought to have originated somewhere in Persia. Highly disciplined and trained, these troops fear little and are masters of ambushes. On the battlefield they fight with sword and shield, as opposed to the daggers of their trade. Having no fear of death makes these men especially deadly.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Hashashim's Guild 1 0.4 3 0
A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins.
2 Master Hashashim's Guild 1 0.4 3 1
A Master Hashashim's Guild improves law and order in the region, and the quality of locally trained assassins.
3 Hashashim's Guild Headquarters 1 0.4 3 2
The Hashashim's Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
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