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Musketeers
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Views: 880
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Class and category |
missile infantry
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Soldier |
Musketeers, 32, 0, 0.8
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_withdraw, fire_by_rank, gunmen, gunpowder_unit, hide_forest, sea_faring, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
16, 2, musket_bullet, 180, 15, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
0, 2, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 1, -2, 0, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
5, normal, trained
Morale, Discipline, Training
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Cost |
1, 530, 100, 45, 105, 530, 4, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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An improvement on the arquebus, the musket is longer, more accurate and fires a heavier shot that can pierce any armour. Like the arquebus, it fires using a matchlock mechanism, a smouldering length of rope as a fuse that ignites the gunpowder in the pan. The noise, smoke and lethality of this weapon causes fear in its targets
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Ownership factions |
Musketeers missile infantry The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
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Musketeers missile infantry The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
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Musketeers missile infantry The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Wooden Palisade (Upgrade) |
1 |
0.2 |
2 |
0 |
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A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.4 |
3 |
0 |
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A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.5 |
4 |
0 |
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Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.7 |
6 |
0 |
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A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
5 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
1 |
9 |
0 |
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A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
6 |
city Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.5 |
4 |
0 |
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A Practice Range allows for the recruitment of missile units. |
7 |
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.7 |
6 |
0 |
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An Archery Range allows for the recruitment of well trained missile units. |
8 |
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
1 |
9 |
0 |
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A Marksman's Range allows for the recruitment of elite missile units. |
9 |
city Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Gunsmith |
1 |
0.4 |
3 |
0 |
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A Gunsmith allows the construction of a bombard cannon. |
10 |
city Cannon Maker A Cannon Maker allows the construction of simple varieties of siege artillery.
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Cannon Maker |
1 |
0.5 |
4 |
0 |
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A Cannon Maker allows the construction of simple varieties of siege artillery. |
11 |
city Cannon Foundry A Cannon Foundry allows the construction of advanced siege artillery.
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Cannon Foundry |
1 |
0.7 |
6 |
0 |
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A Cannon Foundry allows the construction of advanced siege artillery. |
12 |
city Royal Arsenal A Royal Arsenal allows for the construction of the finest siege artillery available.
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Royal Arsenal |
1 |
1 |
9 |
0 |
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A Royal Arsenal allows for the construction of the finest siege artillery available. |
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