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Royal Military Academy 皇家軍事學院
Home 首頁 / Third Age 3.1 魔戒第三紀元 3.1 / Eriador / Barracks
Third Age 3.1 魔戒第三紀元 3.1
Eriador Eriador
Building class 建築類型
25. Bowyer
28. Bowyer
47. Port
50. Port
57. Market
72. Mines
74. Mines
89. School
92. School
94. School
97. School
99. Inn
100. Tavern
109. Smials
112. Theatre
Previous building 上一個建築Garrison Quarters Army BarracksNext building 下一個建築
Barracks
Barracks
City/Castle 城市/城堡 City levels 城市建築等級 Castle levels 城堡建築等級
Building class 建築類型 castle castle_barracks
Convert to 轉換建築類型 barracks LEVEL 1
Building level 建築等級 LEVEL 2 drill_square
Material 材料 wooden
Capability 建築效果 law_bonus bonus 3
recruits_exp_bonus bonus 1 requires event_counter is_the_ai 1
Faction capability 勢力效果
Construction 建造時間 6
Cost 建造花費 4500
Requires condition 其他建造條件 and hidden_resource big_city
Building Description 建築描述
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Barracks Training an army requires many facilities from a drill yard to an armourers and weapon makers. Barracks brings all of these resources together under one roof, and puts them under the command of a full-time staff of old soldiers, veterans who can pass on their skills in an orderly way to the new soldiers-to-be. Dwarven Barracks are most productive in mountain regions.
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Recruit units 招募兵種
No. Card
兵種
Name
名稱
Start quantity
初始數量
Replenishment rate
補充率
Max quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1
60
Arnor Militia 1 0.2 3 0 and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource grasland
Motivated militia units equipped with spears and a solid shield.
2
60
Arnor Militia 1 0.1 2 0 and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest
Motivated militia units equipped with spears and a solid shield.
3
60
Arnor Militia 1 0.05 1 0 and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource desert
Motivated militia units equipped with spears and a solid shield.
4
60
Arnor Militia 1 0.05 1 0 and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource mountains
Motivated militia units equipped with spears and a solid shield.
5
60
Arnor Men at Arms 1 0.2 2 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource grasland
Highly disciplined men who wield large shields, quality helmets and a sharp sword.
6
60
Arnor Men at Arms 1 0.1 1 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource forest
Highly disciplined men who wield large shields, quality helmets and a sharp sword.
7
60
Arnor Men at Arms 1 0.05 1 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource desert
Highly disciplined men who wield large shields, quality helmets and a sharp sword.
8
60
Arnor Men at Arms 1 0.05 1 0 and region_religion numenorian 50 and event_counter dunedain_turks 1 and hidden_resource mountains
Highly disciplined men who wield large shields, quality helmets and a sharp sword.
9
60
Breeland Militia 1 0.2 2 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource grasland
Townspeople and farmers of Breeland armed with short spears and rudimentary training.
10
60
Breeland Militia 1 0.1 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource forest
Townspeople and farmers of Breeland armed with short spears and rudimentary training.
11
60
Breeland Militia 1 0.05 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource desert
Townspeople and farmers of Breeland armed with short spears and rudimentary training.
12
60
Breeland Militia 1 0.05 1 0 and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource mountains
Townspeople and farmers of Breeland armed with short spears and rudimentary training.
13
48
Merchant Militia 1 0.12 2 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland
Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
14
48
Merchant Militia 1 0.06 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest
Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
15
48
Merchant Militia 1 0.03 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert
Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
16
48
Merchant Militia 1 0.03 1 0 and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains
Merchant infantry, well equipped but lacking the prowess of dedicated warriors.
17
60
Greenway Guards 1 0.08 1 0 and hidden_resource greenway and event_counter northmen_turks 1
Foot soldiers of Eriador tasked with maintaining the Greenway and keeping at bay the dangers of the wilderness. REQUIRES GREENWAY REGION
18
48
Battle-ready Dúnedain 1 0.05 1 0 and hidden_resource dunedain
Dúnedain infantry of great strength and skill bearing two-handed swords. REQUIRES DUNEDAIN REGION
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