Faction Description |
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The Cuman Khanate, A.D. 1080 Summer
Cumans also called Kipchaks are a confederation of pastoralists and warriors of Turkic origin, known in Ukrainian and Russian as Polovtsy, who live in yurts (movable tents) and came from the region of the River Irtysh. Some cuman tribes probably originated near the Chinese borders and, after having moved into western Siberia by the 9th century, migrated further west into the trans-Volga region (now western Kazakstan). They occupied a vast, sprawling territory in the Eurasian steppe, stretching from north of the Aral Sea westward to the region north of the Black Sea and founded a nomadic state (Desht-i Qipchaq). They invaded the territory of Moldavia, Wallachia and part of Transylvania in the 11th century, and from there they continuing their plundering of the Russian territories, the Byzantine Empire and the Kingdom of Hungary.
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Popular units |
No. |
Card |
Name |
Class |
Cost |
Upkeep |
1 |
48
Dismounted Noblemen missile infantry In the service of the local Khan, these noblemen make excellent archers when dismounted.
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Dismounted Noblemen |
infantry missile |
520 |
210 |
8 ratings
Legendary unit
In the service of the local Khan, these noblemen make excellent archers when dismounted.
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2 |
8
General's Bodyguard heavy cavalry The combination of heavy armour, a fully armoured horse and a lance make these elite warriors mobile killing machines.
|
General's Bodyguard |
cavalry heavy |
1250 |
250 |
4 ratings
Legendary unit
The combination of heavy armour, a fully armoured horse and a lance make these elite warriors mobile killing machines.
|
3 |
8
General's Bodyguard heavy cavalry These warriors are the general's personal guard, fiercely loyal, there is little this unit cannot take on.
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General's Bodyguard |
cavalry heavy |
950 |
250 |
2 ratings
Legendary unit
These warriors are the general's personal guard, fiercely loyal, there is little this unit cannot take on.
|
4 |
48
Cuman Heavy Infantry heavy infantry Protected by heavy lamellar armour and wielding axes, these fearsome warriors are excellent killing machines.
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Cuman Heavy Infantry |
infantry heavy |
550 |
240 |
15 ratings
Great unit
Protected by heavy lamellar armour and wielding axes, these fearsome warriors are excellent killing machines.
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5 |
24
Cossack Gunners missile cavalry Mounted on a fast horse, Cossack Gunners are highly trained gunners in light armour.
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Cossack Gunners |
cavalry missile |
1400 |
350 |
7 ratings
Great unit
Mounted on a fast horse, Cossack Gunners are highly trained gunners in light armour.
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Units List |
50
Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
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30
Gun Holk light ship An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons.
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30
Holk light ship An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull.
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30
Lad'Ya light ship Early Russian ship created near Novgorod. Carries soldiers and catapults for raiding land and smashing sea targets.
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24
Cavalry Militia heavy cavalry Cavalry militia are poorly trained and equipped, but are still capable of charging down the right enemy
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8
General's Bodyguard heavy cavalry These warriors are the general's personal guard, fiercely loyal, there is little this unit cannot take on.
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8
General's Bodyguard heavy cavalry The combination of heavy armour, a fully armoured horse and a lance make these elite warriors mobile killing machines.
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24
Cossack Cavalry missile cavalry Fierce and hardy, although lacking in armour, Cossacks are equipped with a sword and composite bow which they use from horseback.
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24
Cuman Horse Archers missile cavalry Mounted asiatic Nomads, wearing little armour and armed with a composite bow.
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60
Peasant Archers missile infantry A peasant archer is armed with a small bow and knife. Not to be relied upon.
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60
Archer Militia missile infantry Archer Militia are armed with a small bow, knife and if lucky enough, some armour.
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48
Cossack Musketeers missile infantry Cossack Musketeers are highly trained gunners in light armour.
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80
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
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60
Spear Militia light infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
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16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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16
Grand Bombard missile siege The Grand Bombard has increased range, damage and accuracy compared to the bombard.
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16
Cannon missile siege The typical 'cannon' is powerful and good against both units and defences. Capable of firing solid and explosive shots.
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24
Cossack Gunners missile cavalry Mounted on a fast horse, Cossack Gunners are highly trained gunners in light armour.
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24
Cuman Noblemen missile cavalry In the service of the local Khan, these noblemen are amongst the best missile cavalry available.
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60
Dismounted Tartar Lancers spearmen infantry When fighting on foot these refugees choose to wield a long spear and equip themselves with their traditional lamellar armour.
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24
Tartar Lancers light cavalry Tartar Lancers ride into battle dressed in lamellar armour and with a sharpened sword in hand.
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48
Cuman Axemen light infantry The two handed axe is their weapon of choice, with heavy mail or partial plate being their preferred armour.
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48
Pecheneg Tribesmen light infantry With their primitive weaponry and armour, these men do little more than make up numbers.
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24
Pecheneg Heavy Cavalry heavy cavalry Encased in heavy lamellar and equipped with long spears and swords these nomadic warriors are formidable fighting machines.
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48
Nomad Archers missile infantry With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows.
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48
Cuman Heavy Infantry heavy infantry Protected by heavy lamellar armour and wielding axes, these fearsome warriors are excellent killing machines.
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48
Dismounted Noblemen missile infantry In the service of the local Khan, these noblemen make excellent archers when dismounted.
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48
Vlach Javelinmen missile infantry Good skirmishes, lightly armoured and fighting with a javelin and a short sword.
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Cannot recruit units |
Faction strength |
Excellent horsearchers and good cavalry. |
Faction weakness |
Lacks heavy infantry, somewhat mediocre spearmen. |
Special unit |
Cuman Noblemen |
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City Buildings List |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Alchemist's Lab An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
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Altar of Tengir An altar to Tengir increases public happiness, law, population growth.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Theologians' Guild A Theologians' Guild house improves the quality of priests created in the region.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Hanseatic League Headquarters The Hanseatic League Headquarters improves the trade income of all settlements.
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Alchemists' Guild An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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Convert to Motte and Bailey Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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Great Aqueduct A steady supply of clean water is a boon to any settlement.
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Hagia Sophia Hagia Sophia or Church of Holy Wisdom.
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Holy Sepulchre The people of the city are happy to be close to such a holy site.
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Ka'aba The people of the city are happy to have such a wonder within thier city.
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St Mark's Basilica The people of the city are happy to have such a wonder within thier city.
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Notre Dame The people of the city are happy to have such a magnificent cathedral.
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Cordoba Mosque The people of the city are happy to have such a wonder within thier city.
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Library Center of study which aids in gaining a good education.
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Castle Buildings List |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Altar of Tengir An altar to Tengir increases public happiness, law, population growth.
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Hanseatic League Headquarters The Hanseatic League Headquarters improves the trade income of all settlements.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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Convert to Village Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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