Faction Description 國家派系 |
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Isengard, A.D. 2954 Summer
Chieftain Mauthak Isengard is a single stronghold, built by Numenorians after the fall of their kingdom and originally named Agrenost, 'the Iron Fortress'. Its fortifications consist of a series of strong ringwalls with the tower of Orthanc in the centre. Under Gondor it became known as Orthanc which means "Mount Fang" in Sindarin. Orthanc housed one of the palantíri of the South Kingdom, and was guarded by a royal warden.In the early days of the Stewards, the tower was locked and its keys taken to Minas Tirith. When Isengard fell to the Dunlendings in T.A. 2710 they were unable to enter the tower. When Beren, Steward of Gondor, gave Isengard to the wizard Saruman, in the year 2759, he also gave him the keys to Orthanc.Initially Saruman, uncorrupted, was a good ally to Rohan, but as his mind became shadowed by the power of Sauron, his will was fixed on finding the One Ring. Spies of Saruman were searching for the One Ring near the Anduin, so Isengard was the perfect base for his operations. Saruman has not been idle, in an unprecedented act of evil he has conspired to create Uruk-Hai. These vile creatures are part orcs, part men, unaffected by sunlight and fanatically obedient. The men in question are children of Rohan, abducted by force for Saruman’s foul experiments. Harnessing the sight of the palantir and having gone unsuspected for so long, he has gained news of the One Ring and from his stronghold could strike anywhere.Acquiring the favour of the wild men of Dunland, who hate the Rohirrim, he has swelled his armies with vast numbers. Saruman has even developed regiments of pikemen and wargriders specifically to counter the might of neighbouring Rohan. Isengard’s hordes are armed with bows, crossbows, yatahans, swords and spears and all manner of arms and armour that the smoldering forges and foundries of Isengard can churn out. The wheels of a black industry are grinding against not only Rohan but all the Free Peoples of Middle-earth.
, 公元 2954 夏
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Units List 兵種單位 |
100
Dunlending Clansmen spearmen infantry Fierce tribesmen from Dunland hurl javelins at their foes, vulnerable in close combat.
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100
Uruk-Hai Raiders heavy infantry Medium infantry, armed with simple swords and shields.
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100
Uruk Reavers heavy infantry Heavy shock infantry armed with big two-handed axes.
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80
Uruk-Hai Pikemen spearmen infantry Elite heavy pikemen, armed with very long pikes and protected by heavy plate.
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80
Uruk-Hai Infantry heavy infantry Heavy infantry with sword and shield, protected by heavy plate.
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60
Guards of the Orthanc spearmen infantry Disciplined heavy spearmen who form Saruman's personal guard.
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30
Berserkers heavy infantry Brutal shock troops, wear nothing more than an armored helm and wield a massive two-handed sword.
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60
Uruk-Hai Archers missile infantry Medium archers armed with simple bows.
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60
Uruk-Hai Crossbow missile infantry Well protected heavy crossbowmen with considerable stopping power.
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24
Warg Riders heavy cavalry Light Cavalry with light armored Orc riders.
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100
Snaga Skirmishers missile infantry Fast-moving, unarmoured javelin troops.
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60
Snaga Archers missile infantry Fast-moving, unarmoured archers with shortbows.
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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Cannot recruit units 無法招募兵種 |
30
Uruk-Hai Bodyguards heavy infantry Savage and efficient heavy infantry with sword and shield.
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8
Mine missile siege A mine is devastating against enemy walls and structures!
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Faction strength 國家優勢 |
Fields heavily armored Uruk-Hai units and terrifying wargs. |
Faction weakness 國家劣勢 |
Lacks reliable cavalry. |
Special unit 特色兵種 |
Uruk-Hai Pikes |
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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The Orthanc The central tower of Isengard.
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