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Templar Confrere Knights
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Views: 3246
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Class and category |
heavy cavalry
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Soldier |
Templar_Confrere_Knights, 24, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_formed_charge, can_withdraw, hide_forest, knight, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 3, square, wedge
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
9, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 4, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, -2, -10, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, impetuous, highly_trained
Morale, Discipline, Training
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Cost |
1, 860, 185, 80, 185, 860, 4, 250
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Confrere Knights are knights who have joined the Templars for a short term and were permitted to marry in exchange for bequeathing half their estate upon their death. While equipped with a lighter lance than their lifetime serving brethren, these excellent heavy cavalry troops are no less fearsome in battle.
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Ownership factions |
Templar Confrere Knights heavy cavalry Knights serving in the Templars for a short term equipped with a lance, mace and heavy armour.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.5 |
4 |
0 |
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Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.7 |
6 |
0 |
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Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.7 |
6 |
0 |
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King's stables allow for the recruitment of the penultimate cavalry units. |
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