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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 1.4 魔戒第三紀元 1.4 / Mordor / Orc Archers
Third Age 1.4 魔戒第三紀元 1.4
Mordor Mordor
Units List 兵種單位
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Orc Archers
Orc Archers
Rate 評分: 11 ratings 個評分
Promising unit 表現良好
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Unit Description 兵種描述
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Orc Archers Bows made by the orcs are of sub-standard quality. Often they would break from extended use, or from not receiving proper care and maintenance, as orcs care little for their tools. Arrows on the other hand are more durable and can be reused time and time again. Most often only the shaft or the feathers need replacement. Orcs being clumsy marksmen rarely hunt bird, thus they use fur and sometimes hair from various animals and creatures as arrow feathers. For protection the archers wear simple and worn-out scavenged armor pieces, as they need the freedom of movement to wield their bows. They carry a dagger and crude short swords to defend themselves at close combat, which none of the archers would like to experience.

Armour upgrade 護甲升級
Class and category 兵種 missile infantry
Soldier 兵員數量 mordor_archers, 60, 0, 1
Mount 騎乘座騎 , elephant +3
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, stakes, stakes, free_upkeep_unit
Formation 陣形 1.5, 1.5, 3.0, 3.0, 4, square
Hit points 生命值 1, 3
Primary weapon 主武器 5, 2, arrow, 160, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 副武器 5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 4, 3, 0, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 1, 0, 0, 0, -2
Mental 士氣 7, normal, trained
Cost 招募成本 1, 400, 170, 65, 65, 400, 4, 100
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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.34 3 0 and region_religion catholic 30
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.25 2 0 and region_religion catholic 30
An Archery Range allows for the recruitment of well trained missile units.
3 Marksman's Range 1 0.25 2 0 and region_religion catholic 30
A Marksman's Range allows for the recruitment of elite missile units.
4 Practice Range 1 0.34 3 0 and region_religion catholic 30
A Practice Range allows for the recruitment of missile units.
5 Archery Range 1 0.25 2 0 and region_religion catholic 30
An Archery Range allows for the recruitment of well trained missile units.
6 Marksman's Range 1 0.25 2 0 and region_religion catholic 30
A Marksman's Range allows for the recruitment of elite missile units.
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