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Sword Staff Militia
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Views: 248
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Class and category |
heavy infantry
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Soldier |
Swordstaff_Militia, 48, 0, 0.4
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, start_not_phalanxing
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.0, 1.0, 2.0, 2.0, 4, phalanx, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
12, 3, no, 0, 0, melee, melee_blade, piercing, axe, -500, 0.35, ap, short_pike, spear_bonus_6
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 3, no, 0, 0, melee, melee_blade, piercing, axe, 0, 0.35, ap, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 3, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
5, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 550, 150, 75, 55, 550, 4, 130
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The sword staff 'svaerdstav' is a simple Danish polearm constructed by placing a sword blade on the end of a pole. Utilised by militias who are formed and trained in this unique weapon, it allows them all the potential of a sword but at a greater length which is perfect for garrisoning a settlement. Being armoured in plate also helps.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Ownership factions |
Sword Staff Militia heavy infantry Sword staff wielding militia armoured in plate.
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Sword Staff Militia heavy infantry Sword staff wielding militia armoured in plate.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.5 |
4 |
0 |
and event_counter heavy_mail 1 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
2 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.7 |
6 |
0 |
and event_counter heavy_mail 1 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
3 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
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Army Barracks |
1 |
0.7 |
6 |
0 |
and event_counter heavy_mail 1 |
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
4 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
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Royal Barracks |
1 |
0.7 |
6 |
0 |
and event_counter heavy_mail 1 |
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
5 |
city Master Masons' Guild A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
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Master Masons' Guild |
1 |
0.5 |
4 |
0 |
and event_counter heavy_mail 1 |
A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness. |
6 |
city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
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Masons' Guild Headquarters |
1 |
0.5 |
4 |
0 |
and event_counter heavy_mail 1 |
The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably. |
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