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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Eriador / Archery Range
Third Age 3.1 魔戒第三紀元 3.1
Eriador Eriador
Building class 建築類型
25. Bowyer
28. Bowyer
47. Port
50. Port
57. Market
72. Mines
74. Mines
89. School
92. School
94. School
97. School
99. Inn
100. Tavern
109. Smials
112. Theatre
Previous building 上一個建築Practice Range Hunting CampNext building 下一個建築
Archery Range
Archery Range
City/Castle 城市/城堡 City levels 城市建築等級 Castle levels 城堡建築等級
Building class 建築類型 city c_missiles
Convert to 轉換建築類型 missiles LEVEL 2
Building level 建築等級 LEVEL 2 c_archery_range
Material 材料 wooden
Capability 建築效果
Faction capability 勢力效果
Construction 建造時間 6
Cost 建造花費 4800
Requires condition 其他建造條件 and hidden_resource big_city and event_counter large_city_barracks 1
Building Description 建築描述
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Archery Range An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers. Dwarven archery ranges are most productive in mountain regions.
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Recruit units 招募兵種
No. Card
兵種
Name
名稱
Start quantity
初始數量
Replenishment rate
補充率
Max quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1
60
Arnorian Archers 1 0.15 2 0 and region_religion numenorian 25 and event_counter dunedain_turks 1 and hidden_resource grasland
Good light archers, armed with quality bows, swords and shields.
2
60
Arnorian Archers 1 0.07 1 0 and region_religion numenorian 25 and event_counter dunedain_turks 1 and hidden_resource forest
Good light archers, armed with quality bows, swords and shields.
3
60
Arnorian Archers 1 0.04 1 0 and region_religion numenorian 25 and event_counter dunedain_turks 1 and hidden_resource desert
Good light archers, armed with quality bows, swords and shields.
4
60
Arnorian Archers 1 0.04 1 0 and region_religion numenorian 25 and event_counter dunedain_turks 1 and hidden_resource mountains
Good light archers, armed with quality bows, swords and shields.
5
60
Arnorian Heavy Archers 1 0.2 2 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland
Highly disciplined and skilled archers, able to defend themselves in melee.
6
60
Arnorian Heavy Archers 1 0.1 1 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest
Highly disciplined and skilled archers, able to defend themselves in melee.
7
60
Arnorian Heavy Archers 1 0.05 1 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert
Highly disciplined and skilled archers, able to defend themselves in melee.
8
60
Arnorian Heavy Archers 1 0.05 1 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains
Highly disciplined and skilled archers, able to defend themselves in melee.
9
60
Archer Militia 1 0.2 2 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource grasland
Poorly trained Breelanders armed with short-bows.
10
60
Archer Militia 1 0.1 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource forest
Poorly trained Breelanders armed with short-bows.
11
60
Archer Militia 1 0.05 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource desert
Poorly trained Breelanders armed with short-bows.
12
60
Archer Militia 1 0.05 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource mountains
Poorly trained Breelanders armed with short-bows.
13
48
Dúnedain Rangers 1 0.08 1 0 and hidden_resource dunedain
Highly skilled archers, capable of terrifying ambushes. REQUIRES DUNEDAIN REGION
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