|
Pikemen
|
Views: 848
|
Class and category |
spearmen infantry
|
Soldier |
Pikemen, 48, 0, 4
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
can_withdraw, hide_forest, pike, sea_faring
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 4, square, phalanx
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, spear, long_pike, spear_bonus_8
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
0, 6, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
4, 1, -2, 0, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
5, normal, highly_trained
Morale, Discipline, Training
|
Cost |
1, 270, 125, 50, 115, 270, 4, 80
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
A pike is long spear around 5m in length and used two-handed. A well trained unit can present enemies with a wall of almost impenetrable sharp steel that can stop a cavalry charge dead in its tracks, a fact not lost on latter Medieval armies. These soldiers wear the ripped tunics that were fashionable in the early sixteenth century.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
Armourer An Armourer can notably improve the armour available to new and retrained units.
|
|
|
Ownership factions |
Pikemen spearmen infantry A well trained unit of pikes can create an almost impenetrable wall of steel, particularly effective against cavalry.
|
Pikemen spearmen infantry A well trained unit of pikes can create an almost impenetrable wall of steel, particularly effective against cavalry.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
|
Wooden Palisade (Upgrade) |
1 |
0.2 |
2 |
0 |
|
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
|
Wooden Wall (Upgrade) |
1 |
0.4 |
3 |
0 |
|
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
|
Stone Wall (Upgrade) |
1 |
0.5 |
4 |
0 |
|
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
|
Large Stone Wall (Upgrade) |
1 |
0.7 |
6 |
0 |
|
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
5 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
|
Huge Stone Wall (Upgrade) |
1 |
1 |
9 |
0 |
|
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
6 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Town Watch |
1 |
0.5 |
4 |
0 |
|
The Town Watch have the minimum equipment and resources needed to train infantry. |
7 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
1 |
0.7 |
6 |
0 |
|
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
8 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
City Watch |
1 |
0.7 |
6 |
0 |
|
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
9 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.7 |
6 |
0 |
|
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
10 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.7 |
6 |
0 |
|
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
11 |
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
|
Army Barracks |
1 |
1 |
9 |
0 |
|
Army Barracks are the first training facilities capable of training full-time professional soldiers. |
12 |
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
|
Royal Barracks |
1 |
1 |
9 |
0 |
|
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs. |
|