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Royal Military Academy
Home / Kingdoms: Crusades 1.05 / Kingdom of Jerusalem / Knights of Tripoli
Kingdoms: Crusades 1.05
Kingdom of Jerusalem Kingdom of Jerusalem
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Knights of Tripoli
Knights of Tripoli
Rate: 25 ratings
Great unit
Views: 3563
Class and category heavy cavalry
Soldier Knight_of_Tripoli, 24, 0, 1
Mount , elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hide_forest, knight, sea_faring
Formation 2, 4.4, 3, 6, 3, square, wedge
Hit points 1, 0
Primary weapon 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 5, 6, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -2, -10, 2
Mental 11, impetuous, highly_trained
Cost 1, 970, 185, 85, 205, 970, 4, 290
Unit Description
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Knights of Tripoli In the Crusader States military strength is vital, therefore all vassals, under 60 years of age are expected to serve mounted and fully armed whenever summoned by their Lord, in this case the Count of Tripoli or the King of Jerusalem. These Knights are equipped with mail armour, lances for charging and an sword for when combat is up close and personal.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Fortress (Upgrade) 1 0.4 3 0
A fortress is a permanent statement of ownership, and not something that is easily taken.
2 Citadel (Upgrade) 1 0.4 3 0
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
3 Earl's Stables 1 0.5 4 0
Earl's stables allow for the recruitment of elite cavalry units.
4 King's Stables 1 0.7 6 0
King's stables allow for the recruitment of the penultimate cavalry units.
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