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Hashashim
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Views: 4612
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Class and category |
heavy infantry
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Soldier |
Hashishim, 24, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_withdraw, hide_anywhere, hide_improved_forest, sea_faring, very_hardy
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 2, square
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Hit points |
2, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 9, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
1, 1, 1, 0, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 840, 250, 110, 85, 840, 4, 210
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The Hashashim are a semi-religious sect of assassins dedicated to stealth, and murder, thought to have originated somewhere in Persia. Highly disciplined and trained, these troops fear little and are masters of ambushes. On the battlefield they fight with sword and shield, as opposed to the daggers of their trade. Having no fear of death makes these men especially deadly.
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Ownership factions |
Hashashim heavy infantry The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
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Hashashim heavy infantry The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
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Hashashim heavy infantry The Hashashim are a semi-religious sect of stealthy assassins. On the battlefield they fight with sword and shield.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Hashashim's Guild A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins.
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Hashashim's Guild |
1 |
0.4 |
3 |
0 |
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A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins. |
2 |
city Master Hashashim's Guild A Master Hashashim's Guild improves law and order in the region, and the quality of locally trained assassins.
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Master Hashashim's Guild |
1 |
0.4 |
3 |
1 |
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A Master Hashashim's Guild improves law and order in the region, and the quality of locally trained assassins. |
3 |
city Hashashim's Guild Headquarters The Hashashim's Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
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Hashashim's Guild Headquarters |
1 |
0.4 |
3 |
2 |
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The Hashashim's Guild Headquarters improves law and order in the region, and the quality of locally trained assassins. |
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