Faction Description 國家派系 |
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Dwarves, A.D. 2954 Summer
King Dain After the destruction of the great Dwarven settlements of Nogrod and Belegost at the end of First Age, and the capturing of Khazad-dûm by the Balrog in 1980, the Dwarves fell into decay. Constant warring with Dragons and Orcs saw the loss of settlements in the Grey Mountains and Erebor. The nine-year-long War of the Dwarves and the Orcs, culminating in the bloody Battle of Azanulbizar, saw the eventual defeat of the Orcs, but brought with it severe repercussions, threatening the Dwarves’ very existence.Only in the year 2941, after Bard the Bowman slew the dragon Smaug, did the Dwarves at last regain hope. Allying with the Men of Dale and Mirkwood Elves, they won the Battle of Five Armies, reclaiming the Lonely Mountain. Dwarves of the Iron Hills, led by Dáin Ironfoot, resettled Erebor and started the tiresome resurrection of a tattered nation.With the Northern Goblins weak and scattered, it is a great opportunity to regain native lands. Moreover Balin, one of the great Dwarven princes, has sworn to return to Khazad-dûm and muster troops for the campaign to reclaim Moria. And to the South, the Men of Dale have proven to be our loyal allies; we can always count on them for help.Dwarven armies consist mostly of heavy infantry. Armed with axes and battle-hammers, they are deadly at short range. When it comes to armour, the Dwarves’ skill in forging steel and mithril is unmatched. Further, the Dwarven reputation as master engineers allows them some of the finest siege weapons, and gives them access to the crossbow. Their alliance with Dale allows them to hire some basic Northman units, making up for their lack of cavalry.
, 公元 2954 夏
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Units List 兵種單位 |
60
Dwarven Miners light infantry Dwarves called from the mines to defend their homes. Lightly-armored and armed with a pickaxe.
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60
Dwarven Halberdmen heavy infantry Warriors armed with halberds and axes. Able to form a defensive wall.
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60
Dwarven Warriors heavy infantry Hardy warriors armed with hand axes and equipped with wooden shields.
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60
Dwarven Axemen heavy infantry Medium shock troops armed with two-handed axes.
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60
Vault Wardens spearmen infantry Disciplined and heavily-armored warriors. Equipped with long pikes and able to form a defensive wall.
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60
Iron Guard heavy infantry Veteran warriors armored in steel and equipped with longsword and buckler.
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60
Iron Crossbowmen missile infantry Dwarves armed with powerful crossbows and equipped with a small shield for protection while reloading.
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60
Axethrowers missile infantry Impetuous warriors who hurl throwing axes before a charge.
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60
Axemen of Erebor heavy infantry Impetuous warriors, heavily armored and armed with a two-handed battleaxe. REQUIRES EREBOR
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60
Dragonslayers of Ered-Mithrin heavy infantry Veteran warriors, heavily armored and armed with a great axe and a heavy iron shield. REQUIRES GREY MOUNTAINS
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60
Guards of Khazad-dûm heavy infantry Heavily armored elite wardens of Khazad-dûm sworn to restore Durin's legacy. REQUIRES KHAZAD-DÛM (MORIA)
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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Cannot recruit units 無法招募兵種 |
30
Dwarven Noblemen heavy infantry Elite warriors, heavily armed and armored, serving the general as bodyguards.
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30
Alcarondas light ship A great warship for long voyages of exploration.
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20
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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30
Palarran light ship This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
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30
Dale Cavalry light cavalry Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
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Faction strength 國家優勢 |
Field the best heavy infantry in Middle-earth. |
Faction weakness 國家劣勢 |
Lacks cavalry and archers. |
Special unit 特色兵種 |
Iron Guard |
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Brewery A Brewery converts a small percentage of the region to Dwarven culture, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Merchant Bank A Merchant Bank improves trade in the region, and allows the recruitment of an extra merchant.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Brewery A Brewery converts a small percentage of the region to Dwarven culture, and improves happiness.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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The Chamber of Mazarbul The Chamber of Mazarbul, or Chamber of Records, was the name of a chamber in Moria, where Balin's tomb is placed.
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The Bridge of Khazad-dûm Bridge between the First Hall and Second Hall of Khazad-dûm.
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