Faction Description 國家派系 |
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High Elves, A.D. 2954 Summer
High-King Elrond In the final years of the First Age, when the conquest of Beleriand by Morgoth was all but complete, the Valar sent a great host to defeat the Dark Lord once and for all. Their victory, however, was dearly-won, for in the violence and tumult of the War of Wrath, the lands of Beleriand were destroyed and lost beneath the waves of the sea. Of the Noldor who survived and the Sindar who followed them, those who yet desired to remain in Middle-earth followed Ereinion Gil-galad to Lindon. There, they built Mithlond, the Gray Havens, and the twin harbors of Forlond and Harlond.Others of the Noldor, led by Celebrimbor, continued eastward into Eriador and established the realm of Eregion. It was here that Sauron, lieutenant of Morgoth, approached the elves in disguise. Under his deceitful guidance, the elves crafted the Rings of Power, of which the Three Rings of the Elves were the fairest and greatest. But when Sauron crafted in secret the One Ring to dominate all of the other Rings of Power, the elves perceived his true nature and hid away the Three. Realizing that he no longer held sway over the elves, Sauron moved quickly, destroying Eregion and slaying Celebrimbor. Those who survived the fall of Eregion fled to the east, where -- under the leadership of Elrond -- they established the refuge of Imladris, Rivendell, in the foothills of the Misty Mountains.With the assistance of men from Númenór, the elves were able to drive Sauron back to Mordor, andfter a seven-year siege upon the fortress of Barad-dûr, the Last Alliance of Elves and Men were able to defeat him and scatter his forces. However, the power of the Noldor was greatly diminished. Many, including Gil-galad their king, were slain, and most of those who survived decided to end their long exile in Middle-earth and return to the Undying Lands across the sea.Today, the realms of Mithlond and Imladris have but a whisper of their old glory, and they no longer have the strength or numbers to march openly again against the resurgent power of Mordor. Yet the valor of the elves has not diminished through all the long ages of Middle-earth, and by their vigilance the lands east of the Misty Mountains are yet kept safe from the shadows growing again in the East.
, 公元 2954 夏
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Units List 兵種單位 |
48
Light Elven Archers missile infantry Light archers with minimal protection and a long sword.
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48
Elven Archers missile infantry Medium archers wearing chain-mail and armed with elven bows and swords.
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48
Eldar Archers missile infantry Elite archers equipped with the finest armour and swords elven smiths can offer.
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48
Elven Infantry light infantry Brave and sturdy light infantry protected by mail and armed with a sword and shield.
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48
Eldar Spearmen spearmen infantry Defensive heavy infantry equipped with long spears and large shields.
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48
Eldar Swordsmen heavy infantry Ancient warriors of sublime skill and unwavering will equipped with the best armour and swords elven craftsmanship has to offer.
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48
Warriors of Mithlond heavy infantry Heavy infantry armed with a long sword and a large shield.
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24
Eldar Lancers heavy cavalry Fast and heavily armored cavalry armed with deadly lances.
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30
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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30
Palarran light ship This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering men with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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Cannot recruit units 無法招募兵種 |
12
Elven Nobles heavy cavalry A fearless heavy cavalry general's bodyguard.
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36
Eldar Spearmen spearmen infantry Defensive heavy infantry equipped with long spears and large shields.
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Faction strength 國家優勢 |
Relies on highly skilled archers and infantry. |
Faction weakness 國家劣勢 |
Lacks cavalry. |
Special unit 特色兵種 |
Eldar Archers |
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Artist's Studio An Artist's Studio converts a small percentage of the region to Elven culture, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Ikoner's Studio An Ikoner's Studio reduces squalor, and amplifies the effects of art buildings.
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Theatre A Theatre improves public happiness throughout the settlement it graces.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
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The Last Homely House Elrond's House
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Artist's Studio An Artist's Studio converts a small percentage of the region to Elven culture, and improves happiness.
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Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
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